
In an abandoned medical university, test your intellectual might as you unravel a 20-year-old mystery in this depraved first-person puzzle adventure, doing what it takes to escape your fate as a macabre scientist's human experiment. The ends justify the means in The Crow’s Eye.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Welcome to the University of Medicine & Applied Sciences of Crowswood. I’m William Holtwick, and I’m the head and founder of this university. Each and every one of you has been chosen for your aptitude, intelligence, and excellence. Despite your qualities, don’t you dare think this will be a piece of cake. During your time with us here, you will learn that morals are no more than another burden imposed by society to impede us to advance.
Now, are you ready to change your lives? Do you want to stop being miserable and make the right decision? Today is the day you’ll leave faith, ignorance, and prejudice behind - faith isn’t based on logic or experience. Today, you’ll understand why the end justifies the means.
Here at Crowswood, we value the pursuit of knowledge and the advancement of human life. We seek to exceed what we believe to be humanly possible. Everyone here has a valuable role to play and our faculty is thrilled to be hands-on in your tests and experiments as we head towards the future. How could anyone not want to be a part of this exciting development?
Sounds fun, doesn’t it? Go on, I’ll be watching.

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 201reviews | 74% | — | $31.8K |
| $2.99−70% | 14ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
방탈출에 가까운 퍼즐게임인듯 표지부터 공포스러운 분위기 오지긴 한데 공포게임은 아님 누가봐도 걸어나가라고 되어있는데로 이렇게 저렇게 걸어나갔더니 진행이 막힘 숨은오브젝트찾기 ㅅㅂ 제일 싫어하는 스타일의 게임임
The Crow's Eye é um jogo de aventura e terror psicológico desenvolvido pela 3D2 Entertainment. Ambientado em uma universidade abandonada, o jogo coloca os jogadores no papel de um jovem preso e amnésico. Eles devem resolver quebra-cabeças, explorar o ambiente macabro e desvendar os segredos obscuros da universidade para descobrir a verdade sobre sua situação. Análise: Atmosfera Imersiva e Assustadora: The Crow's Eye se destaca pela sua atmosfera imersiva e assustadora. O ambiente da universidade abandonada é meticulosamente projetado, com detalhes sinistros e uma iluminação opressora que cria uma sensação constante de tensão e mistério. A trilha sonora e os efeitos sonoros contribuem para uma experiência imersiva e arrepiante. Quebra-Cabeças Desafiadores: O jogo apresenta uma variedade de quebra-cabeças desafiadores que os jogadores devem resolver para progredir na história. Os quebra-cabeças são bem projetados e exigem raciocínio lógico, observação cuidadosa e exploração minuciosa do ambiente. A dificuldade crescente dos quebra-cabeças mantém os jogadores envolvidos e proporciona uma sensação de conquista ao resolvê-los. Narrativa Intrigante: The Crow's Eye oferece uma narrativa intrigante que se desenrola lentamente ao longo do jogo. Os jogadores são incentivados a investigar pistas e documentos espalhados pela universidade para descobrir a verdade por trás de sua situação. A história é cheia de reviravoltas e revelações surpreendentes, mantendo os jogadores engajados até o final. Ambientação Visual e Sonora de Alta Qualidade: O jogo apresenta uma ambientação visual de alta qualidade, com gráficos detalhados e uma paleta de cores sombria que acentua o clima de terror. Os efeitos sonoros e a trilha sonora complementam perfeitamente a atmosfera, aumentando a tensão e o suspense. Pontos Positivos: Atmosfera imersiva e assustadora Quebra-cabeças desafiadores Narrativa intrigante Ambientação visual e sonora de alta qualidade Pontos Negativos: Alguns momentos de gameplay podem parecer repetitivos A progressão da história pode ser um pouco lenta em certos momentos Nota: 8/10 The Crow's Eye oferece uma experiência envolvente de terror psicológico com sua atmosfera imersiva, quebra-cabeças desafiadores e narrativa intrigante. A ambientação visual e sonora de alta qualidade contribui para a sensação de tensão e suspense ao longo do jogo. Embora alguns momentos de gameplay possam parecer repetitivos e a progressão da história possa ser um pouco lenta em certos momentos, a qualidade geral do jogo é notável. Com uma nota de 8/10, recomendo The Crow's Eye para os jogadores que apreciam jogos de terror psicológico com atmosfera intensa e quebra-cabeças desafiadores.