
The Beast Inside is a unique, gripping twist on thriller and survival horror. Immerse in the story of long-buried secrets, personal tragedies, and madness. Play as two protagonists bounded by dark heritage. Combat the enemies, solve riddles and experience real terror in the 3D-scanned environment.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.2Kreviews | 83% | — | $5.9M |
| $24.99 | 1.2Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Шикарная игра,интригующий сюжет.графика красивая,пейзажи,природа. Практически каждую вещь можно потрогать,повертеть. Как ужастик тоже пугает.интересные загадки с расшифровкой.несколько концовок.достойная игра. Были пару багов когда застревал в текстурах и загрузка чекпоинта помогала раза с 4.а один раз пришлось главу перепроходить.пару моментов душных есть в игре,после середины игры(там поймёте о чем я) В целом игра на 8,5 из 10. Проходил на Steam Deck
垃圾游戏 诈骗玩家 制作组可以去吃答辩了 要恐怖不恐怖 要娱乐没娱乐 就是一大坨大便 谁玩谁傻逼除了我以外
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Turkish, French*languages with full audio support
| $24.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]A verdadeira besta aqui é a gameplay, mais perdida que azeitona em boca de banguela[/h1] [b]|***| Análise completa de quem jogou até o fim |***|[/b] Jogado com [b]Controle[/b] + Plot interessante que alterna entre o final da guerra fria e o século XIX + Puzzles intrigantes com boa dosagem de dificuldade + Muitos jumpscares (des)necessários - Quedas brutas de FPS nos capítulos 6 e 10 - Mecânica de fugas (RUN FOR YOUR LIFE) baseada em tentativa e erro - Gestão de recursos fake - Não possui opção de keybindings ===|||||||=== [b]ANÁLISE[/b] E lá vamos nós para mais uma jornada pelo vasto e tortuoso mundo do survival horror. Pela premissa, The Beast Inside promete te entregar aquela tensão gostosa, alternando entre dois períodos históricos e duas perspectivas completamente diferentes. De um lado temos Adam, um criptoanalista da CIA em pleno ano de 1979; do outro, Nicolas, um sujeito que habitou no século XIX a exata mesma casa para onde Adam acabou de se mudar com sua esposa. A dinâmica da narrativa intercala essas vidas capítulo a capítulo: nos ímpares você assume Adam, nos pares é a vez de Nicolas. E vale o registro: as fases com o Nicolas são disparadas as mais aterrorizantes, com direito a jumpscare até o cool fazer bico. Sobre a parte técnica gostei do áudio em geral (efeitos sonoros, dublagem e trilha) e gráficos ok. No geral, o jogo rodou liso no meu setup, o único senão são os capítulos 6 (pousada) e 10 (pântano), onde a performance despenca. Uma pena, até porque o capítulo 6 foi justamente um dos que mais curti. Atmosfera bem sinistra e jumpscares pra todo lado. Só faltou o garotinho andando de velocípede nos corredores. Tudo muito bom, tudo muito bem, mas não tem jeito, crianças: videogames ainda são sobre jogar. E quando a jogabilidade é capenga, não há santo que faça milagre. A mecânica do jogo peca demais e oscila entre o tédio e a irritação. Jogando com Adam, a experiência é quase um walking simulator puro: um puzzle ali, outro acolá, uma DR meio chata com a esposa e nada muito além disso nos primeiros capítulos (depois melhora um pouco). Já com Nicolas, a escuridão impera e a dinâmica exige acender velas com fósforos ou vagar com seu lampião alimentado a querosene. Parece a receita perfeita de um survival horror clássico focado em gerenciamento rigoroso de recursos, certo? Errado! O trouxa aqui ficou racionalizando nos capítulos 1 e 3 e terminou o jogo com 100 caixas de fósforos e 80 latas de querosene. Dica: assim que que pegar o lampião use essa m3rda como se não houvesse amanhã e acenda todas as porr4s de velas que encontrar. F0DA-SE! Pra azedar mais essa maionese, inventaram de colocar uma uma sequência com revólver que, de tão mal executada e desconectada do restante, te faz questionar o que diabos os devs tinham na cabeça quando aprovaram aquilo. Além disso The Beast Inside, traz alguns trechos de perseguição onde você precisa correr mais que notícia ruim para escapar de fantasmas e aberrações. Algumas são lamentáveis. O design não oferece margem para erro: você está em velocidade máxima, não percebe que devia ter dobrado à direita, pega a esquerda e bum... morreu. Recomeça, erra outra curva adiante e morre de novo. É pura tentativa