
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.2Kreviews | 76% | — | $4.3M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kdo má rád vesmírný věci, jako já, tak je to ideální hra.
Definitiv ja, wer Automatisierungsspiele und SciFi Settings mag. Die Ingamemusik ist absolut stimmig und schafft enorme Atmosphäre. Im EA habe ich nur den Sandbox Modus gespielt, der mich sehr überzeugt hat, jetzt in der Vollversion wage ich mich in den Story Modus. Mal schauen was so passiert. Der Nachteil an dem Spiel: Teilweise wird man vom Tutorial zu sehr an die Hand genommen und manchmal nicht, so daß man teilweise nicht weiß, woran man ist, was mehrfaches Laden vorheriger Spielstände zur Folge hat. Da ich aber wissen möchte, was es mit der Geschichte auf sich hat, verzeihe ich es dem Spiel. Fazit: ein Spiel mit Ecken und Kanten, aber es macht Spaß, wenn man damit leben kann.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Leute die Satisfactory mögen, werden das hier lieben. Produktionseinheiten verbinden usw. Die Atmosphäre von Surviving Mars oder Stranded Alien Dawn hat es für mich nicht. Obwohl ich enttäuscht bin, glaube ich, dass es für viele ein Volltreffen ist und sehr gut ankommen wird.
At first, the game left me with mixed feelings; I was put off by certain choices regarding the interface and lunar rover controls, but after a few hours, I realized they were actually quite convenient. It’s a great game to play for a few evenings after work. By the way, it runs better on Windows than on my PC-even though they are roughly equal in terms of power-so I’m not sure what the reason for that is.
There's stuff later in the game I wasn't prepared for, so Im gonna take a break and come back in a week or two. Definitely requires a restart once you've realized how much you can do efficiency wise. Love the game though, just need a break before I push further underprepared.
если вы одновременный фанат Фактории и Surviving Mars, то эта игра определённо для вас. В игре ещё есть некоторые недоработки по части логики работы конвееров, но в целом продукт более чем играбельный.
amazing game, but to buggy. bots that dont do tasks. the people that act weird... I was fine with these bugs in beta but with the release I was hoping a lot of these would be fixed :(
The Crust is what happens when someone looked at Factorio and said ‘cool, but make it on the Moon and add politics’. You dig up rocks, build conveyor belts, manage a bunch of stressed colonists, and somehow end up influencing Earth factions while trying not to run out of power. The automation is satisfying, the chaos is real, and watching your little lunar factory finally work after three hours of tweaking is pure dopamine. Solid 1.0 release. If you like building systems that eventually run themselves (while everything else tries to fall apart), you’ll dig this one.
Buggy, mouse cursor would not map to buttons
It has a great atmosphere, offers a wide variety of gameplay, and is simply beautifully crafted.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 12.7K | 94% | $17.99 | |
| $4.4M | 21.3K | 97% | $8.99 | |
| $4.4M | 14.7K | 52% | $13.99 | |
| $4.3M | 7K | 64% | $24.99 | |
| $4.4M | 4.5K | 80% | $24.99 | |
| $4.4M | 4.7K | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 11.1K | 86% | $24.99 | |
| — | 0 | — | — | |
| $47.5M | 91.8K | 97% | $19.99 | |
| $19.6M | 17.8K | 79% | $34.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $2.9M | 2.9K | 79% | $29.99 |