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Russian, Italian, Turkish, French*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oynamak için geç kaldığım bu yapımı keşke daha önce kurup oyna saymışım. Türkçe dil dosyası oyunla birlikte geliyormuş. Bir kaç saat denedim ve beğendim. Çeviren Sayın DOĞUKAN beye çok teşekkürler. Önce Linux sürümünü kurmuştum. Burada Türkçe dil dosyası kurulumda gelmiyor idi. Bu yüzden sonrasında windowsa kurdum. Orada Türkçe dil dosyası kurulumla birlikte geldi. Bundan önce aldanıp desteğin olmadığını sandım birkaç gün. Hatta çeviriye başlamıştım. %25ini çevirmiştim. Windows kurulumundan sonra şaşkınlığım ile yüzleştiğimde hem sevindim hem de buruk bir duygu yaşamış oldum. Şimdi keyifle bu sanat eserinin tadını çıkaracağım. Teşekkürler. Sizden ricam lütfen linux sürümüne de bu dil dosyasının eklenmesini sağlamanız. Oyun bilimkurgu gerilim-korku ve eski yıllarda geçiyor. Oh bayılırım. Atmosferi harika oynamayan oyunculara şans vermelerini öneririm. Satın alırken ki anımı hatırlıyorum. Bu oyunun cazibesi mağaza sayfasından bile anlaşılıyordu. Onun atmosferini fark etmiştim bir kere. 8,5/10 puan.
I tried to give it a shot but I gave up after the tremendous amounts of texts and bugs that would made me fall off the map and lose all my progress.
Although the price of admission is far from unrealistic (at ten bucks it's ultimately decent "value"), and I do want to salute the obvious efforts that went into making this, I don't feel like I can recommend it: not for what it appears to be on the face of it (a horror walking sim) nor for what it actually ends up being (an exposition heavy puzzle platformer). Whether you are searching for the former, and you won't find it here, or are okay for the ladtter and would be better off playing another game, The Crow's Eye kind of falls short of achieving anything, while strangely doing a lot. At first you might be willing to regard the game as an Amnesia or a Layers Of Fear like experience: dark abandonned hallways, notes everywhere, and a voice over ominously spewing exposition as menacingly as a comic book jester. The music is filling the quietness with some eerie vibes (very decent OST at times!), and the dated yet charming graphics are doing a decent job maintaining a sense that something awful is going to end up chasing you through these hallways. (not even a) Spoiler alert: that ain't happening. After being grabbed once by a weird worm, a thing that happened to me twice total in the roughly 7-8hrs it took me to finish the game and that I don't remember getting an explanation for, you're good to sprint, throw objects at walls and play the piano as your heart content without any risk of a titular crow coming to peck you. You'll quickly realize though that the game is turning fast into a weird combination of heavy duty story exposition and puzzle plateformer. And it's having a lot of trouble doing either part of the job. Between the constantly interrupting vilain, who's voice actor seems to have the time of his life playing him, the dozens of pretty well acted audiologs you find laying on the ground and tables in every room, and a sum of written documents that would be more suited for a 40hrs immersive sim than a less than 10hrs puzzle game, the story is RICH. As in "burger with 300gr of beef, bacon and triply fried french fries with mayo, and could you add a sundae and a liter of soda? No sugar please, I'm trying to reduce my sugar intake, please" rich. There is A LOT. Every single document is a full page 5 paragraphs worth of reading, and after a while, I just stopped caring. Reading dev comments on other reviews, I understand there were supposed to be even more documents, but they had to cut it...being brutally honest, I must say "good riddance". To be clear, the issue here is not really the quality of the writing per se; it is not great, but each document and audiolog is serviceable in its own right to either intrigue or carry information while maintaining the tone. The issue is the pacing and the abondance of it all, that gives the impression that the writers couldn't prioritize. That combines with a level design that, although okay-ish to push you to move forward, is painfully inept at telling anything; every visual theme is exhausted by the moment you leave it behind. The layout of the extended University ground is nonsensical. And because it combines with the bagillion pieces of paper that needed to be put somewhere, you end up traversing places that really don't feel like places, and finding documents in the weirdest locations. I couldn't tell you if at some point I ended up in some character's actual office for example; might be the case, but