e erro. E os trechos de "nado" no pântano beiram o insuportável. Nem tudo é desgraça nessa caminhada. É preciso dar o braço a torcer e elogiar os puzzles, que foram muito bem dosados. Alguns são mais simples, outros realmente te fazem queimar a mufa, e quando a chave vira na sua cabeça dá aquele sorriso sincero de satisfação. A mecânica de arrombar portas com o Nicolas também ficou bem divertida de executar. The Beast Inside tinha tudo pra ser um bom jogo, mas acabou se tornando o pior jogo de besta interior de todos os tempos da última semana. >_[b][url=https://steamcommunity.com/id/mremerson/screenshots/?appid=792300]Screenshots capturadas durante a jogatina[/url][/b] > _ [b][url=https://store.steampowered.com/curator/32675902]Para ver minhas análises, siga o curador Megatrônico![/url][/b] > _ [b][url=https://store.steampowered.com/curator/37848041]Também contribuo para o grupo de curadores do Gamerista![/url][/b]
The Beast inside . Nice game. Scary music. Frightful cutscenes. The game begins with a terrifying end to the adventure! Good sound design. 3D scanned environment looks nice. . Controls: Wasd to walk Space to jump Shift to run C to crouch Tab to open notes and voice recorder LMB to take item, Hold LMB to throw it, RMB to rotate E to examine Z to read . Mechanics and features: If you find a clue you can examine it. Edgar Allan Poe and Lovecraft portraits in a bedroom. We should solve puzzles in the house. Blood on some items
5.9 We have Amnesia at home 9 years later. At it's core there's an overall feeling that reminds a lot of Amnesia The Dark Descent: The manual mouse movements to interact, the overall feel and subject matter. There is even almost an entire chapter dedicated to a water monster you are hopping between islands, holding gates open and such to run through. This didn't do it for me, the first third or so I was quite taken in, The puzzle aspect was a pretty cool cipher and followed by some rather tense environment building. I then realised more the dichotomy of one being a lot more exploration/puzzle driven and the other being horror. After the second horror chapter I already had a crazy amount of matches and kerosene that I never had to worry ever again (even ending with like 170 matches and 65 kerosene bottles). The matches became irrelevant in the same chapter you get them as you get the oil lamp just a short time after which is what uses the kerosene. Around halfway the game decides that chase sequences are scary so you get those for quite a lot of the rest of the horror segments and they are quite punishing with one mistake generally being pretty much death. Some of the models are somewhat spook but it doesn't utilise them well along with some of the animations being really stiff, absent or lazy. Outside of the first couple of 'main' puzzles I never found them to be as fun as those. Around the same mid-point of noticing the horror 'devolution' I found my desire to play somewhat gone for the game so it was hard to fire up to play for that same reason. The narrative is pretty obvious whilst having enough ambiguity for certain other elements that I don't think overall I felt really worked altogether. If you're a big fan of Amnesia and want something that feels a little jankier and just something else to spice things up this could be more for you. It certainly wasn't awful but it just didn't really excel where I felt like it could.
I've played a lot of horror games, while this one looks great it doesn't play great. it doesn't feel like i'm trying to survive something, more.. exist through something. the puzzles in this game are okay at best, and annoying at worst.
Отчего так в доме тихо и погашен свет - вышел хоррор долгожданный и спасенья нет ! Достоинства: Атмосфера тех времен отлично выдержана, использование "гаджетов" старины, кое-где требуется подумать.
♥♥♥♥♥♥, как интересно разгадывать головоломки, которые еще и требуют знаний реальных шифров, "Цезаря" например. Я зашел в хоррор игру головоломки разгадывать, или пугаться? - От хоррора одно слово Не рекомендую игру в качестве хоррора.
Historia GOD, buen juego
Ta gra nie działa na steam deck. Nie reaguje klawiatura,mysz, pady czy inne. Tylko wchodzi do menu i nic wiecej.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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