
No revenue estimate for EPIC — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $96.3K — a different platform, not this one.
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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Epic · Most Played · Worldwide has just 0 day-to-day chart moves that followed a price cut, against 2,858 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
EpicYou are here | $11.24−25% | — | — | — | not modelled |
| $14.99 | 38ratings | 93% | — | not modelled | |
| $14.99 | — | — | — |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436M | 400.9K | 87% | $44.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $273.8M | 549.4K | 94% | $29.99 | |
| $253.5M | 346.5K | 79% | $24.99 | |
| $247M | 682.7K | 96% | $19.99 | |
| $246.8M | 488.4K | 95% | $29.99 |