
Balloon Flight is a crazy First-Person Arcade Game where you can spawn and pop balloons wherever you want. Jump on on your glider and fly as far as possible before time runs out!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 61reviews | 93% | — | $8.7K |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Balloon ♥♥♥♥♥♥.
木の板に風船を打ち込んで空を飛んでいくゲーム。 エンドレスにチェックポイントを通過していく進行のゲームで、どれだけ遠くまで行けるかのスコアアタック。空を飛ぶ感触と操船スキルにフォーカスしているため低価格なのもうなずける。 いいところは雰囲気。風船を増やしていくと徐々に浮いていき、プロペラを起動して発進させるあたりに冒険感がある。風船を打ち込んだときの挙動も良くて、明るい世界も相まって楽しい雰囲気になっている。 しかしゲームとしては結構難しく、あまり長くは続けられず。 いわゆる制御してから効果が出るまでにタイムラグが有るタイプで、風船を追加して浮上してきたのがわかる頃には勢いが付きすぎて理想の高さを通り過ぎてしまう。試行錯誤の果てに事前に効果の予測ができるようになればうまく運転できるだろうが、そこまで長く引きつける魅力はなく、PVにあるような新しいエリアまでもいけず。 ないとは思うが、マルチに対応してもうちょっと操作がわかりやすくなればあるいは。
My wife said if this review gets 50 likes and 5 awards, she will buy a case of beer, guys help me out.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Balloon Flight is a playful, physics-driven arcade experience developed and published by Cyberwave that takes a simple idea—flying with balloons—and stretches it into a surprisingly expressive sandbox built around experimentation, chaos, and self-directed challenge. Rather than presenting a rigid set of objectives or a structured campaign, the game invites players to tinker with buoyancy and momentum in a first-person perspective, turning each attempt at flight into a small improvisational puzzle shaped as much by curiosity as by skill. The core loop revolves around launching yourself on a lightweight glider and using a balloon gun to spawn and pop balloons in real time. Balloons provide lift, forward momentum, or sudden destabilization depending on how and where they are attached, and mastering flight becomes a process of learning how the game’s deliberately loose physics respond to your choices. Adding too many balloons can send you soaring straight up with little control, while popping one at the wrong moment can cause a dramatic stall or spin. The controls are intentionally imprecise, encouraging playful experimentation rather than mastery through muscle memory, and the game consistently rewards curiosity with unexpected outcomes. What elevates Balloon Flight beyond a one-joke novelty is the freedom it gives players to approach each run differently. There is no single “correct” way to fly, and success is measured less by perfection than by distance traveled and creative problem-solving. As players progress, they unlock new balloon types with different behaviors, subtly changing how lift and movement work. These unlocks add a sense of progression without overcomplicating the experience, offering fresh variables to test and combine while preserving the game’s pick-up-and-play nature. Visually, the game adopts a bright, clean aesthetic that prioritizes readability and charm over realism. Balloons are oversized and colorful, instantly readable against the relatively minimal environments, which keeps attention focused on the act of flight itself. The simplicity of the scenery helps ensure that even when dozens of balloons are attached to your glider, performance remains smooth and responsive. This visual clarity complements the physics-driven design, making it easy to understand what’s happening even when things go hilariously wrong. One of the most appealing aspects of Balloon Flight is its tone. Failure is not punished or framed as a setback; crashes are often spectacular and funny, encouraging players to laugh, reset, and try again. The game thrives in short sessions, where a few attempts can lead to memorable moments of accidental brilliance or total chaos. It’s the kind of experience that feels equally at home as a solo time-waster or as a game to show friends, where watching someone else’s failed flight can be just as entertaining as piloting your own. That said, the same qualities that make Balloon Flight charming can also limit its long-term appeal for some players. The core mechanics remain consistent throughout, and while unlocks add variation, there are no deeper systems, narrative arcs, or escalating challenges to radically transform the experience over time. Players looking for structured goals, competitive balance, or finely tuned physics may find the game’s unpredictability frustrating rather than delightful. Its appeal is rooted firmly in whimsy and experimentation, not precision or progression-heavy design. Overall, Balloon Flight succeeds by fully committing to its identity as a physics playground. It doesn’t try to be a flight simulator or a traditional arcade game; instead, it revels in the joy of trial and error, creative problem-solving, and the humor that emerges when systems collide in unexpected ways. For players who enjoy physics-based games, sandbox experimentation, or lighthearted arcade challenges that value fun over control, Balloon Flight offers a memorable and charming experience that turns every launch into a story worth retelling. Rating: 7/10
Für zwischendurch macht es echt wahnsinnig Spaß und der Preis ist unschlagbar. Es sieht niedlich aus und ist sehr einfach zu steuern. Ein jeder Spiele-Enthusiast sollte hier seinen Spaß finden.
