
The Bloodline is a sandbox adventure RPG that lets you play your way. Reforge bonds between kingdoms, explore the wilds, craft and plan adventures and wield mighty weapons or magic as you prepare for what is to come…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 10 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In it's current state I can't recommend this game. It's fairly buggy and seems pretty empty. However I really do hope the dev keeps working on it and in another few years it might be a really good game.
Après quasiment 20h de jeu, je peux dire que le jeu est extrêmement fun ! Un véritable sandbox, donc pas de quête principale à proprement parler (elle finit assez tôt et sert juste de "tutoriel"), on vous donne une carte à explorer, allez vous amuser Que vous vouliez farmer des ressources pour créer votre ville, créer une armée de squelettes, être un moine avec des poings de feu, vous pouvez le faire ! L'expérience est très Daggerfall-esque, la plupart des endroits et des tâches sont générés procéduralement, saupoudré de zones ouvertes faites à la main et de quêtes secondaires avec une vraie histoire Le jeu étant en early access, il manque évidemment du contenu (les arbres de compétences des armes et de certaines magies pas très développés, certains endroits incomplets, les zones générées procéduralement sont assez vides, certaines quêtes s'arrêtent brutalement, notamment la principale, le système de crime est très peu punitif et on ne peut pas tuer les pnj) et le plus gros problème : l'optimisation, je peine à atteindre les 60 FPS avec une 4070 Super et un i7-12700K, sachant qu'aucun des deux n'est à 100% d'utilisation (d'ailleurs même pas à 50% la plupart du temps) Mais au vu de l'implication du dev qui sort une mise à jour par mois à peu près, aucun doute que ce sera réglé tôt ou tard !
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 134 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ive spent at least 30 of these hours hitting rocks
Lots of good develops recently good game
i'm amazed........................... like genuinely amazed =) what i would love to see? stronger more mobile enemies, more spells in general (like for instance mind/enchantment spells/illusions maybe even shadow illusion, necromany some debiliating effects, maybe ghosts spectres,) yea maybe i'm going to deep but hope it helps in some way, i'm a huge DnD geek and when i see an open world made with love i adore it as well storage, more beds just to pass the time quicker at some points, maybe creating a literal small camp on overworld spawn? as an additional option? trully only played for like 3 hours i'll surely play a loooot more =) dislikes? bugs? but that will be fixed with time i have no doubt, pointers for early tutorial how to read etc, personally not a fan of doing rune stuff 1 bit, class history is oldschool i can manage that (mage guild),
Amazing game, love the graphics I know notendo would lose there mind but I'd pay for a shader dlc to w!ndw@ker the look. Only roughly 4 hours in and it's a very fresh experience with amazing game mechanics like grapple and wall running, wish there were lil hot spots on the enemies for criticals but the game is early access so I'm not expecting AAA features be implemented now but it feels pretty damn close and I cannot wait for more of the game!
Got the first quest and ran to the Stairs of Ergos or whatever it's called to finish the quest. Stepped inside a small cave halfway up the stairs to see what was in there and find some goblins. Cool, goblin murder time, as one does. Looted the cave and on my way out I find stronger goblins have spawned and I'm almost out of health, out of arrows, no healing supplies. Get absolutely smushed by first ogre/big gobo I encounter trying to get out of cave. My only save file is over-written by the autosave function for some reason so my only save is at the back of the cave after looting everything and running out of supplies. Welp, that save is scrapped, not sure I want to start another. Why would the enemies spawn back in behind you after you've cleared an area of a dungeon? And why would the autosave function overwrite a normal save file? Maybe there is a setting that I hadn't noticed but that just seems counter productive. Either way, yikes.
Considering the game's early stage, it's not a bad game by any means. Yes, it's lacking in many aspects (it's still packed with placeholders and many of the mechanics or aspects of the game still feel a bit raw), but the core concept and idea are very nice. If you like slow-paced, comfy games, with a touch of Runescape's and a dash of Skyrim's skill systems and training methods, this is probably something you will enjoy. It is creative and sandboxy, very silly, but even on it's early phase, enjoyable throughout. If needs some heavy work in terms of interface, content, mechanics and such, but I have faith this will be a very rewarding game if patience provides. 6/10 as it is now. Worth it for the right price, but still a bit of a gamble. If the studio keeps the work up, it will be a solid experience in not too long. If the project drops... well, it'll still be fun for a few hours I guess.
SKYRIM BUT GOOD
Excellent
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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