
The Bloodline is a sandbox adventure RPG that lets you play your way. Reforge bonds between kingdoms, explore the wilds, craft and plan adventures and wield mighty weapons or magic as you prepare for what is to come…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 10 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like skill system
Good, fun
An absolutely hidden gem
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 134 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lack of defensive skill tree stuff. It means you could die easily. Which is too bad.
I ran around like a goblin and became the goblin king killing all other goblins that got in my way to the throne!
What a wonderful game.... Less triple A graphics and more gameplay! Absolutely amazing
Definitely is still in development, but man, does this game have insane promise. Pretty much every aspect of it is engaging and thoroughly fun. I could see myself playing this game for hundreds of hours. Amazing work, Dev! Excited to see it grow further.
Crazy good power fantasy game
Really enjoying this, obviously heavily influenced by the elder scrolls series, I'm enjoying it. I hope you are able to keep rockin it developer dude!
This sandbox RPG brings a lot of strengths to it's gameplay, the game gives you plenty of options on movement, combat and skills. The skills are lacking in quantity, but they make up for a plethora of uses. PROS [h1][i]COMBAT[/i][/h1] The Bloodline gives you a bunch of weapon types. Longsword, shortsword, daggers, greatswords, greataxes, axes, spears, flintlocks, rifles, crossbows and arrows to dish out punishment towards your enemies. But you don't just use weapons. The game gives you skills that can be used to launch enemies upwards, send them flying back with a force, or can be used as a projectile that latches onto them before exploding. You are also given a grappling hook that while used in exploration to climb mountains, can be used to reel in opponents and ragdoll them, allowing you to chain skills with it or pull them into chasms and traps. The game has the usual trifecta of Block, Parry and Dodge, but it does it in a unique way. It uses the "Shield Bash vs Power Attack" mechanic from Skyrim. Shove an enemy [Hold the Left mouse button then tap the right mouse during an enemy attack] and you'll parry the enemy, slow down time and deal double damage. Even more bonus damage if you land a critical hit. Even the critical hits require player input, where you must target and hit a gold diamond on the opponent's body to land it. YOU CAN EVEN PICK UP SEVERED LIMBS AND DROPPED WEAPONS FROM ENEMIES AND SWING THEM AROUND AND THROW THEM TO DAMAGE ENEMIES. Like I said, the game gives you so much options to handle any opposition. [h1][i]EQUIPMENT[/i][/h1] Like combat, the game gives you plenty of options for weapons, armour and items. Potionmaking, weaponsmithing and recently, armoursmithing! Allowing you to make your own gear is something I love in RPGs, Weapons can be bought for a pretty penny with decent stats, or if you have the resources can make individual pieces of weapons (Grips, Pommels, Blades, Guards). All of these weapon parts look different and give a variety of bonuses that don't impact the overall weapon that much, allowing you to change the shape of your weapon. Different weapon types require different blades. For example, a Greatsword requires a Greatblade, a Greataxe requires a Great Axe Head and so on. But the game doesn't just [i][b]GIVE[/b][/i] you the weapon, no no no... You have to make the weapon too. Depending on your weaponsmithing skill, the minigame could be quick, or very hard. First, you press an arrow key when it comes up and that's it. but you also have three attempts. Miss one, you don't gain any progression and the weapon loses one attempt. On harder difficulties, it loses two, or even all attempts outright, and it takes longer to smith. After completing the weapon, you get a huge chunk of weaponsmithing XP. Armoursmithing is a little simpler. You just get the resources needed, select what armour class you want, where on the body if you'd want, change it's colour and vanity type, name it and enchant it, if you have any runes and then finally craft it. Runes are rocks you get from mining outcrops in Exploration Mode and can't be used until you decode it. Decoding runes requires you to follow a Rune Combo of sorts. [Red, green, blue, for example.] The minigame gets harder the more runes you successfully click, but the second you have two of the same rune, the result ends up in the runestone breaking due to an overload. You can look at the combo list beside the table during the minigame to see what effect you'll get at the end. Potionmaking and cooking are also in the game, allowing you to mix reagents and cook meals that give passive bonuses but also restores health, stamina and/or mana. Potionmaking however, takes that to a whole new level with different effects like enhancing your jumps, boosting your speed, increasing resource regeneration. You can also change the prep methods, chopping, heating, cooling and grounding can change the reagent's properties. So something that will cause Poison will instead cause something positive. Food mostly deals resource restoration, but is still a viable option for using in battle. As seen above, the game gives you so much stuff to work with and experiment. [h1][i]EXPLORATION[/i][/h1] The game is a half/half of Skyrim, with the overworld exploration of Bannerlord. You mostly spend times in an Exploration Map, where you gather resources, fight enemies, explore the... map (Obviously). But when you get to the map's border, you'll be preventing from moving on, instead getting the option to leave the location and return to the Overworld. The Overworld is a 1-1.5 to Bannerlord's overworld exploration. You move with the LMB, and as you explore the region, random events will appear, like bandit attacks, goblin ambushes, undead hordes that will run around minding their own businesses, but some that spawn will immediately hone in on you. But if you remain out of their reach for long, they will vanish. You can see how long they have before they give up and leave the map. (If you see a goblin boar pack, just camp and exit back, you'll never escape them and the bar goes down very slowly.) Locations have a lot of points of interests that offer XP, events such as enemy raiding locations and lost spirits that can be given a rite to set them free. [h1][i]QUESTS[/i][/h1] The game offers a lot of quests. They offer the usual kill/fetch/gather quest, but depending on the city you're in, reward reputation. The higher the reputation, shops will offer discounts. There is a lot to do in cities and the main quest has you doing a lot of them to progress. The main story also is optional, if you wish as there is no time limit! [h1][i]Final Conclusion[/i][/h1] Get it. It's a fun game, gives you so much freedom, doesn't even give you a class selection screen, it just gives you so much to do from the get go. It's on %50 discount RIGHT NOW, GET IT.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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