
The Creepy Syndrome is an anthology that offers several psychological horror stories, with different pixel art and retro 1 bit, 8 bit, gameboy, etc. styles. Stories of a disturbed mind that intertwine with each other while being analysed by a mysterious psychiatrist.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
About



Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 55reviews | 80% | — | $4.1K |
| $4.99 | 48ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"The Creepy Syndrome" masterfully combines psychological horror with retro pixel art, offering a captivating anthology of chilling stories. From the eerie 1-bit to 8-bit environments and Gameboy-inspired visuals, the game's unique art style brings a nostalgic charm that perfectly complements its disturbing narrative. The enigmatic psychiatrist analyzing the player through unsettling video games adds an immersive layer of intrigue to the gameplay. As you explore past traumas, occult cults, and a cursed bunker, the stories intertwine, creating an unforgettable and cohesive experience. Jump scares are effectively used, heightening the fear factor alongside the chilling artwork and well-crafted sound effects. The haunting piano music during sessions with the psychiatrist adds to the overall atmospheric tension, leaving players eager to unravel the mysteries that lie ahead. The controls are intuitive, especially with a mouse and keyboard, ensuring smooth navigation through the haunting environments. The game's relatively short length maintains a gripping pace, and multiple endings offer ample replay value, making every decision feel significant. "The Creepy Syndrome" is a testament to BOOMFIRE Games' dedication to retro-style gaming, delivering an exceptional psychological horror adventure. For fans of pixel art and eerie tales, this game is a must-play experience that will linger in your thoughts long after its conclusion. At its launch price, it's an absolute steal for the quality and depth of horror it delivers.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Portuguese - Brazil, Catalan, Ukrainian, Turkish, Simplified Chinese, Dutch, Traditional Chinese, Japanese, Spanish - Latin America
| $4.99 |
| 17ratings |
| 82% |
| — |
| not modelled |
| $2.49−50% | — | — | — | not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you bought The Creepy Syndrome on Steam I'd appreciate it if you could write a review, it's a great help!
Quelques idées intéressantes mais l'ensemble est un peu moyen surtout comparé à d'autres petits jeux indés qui font mieux en termes de réalisation (je pense notamment à Faith).
Зіґмунд втирає якусь дичину. Весело
4 historias, 4 "géneros" diferentes, 2 posibles finales por cada uno. Es un juego corto, fácil de completar al %100 para el que le interese. Para ser claros, su primera historia es la mejor y tira del carro de las demás. Tiene doblaje ideas interesantes y te logra transmitir una sensación de angustia y encierro completamente real. Las demás no llegan a tener tan buen nivel, pero son aceptables como para mini-juegos de 20 minutos cada una.
带点恐怖解密的步行模拟器
Si te gustan los juegos de terror este es tú juego, es un conjunto de historias antológicas cada una diferente a la anterior, tanto a nivel visual cómo a nivel jugable, 100% recomendado. Variedad de historias, nivel visual estilo Pixel ar5t, una delicia.
The Creepy Syndrome, developed by Boomfire Games and published by JanduSoft, is a retro-inspired psychological horror anthology that experiments with both narrative structure and visual style. Rather than presenting a single continuous storyline, the game unfolds through four distinct horror episodes framed by an overarching scenario in which the protagonist is being evaluated by a mysterious psychiatrist. This framing device suggests that the individual stories may represent fragmented memories, suppressed guilt, or distorted perceptions, giving the anthology a psychological undertone that ties its disparate elements together. The result is a compact but stylistically varied experience that blends nostalgia with unease. Each of the four episodes offers a self-contained scenario, with its own setting, gameplay focus, and visual identity. The stories range from unsettling explorations of abandoned spaces to strange encounters with cult-like figures and surreal, dreamlike situations that blur the line between reality and imagination. The anthology format allows the developers to experiment with tone and mechanics without committing to a single style. Some chapters lean more toward light puzzle-solving or point-and-click exploration, while others emphasize atmospheric tension and environmental storytelling. This variation keeps the experience from feeling repetitive, though it also means that the depth of each individual story is necessarily limited by the game’s short overall runtime. A defining feature of The Creepy Syndrome is its deliberate use of retro aesthetics. Each episode employs pixel art inspired by different eras of gaming, from minimalist monochrome visuals reminiscent of early handheld consoles to more detailed 8-bit and 16-bit styles. This nostalgic presentation contrasts with the darker subject matter, creating a distinctive atmosphere where familiar visual simplicity coexists with unsettling themes. The retro design is not merely cosmetic; it reinforces the game’s focus on imagination and psychological tension rather than graphic realism. By avoiding modern high-definition horror tropes, the game leans into suggestion and ambiguity. The framing narrative involving the psychiatrist adds a meta-layer to the experience. Between episodes, the player returns to a clinical setting where dialogue and subtle cues hint at deeper meaning behind the events just experienced. This structure encourages players to interpret the four stories not just as isolated horror tales but as reflections of the protagonist’s mental state. However, the connections between episodes are intentionally understated. Rather than offering explicit explanations, the game leaves room for interpretation, which can either enhance the psychological mystery or feel vague depending on the player’s expectations. Gameplay mechanics are intentionally simple. Movement, interaction, and dialogue choices form the backbone of each episode. Certain chapters include branching decisions that lead to alternate endings, adding a modest incentive for replay. While these choices provide some variety, the overall experience remains concise. Completing all episodes and exploring both endings for each can be done in a relatively short time. The brevity prevents the game from overstaying its welcome, but it also limits the depth of its storytelling and character development. Atmosphere plays a central role in shaping the game’s identity. Sound design varies between episodes, sometimes relying on silence and ambient noise to create tension, other times incorporating sparse music or unsettling effects. The use of minimalism enhances the psychological tone, as players are often left alone with their thoughts in dimly lit pixel environments. However, the intensity of the horror elements is generally subtle rather than overwhelming. The game favors eerie mood and thematic unease over jump scares or graphic horror. Reception to The Creepy Syndrome reflects its experimental nature. Many players appreciate its creative approach, retro art direction, and anthology structure, viewing it as a fresh take on indie horror. Others feel that the episodes are too brief to fully explore their concepts or that the psychological elements lack the narrative cohesion needed to leave a lasting impact. The mixed reactions highlight the balance the game attempts to strike between homage to retro gaming and modern psychological storytelling. Ultimately, The Creepy Syndrome is best understood as a compact, stylistic exploration of horror rather than a fully fleshed-out narrative epic. Its strength lies in its willingness to experiment with structure and presentation, offering four varied stories connected by a subtle psychological thread. While its short runtime and uneven narrative depth may prevent it from achieving profound emotional resonance, it remains an intriguing indie project that demonstrates how retro aesthetics can be used to frame contemporary horror themes. For players who enjoy atmospheric, experimental horror with nostalgic visual flair, it provides a brief but distinctive journey into unsettling territory. Rating: 7/10
就这啊,全绿色对勾跟没有绿的没区别,就这22,我一天都饭钱都没有22,就这啊这是没做完吗这个游戏,把别人的柔和一下说的好听叫致敬说的难听叫抄袭还是低配的,多少有点浪费时间了
Non so perchè gli Sviluppatori hanno deciso di revocare la key dopo aver recensito il gioco, lo trovo un gesto abbastanza insensato e controproducente. Per il resto il gioco non è male, le storie sono brevi e ognuna ha il proprio stile. Personalmente l'ho apprezzato molto e per il suo costo ne vale la pena.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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