
A typing-driven Lovecraftian colony sim. You wake inside the corpse of a dead god, adrift in space. Carve a roguelike colony from procedurally generated anatomy. Negotiate with rival alien factions, evolve occult mutations, find your ending. The carcass remembers.
Modeled estimate, not a reported figure. How we estimate →
About
You wake inside a dead god. The corpse is your world: a continent of rotting organs, bone corridors, and forgotten chambers, rendered in retro terminal ASCII with authentic CRT glow. For fans of Caves of Qud, Dwarf Fortress, Cultist Simulator, and Sunless Sea.

Harvest biomass, calcium, bile, and neurons from the rotting flesh around you. Every organ is a resource. Every bone is a wall. The deeper you carve, the more the carcass yields and the more it remembers.

Build chambers, forges, and altars across living anatomy. Every citizen has traits, skills, and scars that outlive them. Leaders rise. Factions form and clash. Hold morale together or decide who eats and who is eaten.

Research splits into combat, production, diplomacy, and forbidden arts. Unlock occult mutations: bone armor, mind-link, parasite resistance, the ability to digest gods. The deeper you dig, the more the carcass understands you.

Send your warriors into the marrow. Battle parasites that learned what fear is. Defend chambers against creatures that wake when you sleep. Permadeath is real, but the carcass remembers every warrior you ever sent in.

Story-rich Lovecraftian events drawn from deep cosmic horror lore. A stranger comes asking for shelter. An organ pulses with stolen memory. The voice in the wall offers a deal. Every choice echoes through factions, futures, and endings.

Every keystroke shapes your fate. Every choice carries forward. New Game Plus carries your victories. The carcass remembers everything you ever did inside it.

Dominion. Symbiosis. Awakening. Escape. Transcendence. Five main endings, and four more hidden behind cryptic choices. Each demands a different strategy. Each rewrites how the god remembers you.

Five difficulty levels from Merciful to Extinction. Permadeath Ironman mode. Localization, accessibility, and a customizable terminal. Pure keyboard input. Authentic CRT effects. No mouse needed.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
**TO THE DEV**: Keep on keepin' on pal. Don't give up. I like what you got goin' on and I look forward to seeing how you improve on what you have already. I think the game is fine for what it's trying to do. I use my IMAGINATION to IMAGINE the events that the game tells me, and I like that vibe. Not everyone has a huge team of people at their beck and call, so I think using the TOOL known as AI is just fine in my eyes. THAT BEING SAID, dev definitely shoulda been more upfront about the ai disclosure...but ON THAT NOTE, they have been attempting to make amends, so I feel like they are on the right track. (also who cares if the carcass is alive or not? its frikkin SUPERNATURAL STUFF! USE some IMAGINATION! smgdh...)
Идея крутая, описание интересное, но это просто красивая обёртка. Поиграл всего 15 минут и уже тошнит от нейрослопного текста. Такое ощущение что разработчик вообще ничего не редактировал и даже текст читал разве что бегло. Все болячки современных моделей налицо - постоянное повторение, вечные противопоставления, глупые названия, путаница даже в самом начале. Короче, игра заинтриговала, но по итогу это обычный нейрослоп. Очень жаль. :(
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It sucks to see that such a cool concept like this was made by AI and clearly so. I wouldn't have gotten this at all if it simply mentioned the use of AI, but maybe I was too blinded by it. Loved the initial concept and all, but ♥♥♥♥ man, it's so confusing with the systems and all. Everything is vague, it's not easy to really maneuver, and dare I say it's a mess that tries to be a cool puzzle but looks like a broken glass. I'm a sucker for text-type games if they have a concept that interests me, and this one got me bad. Unfortunately refunded.
я ждала выхода этой игры, не подозревая о том, что разработчик использовал сырой иишный калл. мне искренне не хотелось писать плохой отзыв об этой игре, и если бы цена была рублей стописят, я бы оставила палец вверх. но, по итогу, продукт не соответствует своей цене во-о-о-о-обще. не делаю рефанд, потому что хочу еще поиграть и, может быть, автор сия чуда исправит настолько бездушную композицию...... концепция заинтересовала людей, заставив многих людей заранее закинуть деньги на счет и терпеливо ожидать выхода, а потом купить иии... получить харчок в еб@ло
Valve needs to delist games like this. I get that ai may be used in some games for help but an entire game where nothing is original except the idea. Read all the other reviews if you want something in depth. Don't give them any money for work that's not even made by a person. Disclaimer: This review was written without ai.
I was a bit shocked by the price, but as I really enjoyed the demo (which apparently isn’t available any more), I bought the game straight away. For me, the game is worth the money, BUT it might not be for you. My opinion is based on my experience with the demo. As the game seems to be at least as good as the demo, that’s fine. I really liked the fact that I could continue my demo playthroughs and load my old save files (and achievements). Of the Lovecraft-inspired games I’ve played, this is my favourite (so far). The atmosphere, sound and gameplay are unsettling but captivating. I had to learn a lot to get a reasonable grasp of what I’m doing, writing and deciding. I’m still in the dark about some of the game mechanics and how to influence them, but in my opinion, that’s part of the charm. I keep forgetting to adjust my ‘posture’ for the next pulse...
a neat concept thrown together by a slop-generator with a hidden AI disclaimer
Is there a great deal of generative AI use? Maybe. But maybe it lends an interesting alien aspect to the proceedings as a result. Is it cryptic and obscure as a result of the AI use? Yes. See above. Is it more or less a cosmic horror Dwarf Fortress? Sure. But I think that fact lends itself well to engagement. Is the game bad because of the perceived laziness of devs using AI? Maybe it loses a point for that, but honestly I don't spend a great deal of game time obsessing over it. I am no fan of AI slop, but I don't think the usage here results in that. I think it's an interesting idea that at least for me deserves a chance. And the truth is, we don't know what the devs put into it. I really don't believe this was the result of a bunch of prompts. I could be deluding myself by thinking there was some decent work put in here, but I don't think so. So, all in all, it's cryptic, obscure, and sometimes difficult to understand - but I think it delivers what it promises if you are open to the experience and use a little imagination...
Чел я не знаю че все ноют, все оч классно, музыка вообще огонь. Это что то свежее за последнее время, и позволяет хорошо отвлечься. Сюжет мне нравится, не так много поиграл, но очень интересно к чему все приведет. Единственно, в начале оч не хватило легко обучения.
Game is pretty crazy for what it is. Dont listen to other losers complaining about AI, the game will filter you if you are incapable of spending time to learn. If you are into games like this then its pretty good. It has a lot of systems that are pretty neat. Worth a try for sure.
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Players by region
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