
Bond with a baby falcon and go on an adventure. Falcon Age is a first-person, single-player action adventure where you’ll play as Ara in her fight to reclaim her cultural legacy in the lost art of falcon hunting against a force of automated colonizers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 202reviews | 79% | — | $31.8K |
| $19.99 | 341ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
По сюжету игры мы вместе с ручным соколом будем бороться против роботов, которые угнетают человеческую расу. Сражения чем-то похожи на головоломки, где нужно продумывать в каком порядке лучше атаковать врагов, потому что роботы в игре разные и некоторые из них могут взаимодействовать друг с другом в бою (например, [spoiler]есть турели, которые будут стрелять по соколу, прикрывая других роботов, поэтому очень желательно уничтожить сначала именно их, а еще есть летающие дроны, которые замечая вас, будут активировать робота, создающего мелких пауков[/spoiler]). Кроме того, некоторых врагов недостаточно просто бить, чтобы уничтожить, а нужна определенная последовательность действий, например «оглушить робота - натравить сокола – добить самому». На локации вы можете охотиться на живность и собирать разную еду для своего питомца, которую нужно готовить. Приготовленная еда дает соколу различные бонусы – лечение, ускорение, защиту и тд., что может быть полезным в бою. Также, для пернатого можно найти одежду, которая реально на нем отображается – это разные шапочки, шарфики, колокольчики, и которые тоже будут давать ему бонусы. В начале игры сокол маленький, а после вступления становится мощной птицей, но при желании, всегда можно вернуть ему облик птенца обратно. Питомец ощущается вполне живым – он реагирует на ваши руки, а будучи птенцом может перескакивать с пальца на палец. Сокола можно кормить, гладить, одевать, приказывать атаковать цели, приносить предметы – все это сделано очень приятно. Из минусов, пока могу придраться только к способу управления поворотами во время ходьбы – здесь сделано так, что куда смотришь туда и идешь, и лично мне это неудобно (обычно в VR дают на выбор возможность управления, при котором можно идти туда, куда повернут контроллер, а здесь я не нашла такой опции). Также, спустя пару часов игры, сразу после зачистки первой локации с врагами, игра начала подтормаживать – изображение начало сильно дергаться при поворотах и помог только перезапуск игры (надеюсь, что это была единоразовая проблема). Игру рекомендую, потому что разработчики явно постарались сделать игровой процесс интересным и разнообразным, а взаимодействие с питомцем милым и приятным. Ну и конечно, потому что лично я не видела больше VR игр, где у нас есть крылатый питомец, который является неотъемлемой частью активного игрового процесса.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game, while short and simple, is worth a try. Raising your own falcon, caring for and bonding with her and eventually fighting with her makes for an amazing journey as you fight to reclaim both your home and your culture.
This game is and was very fun to play. It is VR compatible though I played it without a headset. The games design is both realistic and cartoon like. The blend gives it a unique feel and touch. The controls are easy to use and the mechanics for the most part are fun and not complicated. The game is relatively short only really lasting about 10 hours so in that aspect if you're looking for a game to play over the course of multiple days this game isn't very suited for that. It's more of a fun short game you play alongside more lengthy and tedious games to have a break from. The game follows a prisoner on a planet where robots have taken over. While in the cell you befriend a young chick whose lost its parents. You and the chick navigate the planet together, all while taking down robots and reclaiming land. You'll watch and help your chick grow and when the time is right eventually release the bird and say goodbye. There are plenty of customisation's for your bird as well as little fun mini-games to play. The downsides of this game is more to do with lag spikes and certain mini-games being a little too difficult to complete perfectly which is required for certain achievements. The lag spikes tend to occur when you are fighting robots, specifically when you are reclaiming robot campsites/facilities especially in the larger more end game fights. These lags spikes aren't a huge problem but they do make completing the game a little difficult when your bird decides not to attack or the game freezes for a couple of frames. Besides that the game is relatively easy and not a difficult or rage inducing game. If you like short, quite and relatively chill game play with a cute companion and some action then this game is for you. It's a bit pricey for a game that can be completed in under 12 hours however there aren't many games like it and with the VR compatibility you can really immerse yourself in the game play.