if it were, it's all very poorly telegraphed. Gameplay wise, the game then devolves into two things: exploring to find keys/batteries to help you progress, or to find crafting items for the inexplicably there crafting system (why is it there? Why does it exist? Except to had one more step to finding the map or a lockpick); or the actual crux of the game, solving jumping puzzles. The puzzles are nothing to write home about. They often use the fleemziest metal cubes in gaming history, and rely on an okay jumping physics that rarely completely misses the mark but can occasionally falter when the level design is not serious enough (the push mechanic in particular is always weird to use). Here is the deal. If the game had half the documents, half the length, ditched the nightmare/dreamy sequences (admittedly short in general) and was just the weird dude being mean over the phone while you were jumping around...it wouldn't be a great game, but it'd be tighter and probably a better experience imho. As is, it's the second worst first person horror plateforming game I've played, thankfully far far behind the asinine third sequel to Penumbra, Requiem. I am basically saying they did a better job at this than Frictional; it just so happen that it's agains their worst game, so take that as you wish. TL;DR It's hard to really say it's not "worth" the low price of admission. But it's equally hard to recommend as it falls short of being anything more than mediocre at its best. It is inexplicably filled with ton of work and baffling design choices, an okay horror premise delivered by a weird discount Joker, which gives it some fascinating quality...not much of sale's pitch though.
7/10 Uno de los pocos juegos donde el bueno no siempre gana...
Entendi foi nada dessa história, só joguei por ser de puzzle.
5-25-26 Pretty good game. a large variety of game mechanics from different games. Atmospheric and tension well done. Game mechanics interesting with new and old ideas. A lot to see and do here. Good game. Fun.
Muy, muy buen juego. Ambientado en una universidad de medicina, tu trabajo será investigar el paradero de ciertos desaparecidos. A medida que transcurre el tiempo descubrirás hechos muy interesantes que te harán volar la cabeza. La ambientación es perfecta, los sonidos del silencio, el crujir de la madera... todo te puede poner los pelos de punta. Es un thriller en toda regla, tiene mucha intriga, puzzles, una pizca de horror pero nada de sustos fáciles ni monstruos grotescos que te persiguen; es un juego para ir un poco de chill mientras te devanas los sesos. Tiene una buena historia, muchos artículos que recoger y leer o escuchar, y la delicada forma de presentación es muy agradable, además, la forma en que se escuchan las grabaciones recuerda a Bioshock, ese guiño está genial. La forma de guardar también es muy original y taaaaambién recuerdo a Bioshock, me encantó. La banda sonora es muy buena, muy adecuada para el lugar donde estamos; hay piezas tristes y piezas horribles, en el sentido de que pueden llegar a asustarte un poco, mayoritariamente usan el violín y el piano (instrumentos favoritos) así que es un placer escuchar la música. Gran banda sonora que recomiendo adquirir también. Hay logros de Steam, cosa que me alegra mucho, no así cromos (o yo no los he visto), sería genial que también hubiera una insignia de este juego. Los personajes muy logrados, los actores y actrices de doblaje hicieron un muy buen trabajo, y los niveles de dificultad, oh, a veces te pueden quebrar la cabeza, pero nada que no se pueda solucionar al fin y al cabo. Tiene muy buena traducción al castellano (diría que parte del equipo es de habla hispana por lo que ví en los créditos, ¡¡genial!!), además de un buen apartado para configuración y al parecer también tiene algunos retos a desbloquear adyacente a la historia (tengo que ver eso). El tiempo de juego han sido 13 horas, aunque depende de si observas, te p ierdes, te quiebras la cabeza, etc. Es rejugable según creo yo, y más cuando quieres sacarte todos los logros. Lo mejor La historia La ambientación Los puzzles La banda sonora La traducción El doblaje Lo peor No le encuentro nada de momento xD O tal vez, ¡¡que no hay insignia de Steam!! ¡¡Y molarían unos extra!! *********************************************************************** Molt, molt bon joc. Ambientat en una universitat de medicina, la teva feina serà investigar el parador de certs desapareguts. A mesura que transcorre el temps descobriràs fets molt interessants que us faran volar el cap. L'ambientació