
Welcome to the mysterious castle of spelling extraordinaire, Dr. Hoot! Explore the classroom, the lab, the library and the...detention dungeon? Put your mind to the test with spelling challenges and logic riddles as you avoid the wrath of the strict, cranky spelling teacher, Dr. Hoot.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to the mysterious castle of spelling extraordinaire, Dr. Hoot! Explore the classroom, the lab, the library and the...detention dungeon? Put your mind to the test with spelling challenges and logic riddles guaranteed to stump even the most well-read 5th grader!
Traverse the castle's many rooms, collect Extra Credit Points and purchase items from the school store to help you on your way. Be sure to keep an eye on your GRADE SCORE and stay alert; surprise pop quizzes are common.
Most importantly, don't get caught breaking the rules, Dr. Hoot is known to get nasty!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice game with spooky elements, but I wouldn't call it horror. Think of it as a kind of mix between Fnaf and Baldi's basics /pos :3 The graphics are really well made and have made the game really charming and fun to interact with the objects in the castle. While the story is simple It's much better than a convoluted arg and it was rather a nice and straight-forward story. While the games is a little buggy it didn't impact my experience too much and I have completed the game with the good ending.
if you try to name yourself an obscenity the game crashes. except ass which is a valid name
i think there can be much more done with this but the style was so charming that i couldn't help but enjoy it. I can't wait to see how this developer evolves this style in future games or possible updates.
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Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i fw art style heavy and game
*insert thumbs up*
Good game for the price, its nice, fresh, and with a simple but interesting lore, a good first project, but it could do a little better of the day to day system like letting you skip time faster for just exploring in another run for secrets or not losing all progress of the day, maybe with another checkpoint at half of the day for example.
ruffled my feathers
To put it simply, the game is buggy and not fun to play. During one of the minigames, I walked straight through a wall. I didn't clip through it weird or at a strange angle. The entire wall just lacked any collision. Thinking maybe it was on purpose and there was some secret out of bounds, I wandered the empty map until the game progressively broke more and more and I was trapped out of frame, unable to do anything. I had to close the game and reopen it to continue playing. Also, multiple times I would try to enter a room at the same time as the in-game clock struck 3PM, and this would bug the game as well. I'd be stuck in the main lobby, unable to interact with anything, but time wouldn't progress, no characters would spawn for me to speak with, and my energy would slowly deplete until I was forced into a game over. The in-universe minigames are also strange and difficult. In the spelling one, the letters often bunch up in the same corner and you have to dig them out while they all try and run into the same corner after you move them. The computer lab minigame was just strange and confusing? There was no real tutorial for it the way there was with the other ones, you have to talk to the mouse character, and if his explanation doesn't make sense to you then you're screwed. The constellation minigame also had inconsistencies with the actual constellations when compared to the ones shown in the book, sometimes the distance between the stars is hard to discern when translating the scale. A lot of times you just have to make an educated guess, while also being careful you don't get hit by meteors. I really think this game could use some more playtesting and that would fix a ton of the issues. I feel like if whoever playtested the game had been more thorough, things like the nonexistent wall and the 3PM softlock could've been patched out prior to release.
I like the game quite a fair bit. In what I have played, it kept me on edge and I got caught off guard a fair few times. Like the other reviews have said, there is still some polish that needs to be done, but overall, I think that this is a good game to get.
I wish this game was longer! It has good potential but for me just fell a little short in terms of horror. The jumpscares rely a bit too much on loud noises and glitching visuals which is fine in moderation, but I wish the scares were more drawn out and given time to shine. The second half of the game (in the field and also with the mushrooms) is also a bit directionless which made it a bit clunky to play. The mini games are fine, and you can cycle between the two you think are easiest for easy cash. Something I hope the devs change is the time system. Basically, time doesn't pause when reading text or talking to characters, which made it so that I hauled ass through text to make sure I wasn't falling behind. Dr. Hoot has such a cute model I honestly couldn't even hate him that much.
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Players by region
Where this game's players are, estimated from review languages.
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