👍
Emotional, Amazing, and terrifying :D
Falcon Age is a compact first-person adventure that stands apart through its unusual focus on the relationship between a human and a falcon. Developed and published by Outerloop Games, it follows Ara, a young woman living on a colony world where automated machines have taken control of valuable resources and disrupted the traditions of the people who once lived more freely. After Ara is imprisoned, an unexpected friendship with a young falcon becomes the beginning of both her escape and a wider effort to reclaim her homeland. Rather than treating the bird as a simple gameplay tool, the game makes companionship one of its central mechanics. Much of the appeal comes from how naturally the falcon becomes part of everyday play. It can be called to Ara's arm, sent after targets, used for hunting, and involved in gathering useful materials. Between these practical activities, players can pet it, feed it, exchange playful gestures, and customize its appearance with different accessories. Some equipment has functional benefits, while other items simply make the companion more personal. These interactions may appear minor individually, but together they create a convincing bond that gives the adventure much of its personality. Exploration, hunting, crafting, farming, and combat form the main gameplay loop. Resources gathered from the environment and hunted creatures can be turned into useful items and food for the falcon. Different snacks can provide benefits, encouraging players to pay attention to what they collect rather than simply rushing from one objective to another. Farming adds another relaxed activity to the experience and reinforces the game's theme of restoring life and independence to places damaged by mechanical occupation. None of these systems are extremely complex, but their simplicity keeps the experience accessible and prevents resource management from overshadowing the story. Combat is built around cooperation between Ara and her companion. Ara carries a stun baton for dealing with machines directly, while the falcon can attack or distract enemies and create openings. Coordinating the two is more interesting than relying entirely on conventional first-person fighting, although the enemy encounters are not especially deep. Repetition can become noticeable because the combat system has fewer tactical possibilities than dedicated action games. Fortunately, fighting is not the sole focus. Imprint Mode provides an alternative for players who want to concentrate more heavily on exploration, narrative, and spending time with the falcon without combat dominating the experience. The story gives greater weight to what could otherwise have been a straightforward adventure about destroying robots. The conflict involves colonization, exploitation of natural resources, displacement, and the erosion of cultural practices. Falconry itself becomes symbolic because Ara's growing connection with her bird represents the rediscovery of a tradition that has been pushed aside. Restoring areas therefore feels connected to the lives of the people inhabiting the world rather than functioning purely as a checklist of objectives. The game handles these ideas within a colorful science-fiction setting without turning every moment into heavy exposition. Visually, Falcon Age favors stylization over realism. Its landscapes, characters, creatures, and machinery use a colorful artistic direction that suits the intimate scale of the adventure. The world is not designed as an enormous open-world sandbox filled with hundreds of activities. Instead, environments are comparatively contained and objectives remain focused. Players looking for a huge exploration game with elaborate character builds and extensive endgame content may find the overall scope limited, but the smaller structure also reduces unnecessary filler. The game was originally designed with VR interaction as an important part of its identity, but it can also be played without a VR headset. Many actions involving the falcon are particularly immersive in virtual reality because feeding, petting, calling, and interacting with the bird translate naturally to motion-based controls. Traditional play still preserves the core adventure, making VR an enhancement rather than an absolute requirement. Steam Deck compatibility is a notable advantage. The game is officially Steam Deck Verified, with its core functionality working through the handheld's controls and its interface remaining usable on the smaller display. Controller prompts and general navigation are appropriately supported, while the game can run using settings suitable for the device. Its viewpoint and methodical pacing also translate naturally to portable play, although demanding visual settings can still make sensible performance adjustments worthwhile for players prioritizing battery life or consistent performance. The main weakness is that several supporting systems remain fairly lightweight. Combat does not evolve dramatically, gathering can become repetitive, and players who enjoy extensive progression systems may wish there were more equipment choices and deeper upgrades. The relatively short and focused structure can also leave the impression that some ideas could have been developed further. Yet the game rarely feels as though it is trying to compete through sheer quantity. Its strongest moments come from the simple pleasure of exploring with the falcon and watching a functional gameplay companion gradually feel like a genuine partner. Falcon Age succeeds because its emotional centerpiece and gameplay mechanics reinforce one another. The falcon participates in exploration, hunting, combat, progression, and quieter moments of affection, making the relationship central rather than cosmetic. Combined with its themes of cultural preservation and resistance against exploitation, the result is an adventure with considerably more personality than its modest scale might suggest. Its combat and progression lack depth, but its warmth, distinctive setting, and unusually engaging companion mechanics make it memorable. Rating: 8/10
Bird
very fun
falcon age was a beautiful game. it's rare to see games tackle this kind of subject matter. i loved it.
Broken piece of crap. Why is this even being sold? Shame on you.
Players by region
Where this game's players are, estimated from review languages.
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