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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 22 → 6.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1068 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very cheap og roguelike. def buy
кумяк
butt clenching
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 4.1K | 94% | $49.99 | |
| $6.4M | 20.3K | 95% | $19.99 | |
| $6.4M | 9K | 84% | $29.99 | |
| $6.4M | 12.2K | 70% | $19.99 | |
| $6.4M | 11.5K | 92% | $29.99 | |
| $6.4M | 23.2K | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 18 | 61% | $3.99 | |
| $221 | 1 | 100% | $9.99 | |
| $152.1K | 721 | 85% | $9.99 | |
| $95.4K | 377 | 60% | $11.99 | |
| $61.7K | 195 | 36% | $14.99 | |
| $40.3K | 200 | 82% | $9.99 |
Reviews, worldwide (the counter carries no country): 2739.8/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
я говноед
игра очень старая не понравилась, поиграю еще лайк.
ХУИТА
I wanna be a kid again
vou contar aqui o que achei, estava com medo de gastar meu dinheiro atoa já que é um jogo antigo, mas vale a pena demais, muitas horas de diversão gastando 9 reais, o jogo é aquele tipo dificílimo mas sinceramente, se gosta de cuphead, hollow night e outros, vai amar esse jogo (se tiver com uma grana sobrando, recomendo comprar pelo menos o rebirth que vem muito mais conteúdo)
I want to make a mobile port of the game for Android using Godot—adding synergies and a few tweaks here and there—and keep it non-profit. I feel like it would be perfect as an "Isaac Rebirth Pocket Edition," you know? I want to do it, and I’m already working on it; there’s an existing port that uses Ruffle, but it has its downsides, so I want to build the game from scratch.
The Binding of Isaac offers a compelling mix of dark themes and punishingly addictive gameplay. Procedurally generated basements ensure that no two runs ever feel the same. By collection of hundreds of bizarre items, players can discover wildly creative power synergies. Though the steep difficulty curve might frustrate some, it ultimately makes victory feel deeply rewarding. Visually, the grotesque art style gives the title a unique and memorable identity.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.