
Bounty Star is an over-the-shoulder 3D action game that marries mech combat and customization with farming and base building. The player takes on the role of a broken but powerful ex-soldier named Clem, a war veteran, talented fighter and expert mech pilot.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 212reviews | 63% | — | $116.4K |
| $24.99 | 1Kratings | 56% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Normally, I wouldn't go out of my way to review something, but with this game sitting at Mixed I really feel I need to go to bat for it. I got it for cheap on a Humble Bundle and frankly, if I had spent the price of that entire bundle on just this game, I'd have felt happy. It's a post-apocalyptic mech action game, with all the fixings of a western. You take on the role of a woman who failed to save her town, and has been in despair ever since. An old friend helps you move into an old garage where you slowly begin farming and making a new life for yourself. It's a simple premise, but one that I think they execute on really well. The voices are very well done, in a way where you can feel the emotion in them. I think they did a really good job with the models, textures, animations and such, sure sometimes things maybe look a little silly but everything feels real. The combat feels impactful and it's a fun time exploring around and seeing the sights. Now, that said, it isn't a perfect game, and I think there are flaws everyone is going to get hung up on. Movement can feel weird, with a turning radius even for when you control the actual person. Sometimes things are slow, sometimes you get caught up on geometry, the camera sensitivity either feels just too slow or breakneck fast, at least once I had to restart a mission because I got stuck on something and could no longer move, the combat sometimes feels unnecessarily hard when you try to use melee, or if you find the right gun, ridiculously easy from range. Sometimes you'll get stun locked, sometimes your mech's movement radius causes you to fall down an obstacle and now you have to climb all the way back up to your objective. The farming and ranching, while fun, quickly loses meaning when you have more money than god. Processing a chicken seems like it'd give you meat, but you can't naturally produce it. If you sell a chicken after it's laid a fertilized egg, the egg will never hatch. You end up doing a lot of mostly straightforward missions where you shoot the bad guy real quick, stomp on an optional objective, and then leave. Sometimes enemies that you make flee get stuck on the geometry too and you then have to kill them, losing out on optional objective money. There are so, so many little things that add up to make the game feel frustrating. There are stretches where the game expects you to simply farm and do miscellaneous missions on your own before the story progresses, and these could feel boring. Is the story of this game really worth all of this? Yes. The story is, in my opinion, that good. The character moment's are so strong, the little details they add making things so interesting. The character drama is so much fun to engage with, the interactions between characters are so strong. There are fun, interesting, unique people that you meet along the way that I'm excited to see every time. Whenever you upgrade the farm and see the ways that Clem has made it homier, the way she writes in her journal that shows that she's putting up with so much, maybe even lying to herself. The way Clem even just sits, leg always pumping up and down, indicative of the way she's been scarred. There are moments where you upgrade your mech that make me laugh, there are adorable moments with the animals that make me smile so much, the way the characters all talk to each other and it feels so good to feel progress and character arcs. I ended this game feeling really happy and so glad I kept going. I ended this game having genuinely loved it, and I am really looking forward to what these devs do going forward because this project was filled with so much love and passion. Every person put so much forward, and it's left a game that I'm more than happy to play again some day. At the end of the day, if you engage with this game on its own merits and let yourself get invested into the story, you'll have a good time. It's a flawed gem, but it's a gem nonetheless. And if you can see the value in that, then it's a great game for a relaxing time.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America +1 more
| $24.99 |
| 268ratings |
| 75% |
| — |
| not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game isn't bad, the ideas are cool but everything feels a bit undercooked. It's not a hidden gem unfortunately, if you're a fan of games like Armored Core, or Mechwarrior, this isn't going to provide you with a new or fresh experience.
