
Crack open the Tacklebox to show off your platforming prowess and fishing skills in this free prologue to The Big Catch.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOOOOD GAME CANT WAIT FOR THE FULL RELEASE, THE GAMEPLAY IS SMOOTH AND SATISFYING, AND THE DIEGETIC LEVEL DESIGN LENDS THIS GAME A SENSE OF CONSIDERED REALISM THAT OTHER 3D PLATFORMERS OFTEN LACK. IF THE FULL RELEASE LIVES UP TO THE TACKLEBOX, ITS SAFE TO SAY THAT THE 3D PLATFORMER GENRE HAS FOUND ITSELF A NEW CLASSIC.
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может просто я казуал, но ♥♥♥♥♥, как я должен ловить рыб, которые в любом случае без ошибок прыгают по платформам, рельсам и другому говну, некоторые из которых прям жестоко наказывают за ошибки, а их ещё и при всём этом нужно в упор стукнуть палкой
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Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing gameplay and mechanics lovelly graphics. The problem? This whole game feels like the only type of platformers the dev played where troll platformer games, one single missed jump and you lose way too much progress in a zone and are forced to do it all again. Im not gonna spend a whole hour on a single zone just to get some pocket change and maybe a fish.
This game's got The Sauce™
Free prologue that plays better than most paid games.
Really solid platformer. The controls are tight and responsive. Definitely hoping for a map/checkpoint system for tracking down scales in the full release. Took quite a while just trying to figure out where the last ones were. 1000% will be buying this, and would recommend to anyone who likes platforming!
First things first: It's a free demo, stop reading this and go play it. No separate launcher, no account creation, it's like half a gigabyte. Just as a singleplayer game should be. Go, have fun. Now for the actual review. There's two types of platformers, those with a million moves where you only need one, and those where a move gets you to a million places if you know how to use it. This one's the latter. As most platformers have double-jumps while some others have a glide, this one has wallrunning as the defining movement you can do all the time. The mindset is a little different, but it's easily learned while playing. Doesn't stop at that, though. There's rails you can jump on, which will let you go faster and faster. There's propellors which you can hook onto for a free launch. There's weird ball-things stuck in the ground you can use to catapult yourself with. Grapple onto vines, jump off and use your rod to swing off a ceiling hook and preserve momentum with wallrunning to reach that high overhang, all in one go! Maybe use a slippery slope downwards to gain massive momentum? Speaking of: The speed of your character actually matters; jumping on a grind rail will NOT reset your current speed, velocity WILL transfer over to the rail. It'll also be transferred over to anything you do that keeps you moving! Now, for the level select: Each "level" is a place in a large open desert, if you want to switch what "level" you're playing, all you have to do is blow a whistle and hook onto one of the little guys which'll pop out of the sand, allowing you to go there in a pretty short timeframe. It's technically an open world because of this, but it really doesn't feel like it, which is nicely done. TL;DR: Distant place that looks cool? You can go there without any loading screen decently quick! But what about the levels themselves? Each level focuses on one type of movement primarily, one will focus on grind rails while another likes to have a lot of slopes. Levels will eventually become harder, but still solvable if you think about them and look ahead. The more levels you complete, the better you'll get at solving the next ones. Also worth noting that when you've collected most of the items, the compass will start flashing parts of itself, blinking faster as you get near the last few missed collectibles. A bit casual? Don't worry, it's not hardcore platformer levels of hard either, it's also very fair with failure. It's somewhat hard to find bad stuff to talk about, but if i had to pick one thing, it's the fact that there's no shortcut rod in the big tower with all the ropes, considering you have to climb it several times for a 100%. For visuals, it's a very obvious pastiche to older mascot platformers. It knows how to pull it off, considering it does way more than simply keeping graphics low-poly. The textures are actually detailed compared to the poly count, which not many people know was actually done quite a lot. Combined with the proper use of (vibrant) color theory, it really gets the job done. On top of all that, there's a large world with distant structures, which makes you wonder what's truly out there. Except that unlike all the older mascot platformers, you can actually go there and it's a whole damn level in itself. They knew exactly what they had to do and went for it, which i'm very, very glad for. TL;DR²: Great platformer which does a whole bunch of things just right, all the way from gameplay to visuals. Roughly 12 hours of playtime. Hit me like a brick when i got 100% completion and realised this was just the demo.
The Big Catch: Tacklebox foi um jogo que eu não sei como nunca ouvi antes. Esta demo genuinamente me fez lembrar de como jogos de plataformas são legais, e espero poder comprar o jogo final quando ele sair. Recomendo!
O jogo flui muito bem, tem movimentação desafiadora e lembra bastante um jogo da época do PS1, dos que te lançam pra uma aventura sem segurar a sua mão. Se o Tacklebox serviu pra dar um gostinho de como o jogo base vai fluir, mal posso esperar para o lançamento deste jogo.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 6 | 83% | Free | |
| — | 0 | — | — | |
| $1.1M | 1.8K | 87% | $29.99 | |
| $312.3K | 1.8K | 93% | $6.99 | |
| $41.9K | 93 | 100% | $19.99 |