
In this retro-inspired adventure game you will have to race back home across the galaxy. Collect new friends on your journey. Make new enemies. You won't be able to save everyone. Who will you leave behind? Which civilizations will you save - or destroy - along the way?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
About




Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 327reviews | 93% | — | $116.5K |
| $9.99−50% | 55ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good indie
Gioco stupendo, davvero coinvolgente
很难得玩到这么好玩的游戏,太空冒险的解密部分非常好玩,很有想法,内容对于这个体量的游戏来说十分丰富了,剧情也还算不错,没有过多的雷点。但是老实说,这游戏战斗的部分不太行,而且对于我来说我感觉战斗的部分很多余,战斗可以说是很无聊而且强度还不低。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Traditional Chinese, German, Spanish - Spain, Simplified Chinese, French
| $19.99 |
| — |
| — |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
- 어드벤처 장르를 별로 안 좋아함에도 불구하고 이 정도 즐겼으면 꽤나 재미있는 게임은 분명하지만, 마냥 긍정적인 평가는 줄 수 없다고 생각한다. 만족스러운 엔딩을 보기 위해 쏟은 노력에 비해 최종 결과물이 밍숭맹숭 하다고 느껴저서 2회차에서 투자한 시간이 너무 허무하게 느껴졌다. 하지만 어드벤처 장르를 처음 입문 하려는 사람에게는 무난하게 추천할 수 있을 것 같다. 50퍼센트 할인 때 구매해서 주말마다 천천히 플레이 해보길 추천 드린다. - 자신이 행성마다 다양한 엔딩을 수집, 업적 달성에 목표가 있다면 2회차를 추천하지만 1회차에서 브론즈 정도로 엔딩을 본 분들은 행성 별로 자동 저장된 분기점에서 궁금한 엔딩만 몇 개 찾아보고 마무리 지어도 무방할 듯싶다. -진행이 막히시는 분들은 https://www.neoseeker.com/the-captain-2021/walkthrough 위 링크에서 크롬 한글 번역을 돌려 공략을 보시면 좋을 것 같다. 2회차에서 엔딩 수집하면서 참고했던 공략 링크이다.
Great setting and replayability. Dialogue could use some work.
呼~终于好结局了。游戏如果一周目大概在10至15小时以内,多周目则20以上打底,如果还要琢磨塔塔开自己飞船全杀干净的话怎么也得30小时……吧? 剧情方面我个人没啥可说的,好评。本身ai角色扮演的酒馆平台上就在玩太空题材的,这个给我补充了不少星际题材的设定,搞得我有点想要去刷刷星际迷航这部剧了awa。 点击解密还好,作为从小玩了不少解密游戏有这方面的惯性思维还是很容易的,多周目玩家的话就是可能在 [u][b]多次重复导致一些繁琐重复的动画[/b][/u] 或是 [u][b]多周目后部分图长且走路速度在中等偏慢[/b][/u] 导致让人耐心不是很充裕,例如莱姆的贸易边界就很烦人,不仅要停下来交接物品,还要再走很长一段路,随后回飞船还要看一小段飞上天的动画。 但细想都不是大问题就是了,能看出优化后改进了不少(尽管因此多了不少bug,例如快速事件结局会让物品不消失),能看出制作组在这方面规划设计有些……生疏。但做过这么大和长的项目,相信下次涉及这方面的系统会制作更加顺畅。 战斗方面这个游戏里并非那么重要,都有避开方式。总而言之,很值得体验。 [hr] [/hr] 以下我主要是给部分玩家卡关的提供破解思路,例如为什么结局400多天到妻子那说晚了80天,结果279天依旧晚40天,去看了其他人发现同样的时间为什么我救不了妻子。([strike]别看写的这么专业,其实真卡死了跟着攻略通不了的就例如的这一点[/strike]) [b]以下擦黑注意剧透:[/b] [spoiler] 我也没仔细测试过,但可以肯定这方法避免救不了妻子。我的情况就是两次周目分别400多天和287天都发生了达到前哨站时妻子早化为蒸汽了,时间差肯定不对。但尽管我有多个节点选了相同的剧情但比较有关联的只有这两个周目我都决定先炸星门再去救妻子。因此有两个推测,炸星门的连锁反应导致了妻子死亡直接加速,或是坏人成就的徽章导致的(因为我除了炸星门其他都走了好人成就的线路,暂时没测)。所以最好的方式就是暂时跳过炸星门的剧情线,先用自己的引擎直接去救再回来探索走剧情,并且走其他方面的剧情是可以把引擎升满级后走个比较快的来回。但要注意,你不炸星门就会撞三个舰队,前期要把底子打牢啊。 [/spoiler]
"The Captain" is a quite nice pixelated sci-fi-space-opera adventure where you play Cpt. Thomas Welmu on his epic quest to reach earth after a transportation accident and end the war between two intergalactic factions. The whole ordeal feels like a mix of Star Trek, Mass Effect and FTL, with a lot of sci-fi tropes mixed into the blender along with some goofy humor, but there are also serious undertones and moral dilemma. Choices feel meaningful and it (often) feels like you have agency. There is auto-save and only "one" savefile, which can be a little irritating, but this is the whole gist of the game and creates replay-value. Also the UI and the item interaction is not the best (Sometimes you "activate" items, sometimes you drag-and-drop them, it can get a little confusing). Apart from that: The presentation is nice, the sound fitting, the writing good, it's a well done package! Also the AI-characters and the interaction with them are refreshingly human-like. Definetly worth a try and definetly deserves a broader audience! [spoiler] For those who found the "secret" band-room and Welmu's poster: I found it hilarious for "Kobayashi Maru" is a real band by the way; we once played on the same gig with them [/spoiler]
fun game
quite fun, nice and short
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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