Quick Review on this: The story, characters and voice acting is good. Interesting here and there but overall solid enough to keep playing the game. The bad: as many others already wrote, there are so many small things that add up to make the game frustrating. There are so many cutscenes you need to manually skip all the time! Skip time of day? Custcene for sleep and one for change time of day. Cooking? Skip animation Craft something from a blueprint? custscene Start a mission? Loading screen - cutscene - maybe a second one showing new enemies At the beginning of the game it is fine, but it gets so frustrating really quick and you have to hold a button to skip ... Want to sell or craft multiple things at once ? Bad luck, do everything one by one. (each craft you need to skip a cutscene) If you want to selll 100 cactus for some cash, click 100 times on sell ... Repeat a mission - custscene - end mission - custscene and then you are outside and you need to run back in, to repeat another mission (cutscenes again of course). Also you can not change the loadout you currently have when you do "repeat mission". You need to die in the mission to get he option to change loadout and try again. (or do it before you start the mission). Overall the gameplay/combat is good once you get used to it. Most weapons feel super weak, the shotgun was for a long time the go to against everything. There are some really good combinations of gear that are fun and strong tho. The challanges per mission/bounty are okay - use specific loadout, find a hidden stash, do it in under xx time, do not get hit. You will play some missions multiple times until you have everything. "Exploration" is okay. Some chest to find for lore, blueprints and collectibles. With all the small things aside, it's solid and fairly easy to get all achievements if you are into this. Would I recommend this game? No. For me there are too many menial tasks/chores, cutscenes, and just unnessecary time waste. Also it looks like the game is abandoned. Last patch was like 5 months ago and you get what you get. No bug fixes or improvements will come anymore (just a speculation on my part). This game could be really good if the dev puts in a little more time and effort to polish it and make it a fun experience overall, but as of now .. difficult to recommend. With Mixed - it is pretty much where this game should be right now.
It's a fun little arcade mech brawler, with some small base-building elements. Story thus far is fine, I like what they're going for but the characters can come across a little bland in some scenes. The mech design is cool, and there's a nice variety of weapons (some are categorically better than others) with some minor customisation. I really like what the devs are aiming for with this game, but I think it needs a tiny bit more polishing to really become a "hidden gem". If the devs are reading, I would suggest: * There's a weird turning circle on the human character which makes her feel clunky (don't mind it as much on the mech as it makes some sense mechanically) * Weapon ranges feel very short - It's also weird that stuff basically just disappears beyond max range, as it punishes leading your shots properly and outranging melee opponents. * It feels weird to not be able to reload whilst ADS - You have to either expend all ammo and then hit R, or stop ADS and hit R? * I like how fleshed out the animations are (it would be easy to fade to black for instance), but some of the cutscenes could be easier/quicker to skip, as they can wear thin when seeing the same bed animation for the 20th to progress time to refresh for missions. * Combat is pretty fun so far; mission lengths are good, but some of the side objectives are very tough, while others are way too easy * The heat mechanic is somewhat punishing (but it's also relatively easy to avoid with the cryo jets), I think it just limits the customisation at the same time. * Some kind of "ping" mechanic would go a long way to help find enemies hidden away on the larger maps, as well as find those seemingly invisible curio stashes Other than that, I really like this game so far!
It is a decent game for around 20 hours, but very rough around the edges. There is a long standing bug in "Save out Sprinker" mission that will mess up the camera when you load in, unless you lock vsync to 60fps. Some Dino path finding will stuck if they run into certain terrain. The combat system is quite unique and I can almost see the intention behind it. But the execution left a lot to be desired. Melee for the most part feels weak and coupled with how enemies can recover from poise break will punish you a lot from melee combos. Gun cancel attacks feel underwhelming and mostly serve as movement tool. Guns on the other hand are much stronger in comparison, so they had to specifically made ranged resistant enemies to cope with how strong the guns are. I really dislike this kind of color coded design. Combat feedback is somewhat stiff and the melee system in couple with enemies design does not feel satisfying. No saving your loadout slots and a lot of missions require locked loadouts leading to a lot of tedious gear swap. Speaking about tedious, the farm system is one of the worst I ever seen since MH Freedom Unite. Late game you can automate garden farming, but animals and electrolytes refill are still manually done, which is baffling given how many of they are. The idea behind them is okay, but the implementation is horrendous.
