
Roll, tumble, and launch your way to delivery in this wacky physics-based 3D platformer! Master chaotic controls, unpack new abilities, and pick up fellow packages as you ship it to your final destination.
Modeled estimate, not a reported figure. How we estimate →
About
Take a sentient package on a wild ride from warehouse to welcome mat in this physics-based, 3D platformer! Roll through silly situations and perilous obstacles alike—mastering the controls to deliver yourself on time. In The Box is Alive, it’s either get delivered or get trashed trying!
Boreal—the world’s once-dominant shipping service—is gone. The lights are off, the humans have vanished, and the warehouse sits in silence. That’s when you wake up and, with no couriers in sight, decide to take matters into your own flaps. Looks like your ETA is up to you.
Easy to pick up, tough to master. The Box is Alive features a deliberately deep movement system that rewards both creativity and precision. Button-mashing won’t cut it—you’ll need sharp timing and clever routing to bypass perilous levels and reach your final destination.
Unlock new abilities as you ship it through each level—opening faster routes with bigger risks. Triple jump from shelf to shelf, glide across hungry shredders, and tilt around tight corners. Master every move to speed up deliveries, uncover new paths, and get one step closer to that doorstep.
You’re not the only one in transit! Unlock new cardboard companions as playable characters—each with a unique shape and playstyle that shakes up gameplay. This cardboard crew offers fresh, creative ways to solve problems and navigate levels—all en route to their own destinations.
What happened to Boreal? Where did the humans go? Why are you alive?
And…why does it feel like you're being watched?
Are you box enough to solve the mystery, or will you end up in the shredder? Take matters into your own flaps and download The Box is Alive!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
I love this game so far, the movement and controls are a bit challenging which makes it even more fun. I also really like the designs of each of the levels!
The box feels amazing! The movement, though it is unconventional, it is very intuitive. And I love the variety of environments available. Looking forward for more content!
I had no idea I could have so much fun being a Box, but here we are. The movement of the game feels very good, no matter the camera angle. While I had a hard time understanding the movement, there's a moment where the box physics just "click", and you nail the jumping controls. From then on, I see a lot of incredible moments happening in the next levels. I can't wait to see what this game will become during and after this Early Access period!
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Hours played at review time, across 21 reviews with recorded playtime.
A very charming and silly game. The music fits really well with the hijinks. The game shines with it's controls. At first I didn't think I was going to get used to it, but I ended up doing some really awesome moves. Excited to see it continue!
Stimulating and Inventive This evening was the first time I impersonated a box since I played MGS a decade ago, and it was a good one. After some time figuring out the controls — it's actually not that easy to be a box — things click, and it makes for some very cool and interesting challenges. Congrats to the devs!
My Thoughts: Just played through Level #1, Level #2, Level #3, and the first part of Level #4, and it's been a ton of fun so far! Level design feels thoughtful and creative, and love how different each map is. The box animations are really fun, and the game has great UI too. There were a few moments where I got stuck and a bit frustrated, but that was probably a skill issue and not a game issue. Lots of fun so far!
The controls have a lot of potential for speedrunning. With the right timing and precision, you can make the box practically fly across the levels, which is incredibly fun. Also, a huge shout-out to the music, really chill and cozy.
Very fun game. Physics are very well done and it can be challenging. (Stupid bridge I will master you. That I promise >.>)
This isn't a rage game like *Getting Over It*. It has frequent checkpoints, so while it's challenging, it never feels overly punishing. What it does share is the same goofy, physics-driven chaos that makes games in the genre so much fun. Mix that with some genuinely unique movement mechanics, and you end up with a pretty fresh take on the 3D platformer. It's also the developer's first game, so I'm excited to see how it evolves leading up to 1.0.
Really fun and seriously challenging. I would recommend a way that keeps the cards previously collected instead of having to recollect them after death. 10/10 would play again.
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Players by region
Where this game's players are, estimated from review languages.
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| $1.2K | 5 | 100% | $6.99 | |
| $10.5K | 42 | 81% | $6.99 | |
| $8.7K | 61 | 93% | $5.99 | |
| $908 | 12 | 50% | $2.99 | |
| $251 | 5 | 80% | $1.99 | |
| $352.1K | 4K | 73% | $3.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10.5K | 111 | 97% | $5.99 | |
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| $10.5K | 123 | 83% | $3.99 |