It's a good game overall. Have a few collision issues (Specially issue when the platform should take your boat while you take more time and when you return IT HAS STUCK ITSELF ON THE ♥♥♥♥♥♥♥ WALL AND RUINS A MAJESTIC RUN). But it's a good game.
A fun little game, somewhere between parkour and sandbox I guess. It could use some more objects or some ways to connect parts togeher, as right now you effectively only have 2 different vehicles you can use, a small one and a large one. On the large one you could place some objects losely, you can't connect them however so its not truely a sandbox-like "Build your own vehicle and then fly it". I hope something along those lines will be added at some point in the future, as beeing able to build your own craft from scratch to master the skies would be even more fun for sure!
This tech demo couldn't hold my interest for 10 minutes.
풍선 매달라 날아가자 풍선을 매달고 모터를 작동시켜 멀리멀리 날아가는 게임입니다. 판자 등에 총으로 풍선을 발사해 매달 수 있으며 풍선에 의해서 판자가 두둥실 떠오르고 모터가 있다면 이를 작동시켜서 앞으로 주우욱하고 날아갈 수 있죠. 판자를 타고 날아가면서 부유섬들을 마주할 수 있습니다. 부유섬은 아무것도 없는 곳일수도 있고 이상한 것들이 있을 수도 있으며 판자를 추락시키기 위한 위험한 섬들도 존재하죠. 섬에는 하나씩 시간링들이 존재하며 이 시간링을 얻어야 제한시간이 늘어나기에 최대한 링들을 많이 얻을 수 있도록 노력해야합니다. 풍선을 판자에 적정하게 매다는 것이 중요합니다. 너무 많이 매달면 너무 높이 올라가기도 하고 너무 적으면 너무 낮게 날죠. 또한, 풍선을 균형적으로 배치하지 않으면 한쪽으로 확 올라서 추락을 할 위험도 있죠. 그렇기에 적당하게 풍선을 매달고 불필요한 경우가 있다면 석궁으로 쏘아서 터트려주기도 해야하죠. 날아간 거리 등 특정 목표를 완수하여 다양한 풍선 언락도 가능. 판자를 타고 두둥실 날아가면서 멀리 그리고 오래 날아가는 게임. 아쉬운 점 -풍선 매달고 날아가는 것 외에 목표가 없음
Es ist ein sehr Fässelndes und mitreißendes Spiel mit einem guten Potential
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 5 | 100% | $6.99 | |
| — | 0 | — | — | |
| $397.1K | 905 | 85% | $19.99 | |
| $2.3K | 9 | 100% | $14.99 | |
| $493 | 4 | 100% | $4.99 | |
| $470 | 2 | 100% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7K | 133 | 89% | $4.99 | |
| $8.7K | 58 | 76% | $3.59 | |
| $8.7K | 98 | 76% | $3.99 | |
| $8.7K | 78 | 69% | $4.99 | |
| $8.7K | 56 | 45% | $7.99 | |
| $8.7K | 50 | 62% | $4.99 |