és perfecta, els sons del silenci, el cruixir de la fusta... tot us pot posar els pèls de punta. És un thriller en tota regla, té molta intriga, puzles, un pessic d'horror però res d'ensurts fàcils ni monstres grotescs que et persegueixen; és un joc per anar una mica de chill mentre et debanes els cervells. Té una bona història, molts articles que recollir i llegir o escoltar, i la delicada forma de presentació és molt agradable, a més, la manera com s'escolten els enregistraments recorda a Bioshock, aquesta picada d'ullet està genial. La forma de guardar també és molt original i taaaaambé record a Bioshock, em va encantar. La banda sonora és molt bona, molt adequada per al lloc on som; hi ha peces tristes i peces horribles, en el sentit que poden arribar a espantar-te una mica, majoritàriament fan servir el violí i el piano (instruments favorits) així que és un plaer escoltar la música. Gran banda sonora que recomano adquirir també. Hi ha èxits de Steam, cosa que m'al·legra molt, no així cromos (o jo no els he vist), seria genial que també hi hagués una insígnia d'aquest joc. Els personatges molt aconseguits, els actors i actrius de doblatge van fer una molt bona feina, i els nivells de dificultat, oh, de vegades et poden trencar el cap, però res que no es pugui solucionar al capdavall. Té molt bona traducció al castellà (diria que part de l'equip és de parla hispana pel que vaig veure als crèdits, ¡genial!!), a més d'un bon apartat per a configuració i pel que sembla també té alguns reptes a desbloquejar adjacent a la història (he de veure això). El temps de joc han estat 13 hores, encara que depèn de si observes, et perds, et trenques el cap, etc. És rejugable segons crec jo, i més quan vols treure't tots els èxits. El millor La història L'ambientació Els puzles La banda sonora La traducció El doblatge El pitjor No trobo res de moment xD O potser, que no hi ha insígnia de Steam!! I molarien uns extra!! *********************************************************************** Very, very good game. Set in a medical university, your job will be to investigate the whereabouts of certain missing persons. As time passes you will discover very interesting facts that will blow your mind. The setting is perfect, the sounds of silence, the creak of wood... everything can make your hair stand on end. It is a full-fledged thriller, it has a lot of intrigue, puzzles, a hint of horror but no easy scares or grotesque monsters that chase you; is a game to go a little chill while you rack your brains. It has a good story, many articles to pick up and read or listen to, and the delicate way of presentation is very nice, also, the way the recordings are heard is reminiscent of Bioshock, that wink is great. The way of saving is also very original and I also remember Bioshock, I loved it. The soundtrack is very good, very suitable for the place where we are; there are sad pieces and horrible pieces, in the sense that they can scare you a bit, they mostly use violin and piano (favorite instruments) so it's a pleasure to listen to the music. Great soundtrack that I recommend purchasing as well. There are Steam achievements, which I'm very happy about, not trading cards (or I haven't seen them), it would be great if there was also a badge for this game. The characters are very accomplished, the voice actors and actresses did a very good job, and the difficulty levels, oh, they can break your head sometimes, but nothing that can't be solved after all. It has a very good translation into Spanish (I would say that part of the team is Spanish speaking from what I saw in the credits, great!!), as well as a good section for configuration and apparently it also has some challenges to unlock adjacent to the history (I have to see that). The game time has been 13 hours, although it depends on whether you observe, you get lost, you break your head, etc. It is replayable as I think, and more when you want to get all the achievements. The best The history The ambientation the puzzles the soundtrack The translation dubbing Worst I can't find anything at the moment xD Or maybe there is no Steam badge!! And a few extra would be cool!!
Fue una experiencia que no esperaba, me sorprendió en algunos momentos ya que es un título potente aunque de apenas 8 horas de duración. Hay bastantes defectos que te sacan del ambiente y la interfaz me recuerda a BioShock (IDK). Está bien para pasar un rato spooky
Players by region
Where this game's players are, estimated from review languages.
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