Amazing worldbuilding, great voice acting and characters. But sadly, every actual gameplay elements feels undercooked. Mech: Only one mech, only swappable parts are internal or handheld. Base building: linear, only one way to build your base. gameplay loop: look at mission enemy report, equip weapon weakness, swap hot/cold parts depending on afternoon/night, whittle down enemy forces until done, repeat at next mission. Combat: Clunky. Which feels like it should be immersive for the setting, but it only feels clunky for you, not for your enemies. Plot progression: Stuck in plot limbo for so long, takes forever to get back to the one plot point introduced at the beginning. It pads itself out by making you grind missions to gain experience points to raise your rank before you can continue.
I love this game, and I can't recommend it. For every hurdle Bounty Star clears it stumbles hard on the follow up. A lovely graphical style breaks down when it tries to animate - great music and solid voice work is bent out by disastrous audio balancing. It's fantastic, heartfelt story and likeable characters are burdened under hurricane force tone shifts and baffling pacing, while it's awesome opening and cinematic climax are stretched away from each other by about nine hours worth of unnecessary padding. This game's premise is absolutely immaculate, crossing hack and slash mecha combat with a quiet farming loop that reflects the game's themes perfectly while simultaneously coming apart at the seams due to its balancing; customization of the mech is utterly pointless once you get a solid boom weapon, and money from missions will very quickly outclass any output that you raise yourself. There is no point in interacting with half of the core systems past the early game and that is a death blow in my eyes. Then begs the question - why did I finish it? It's because this game is utterly unique. The vision of what it wanted to be is so strong, still visible through all of the cracks, and when the light hits the shards and it shines the experience is one I grew to enjoy deeply. I found myself genuinely invested in the characters, especially the main lead Clem, and when you find a groove on a particularly snappy mecha mission it does feel like you're making your Raptor sing. Couple that with immaculate atmosphere and solid worldbuilding and you have a rollercoaster that had just enough of a handlebar to keep me strapped in for the whole ride. This game is incredibly flawed, and I can't give it a solid recommendation to anyone on objective quality alone, but if you've read this far and resonate with what I've said, then maybe turning that thumbs down blue and taking a chance on it would be worth your time after all.
I wanted to like this game. It's influenced by Monster Hunter, Titanfall, and GTA. But its just full of jank in the worst ways. The writing is awful and they force you into endless cutscenes and tutorials. I just started skipping every dialogue and cutscene after the town exploded. The never ending tutorials treat you like you've never played a video game before, but the missions are really hard and expect you to try your ass off immediately. Absolutely not worth $25. I bought it in a Humble Bundle for $14 total and it wasn't worth it.
Let's be honest: this *is* a good game. However, it's rough around the edges. The gameplay can be pretty clunky, and it definitely takes getting used to. Don't think you're going to fly in like it's Armored Core 4A and style on people; you're driving a dumpster with stubby legs. It's not bad, but it is a bit unrefined. The feedback/combat soundscape is also not great, and it'll often feel like you're not doing anything if you don't watch the health bars. Also, combat is based on rock/paper/scissors rules, and certain armour types will only be (noticeably) damaged by their counterpart. Not a bad idea, but it's frustrating to have to leave a mission because you brought the wrong gun to a knife fight. Also, the farming? It's not that exciting. It's useful if you want to save money, but I've never had too much problem with cash thus far, so it feels unnecessary. The story, setting, and atmosphere? Now we're talking. A solid tale of atonement, forgiveness, and rebuilding one's life after a traumatic event. I've yet to finish it, but I look forward to it. All in all, not a bad game, but don't expect perfection. I think the devs are on the right track, and have a solid platform to work on. Keep at it!
(Game not complete and dropped at 1.1 hours of gameplay, part of my review all my games effort) (short version) There is the makings of a good game here, however the tediousness of this game is just irritating. I got soft locked after chapter one due to a purchase requirement for a chain binder. I had no idea I'd need nearly 1500 credits to buy the supplies for it... You know what's worse than a game that's rough around the edges? Making the player do busy work to not play your game. If you have a requirement like that, add it into the story, make the player have the option to take out a loan or something. $25 dollars is highway robbery for this game.
Players by region
Where this game's players are, estimated from review languages.
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