
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.1Kreviews | 77% | — | $4.2M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Türkçe yapmak o kadarda zor değil
Как была проблема с рынком в момент загрузке игры, так проблема и осталась, рынок при загрузке игры перезагружается... Как были ошибки с выжиранием озу под 0 от UE, так и остались... Походу все перейдет в релиз... Игру не рекомендую, весь интерес от нормализации рынка при загрузке губит игру...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 6.7K | 93% | $29.99 | |
| $4.3M | 29.5K | 99% | $5.99 | |
| $4.2M | 36.3K | 88% | $4.99 | |
| $4.3M | 4.5K | 85% | $27.99 | |
| $4.2M | 5.7K | 66% | $29.99 | |
| $4.2M | 13K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 11.1K | 86% | $24.99 | |
| — | 0 | — | — | |
| $47.5M | 91.7K | 97% | $19.99 | |
| $19.7M | 15.3K | 78% | $34.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $2.9M | 2.9K | 79% | $29.99 |
Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
与其他优秀的自动化游戏(例如戴森球计划和工业巨头)不同,这款游戏在初期(或者说全程)节奏极其缓慢。即使游戏时间达到1-2小时,玩家仍然无法完全实现基础资源的自给自足或者自动贸易,并且扩张也非常缓慢。在初期的科研红利过后几乎变成了一个挂机游戏,贸易合同的数值极其不合理,购买初期无法自产的资源也非常贵。 高度交织的产业链本身是合理的,但加上过慢的工业生产速度、昂贵的住宅区、非常小的运输车以及强制以矿脉为中心的布局,使得早期工业呈现混乱的网状,中期向黑盒和总线的转型也非常缓慢和困难。 一款优秀的自动化游戏应该在5-10小时后实现开采、工程、运输、贸易的极大丰富,开始面多加水水多加面的无限扩张、产能爆炸、总线整合。然而这个游戏到第5个小时甚至连工业革命的曙光都看不见;到了游戏中期仍然在为了避免赤子和实现自主而全力以赴。
I'm 3 hours in and this game still needs work. It feels like a v0.6 product not a version 0.99. The research tree is not balanced properly e.g. There's a bug if you don't start the conveyor research before the landing pad and lease research that is just frustrating. Can't believe this wasn't picked up in early testing. Sound and visuals are great but if the logic doesn't work then it's frustrating.
Sehr geniales Spiel. Absolute Empfehlung. Es passt meiner Meinung nach alles an diesem Spiel. Ebenso mal wieder ein Game mit richtig guten Soundtracks! Rein da!!
Your so limited to what you can research and build that it takes FOREVER to do much of anything...
**The Crust** is that kind of game where you feel smart, important, and just a little bit overwhelmed with responsibility 😄 The Moon, logistics, resources, and a brain working at 120%. It’s highly addictive: you just wanted to build one module, and suddenly a few hours pass and you’re running an entire lunar corporation. The interface is clear, the atmosphere is truly cosmic, and the sense of progress feels great. A perfect choice for strategy fans who don’t mind using their brain. Highly recommended 🚀
Even with their "Big FPS Update" mid-late game only gets about 45 fps max on a RTX 4090 with an I9 on 1440p.
The game in its current form is extremely tedious. A lot of manual intervention and tinkering is required to make the finicky systems work properly. The slightest unbalance in outputs and inputs breaks everything, and eventually, you have so much ♥♥♥♥♥♥♥♥♥♥ slag in storage, everything stops entirely. Contracts require so damned much resources and give so little cash, while all the modules cost way too much. Also, there are several contracts that require your trucks to travel literally to the other side of the moon, which takes months in game, but the contracts on the other side of the moon to deliver supplies expire sooner than that. Conveyer belts COST MONEY. You can't build conveyer belts yourself, you have to buy them. Money is the most limiting factor in the entire game, and it's so damned limited that expanding production is just impossible.
Очень залипательная экономическая стратегия с симуляцией разивития своей корпорации на луне. Хорошая графика, отличная оптимизация, огромный игровой функционал! Интересно, легко усваивается! Класс! Кайфую!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.