
The Consuming Shadow is a procedural survival horror adventure in which you must explore the land, fight your way through randomly-generated dungeons and try to stay sane in your quest to save the world from the invading Ancients.
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Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good fun, just wish it would let me use my second monitor without minimising it or run borderless windowed
was NOT expecting this to be so cheap, genuinely fun
Call me crazy, but I'm feeling like its a grandfather to the great gameplay loop horror games we have gotten in recent history. It really wouldn't surprise me if it were an inspiration for games like buckshot roulette or white knuckle or nubby's number factory. Fun game to play. Really haven't had an aesthetic like this game has in a long while. Like old great newgrounds games way back in the day. It's short and easy to play rounds, there's a strong pull to keep playing, even after getting good at the game. I bet there are good mods out there for this that can expand on it.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do you remember or know how in the tabletop games, Arkham Horror 3e or Arkham Horror: The Card Game, "Clues" are just a token that you spend to make progress or improve rolls? What if clues were actually clues? Welcome to The Consuming Shadow, where Clues are no longer abstraction. The combat sucks, its low budget, but the premise is brilliant and addictive. You literally have a digital spreadsheet like the board game Clue. You explore dungeons, fight monster (poorly) and gather real clues, trying to figure out which abomination is the correct one you must vanish. There are always three gods: the Invader, their ally, and their enemy. As you collect notes, you can fill your spreadsheet. Explicit clues are found in notes that are automatically recorded in your Notebook, but you can also find implicit notes via Runes on the walls, or the state of dead bodies that you find. There are [strike]six[/strike] possible gods, but on each run, only three are active. Yshug, Gnix, Blyara, [strike]Tim Curry [/strike], etc. Sorry, Clue lovers: the final location is always Stonehenge and you can't use a Candlestick. You must instead assemble the correct final banishing spell to end them (and hopefully survive the last boss.) There is simply nothing like this premise. Phasmophobia comes close, as does the upcoming tabletop game The Netherwatch. Difficulty is high, but so is replay value. It is worth more than a buck.
If you like survival horror, there's no better use for 99 cents.
Rather than a game, I would say this is more of a random horror story generator. Problem is, once you've seen a few, you've seen them all. Roll the dice, let the dice tell you a story. You risk very little, being so incredibly cheap.
Hell yeah
baught it because Yahtzee and because it's really cheep. it's just not for me though.
The game is broadly faithful to its source material, so luck is definitely not on your side. I like how it portrays situations and environments. It’s highly atmospheric, and the mechanics fit in seamlessly.
Darkness eats the world One light struggles to remain Shadow learns your name
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