
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.1Kreviews | 77% | — | $4.2M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Apres plus de 300h de jeu, je constate que ce jeu est hyper prenant, le concept le style, tout y est ... le principal probleme viens de l'optimisation du jeu, on commence le jeu en full quali au début du jeu, et puis au fur et a mesure qu'on ajoute de plus en plus de tapis et qu'on se retrouve avec de plus en plus de ressource qui se promène, la ça deviens carrément injouable, tant pis je passe en moyen quali, on gagne un peu en FPS, mais ça lag souvent. voilà, dommage j'adore ce jeu, mais à choisir je continu sur dyson sphere, qui lui tourne a donf avec bien plus de ressource a gérer, et sans aucun soucis. j'espère sincèrement que les devs vont trouver la solution parce que en l'état aucun intérêt à long terme. Pour finir il faut trouver un système d'automatisation des ressources quand on veut vendre ou faire les contrats, parce que limite tout faire à la main (ouvrir les stockage, gérer les splitters, etc ...) c'est juste chiant.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Crust — это игра для тех, кто любит сложные, многогранные симуляторы, где успех — это результат продуманной стратегии, оптимизации и внимания к деталям. Она не пытается быть простой и дружелюбной к каждому, но щедро вознаграждает тех, кто готов разбираться в механиках и искать лучшие решения. 400 часов — это серьёзный срок, и если ты остался доволен, значит, игра смогла предложить достаточно глубины и вариативности, чтобы не наскучить.
The first play through has been a bit rough simply because of not knowing what researches will come up as the campaign progresses, but that's a me issue not a game issue. The game overall has been a blast pushing production to its limits and getting to a point where its less just make it work for now to making builds future proof have been great! Only complaint I have is that there is no copy and paste feature at least between machines would be helpful when setting up new production sites for parts or simple smelting.
Improvements have been made, however not enough. A lot of things are unbalanced and half the endgame feels pointless. Perfomance has improved a lot, I will give them that. Will wait until 1.0 to see if I change this review, for now is not worth it
Looks like game could have potential for some good hours but whoever though that the 'Alice' character was going to get people excited to build a moon economy is... lets say... not interested in the games success. Refunded, immersion broken in 5 mins.
Fun game. After an initial very slow start, the dev's have been pumping out some significant updates. These focus on QOL, optimizations, game function via controls and things like how the drone and conveyors function. Overall good stuff. As you can see I've got a fairly decent number of hours in so not a less than 2 hour brief review. I have NOT played Satisfactory or Factorio so can't compare this to those, which I am sure people are all too quick to do because many can't seem to understand games aren't all identical to each other. For what this one has, and what's been added and being focused on, this is a fun game. It's got a TON of tech to research, in addition to the automation and processing chains to play with. I'd recommend it to anyone who likes production chains and NOT expecting the copy/paste borg/robot mentality of "the factory must grow" player who can *only* focus on that and not also focus on market play, questing, etc being in place too.
ai makes me not like the game :c
Türkçe yapmak o kadarda zor değil
Sadly, despite having a tech tree to die for, excellent mechanics and just an overall fun play loop, I cannot recommend this because of the voice acting. It isn't that the actors are flat or bad, it's just the script is so awful that by the time I have to choose sides I just wanted everyone to die. From the over the top misogynist character to the female lead that can't say hello without turning it into a sarcastic sneer, it just drops me out of the game. I just sit there and wonder, how toxic is the company that they would think any professional would act like this? I can deal with cartoon villains but not cartoon obnoxious protagonists.
Наши сделали. Выглядит как кино про космос, играется как Factorio с человеческим лицом. Покрасил жилой отсек под дерево, теперь у меня уютная Луна. Пролог пушкабомба.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 11.1K | 86% | $24.99 | |
| — | 0 | — | — | |
| $47.5M | 91.7K | 97% | $19.99 | |
| $19.7M | 15.3K | 78% | $34.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $2.9M | 2.9K | 79% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 6.7K | 93% | $29.99 | |
| $4.3M | 29.5K | 99% | $5.99 | |
| $4.2M | 36.3K | 88% | $4.99 | |
| $4.3M | 4.5K | 85% | $27.99 | |
| $4.2M | 5.7K | 66% | $29.99 | |
| $4.2M | 13K | 88% | $19.99 |