
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.2Kreviews | 76% | — | $4.3M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Свобода действий, масштаб развития и смысл игры оболденная графика и огромная ветка исследований которая почти с каждым апдейтом увеличивается, масштаб масштаб игры топ
Epic music relaxing game. I like it no peoblems for now. Epicka muzyka relaksująca gra. Podoba mi się brak problemów jak na razie.
Un excelente juego de colonización de la Luna. Muchas construcciones, un árbol tecnológico divido en tres ramas con una brutalidad de avances por investigar, gráficamente se ve muy bien, el diseño de las instalaciones está muy trabajado y, además, con modo libre y un interesante modo historia. Sin bugs en estas 20 horas de juego que llevo. Recomendable, por supuesto que sí.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
мусор
The devs are taking punches to their faces, smiling and going to grind hard to get things right. As a business owner myself, I don't care how the game looks like today because a good game with a childish company will be burn down to ashes. Now, you add relentless pursuit of greatness and constant adaptation to feedback and... boy... this COMPANY will get places. And by the way, the game will too. Keep up and congrats on all the progress. Excited for the 1.0. Thanks!
好玩, 但是问题很多 如果按照现在的更新速度, 我认为再过半年左右会有不错的可玩性, 但是现在不推荐购买, 除非你实在没游戏玩了
Лучшая стратегия
Very good game enjoy every moment of it. I love base building games. I also like to play alone and take my time. I find it eases my mind after a long day at work. the sound tracks are beautiful, and mesmerizing. Hope they developers continue with updates. Two Thumbs All the way to the Moon!!
Просто пушка
Dangerously addictive and surprisingly complex. And even on [b] sale[/b] ?! As a veteran of f.ex. Surviving Mars, Offworld Traing Company, Planetbase, Dyson Shere Programm i find the game entertaining and well rounded. It's a good addition and for that price? I'd recomend it (and yes i had to be convinced too^^). If you run into difficulties it's as ofter [b] the player [/b] not understanding the mechanics. I have not found a bug in 1.0 (until now).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 11.1K | 86% | $24.99 | |
| — | 0 | — | — | |
| $47.5M | 91.8K | 97% | $19.99 | |
| $19.6M | 17.8K | 79% | $34.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $2.9M | 2.9K | 79% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 12.7K | 94% | $17.99 | |
| $4.4M | 21.3K | 97% | $8.99 | |
| $4.4M | 14.7K | 52% | $13.99 | |
| $4.3M | 7K | 64% | $24.99 | |
| $4.4M | 4.5K | 80% | $24.99 | |
| $4.4M | 4.7K | 95% | $24.99 |