
The Awakener: Battle Tendency fuses Diablo-style build depth with Dynasty Warriors crowd-clearing. In 20–50 intense hours, shred monster hordes and craft your own style with hundreds of affixes and talents—no filler, just kill, loot, grow.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Awakener: Battle Tendency is an action RPG that blends hack-and-slash combat with a deep loot grind and affix-driven builds. From a third person perspective, you command Awakeners to confront fate’s echoes. Across ever-shifting illusory battlefields, fight alongside warriors from different eras, defy the laws of fate, grow through life and death trials, and seek a way to defeat the encroaching demon lord, the Erosion King.
Experience the thrill of third-person action combat combined with large-scale enemy battles.
Each playable character features unique weapons, skills, and combat styles. Dodge, reposition, counterattack, and unleash powerful abilities by reacting to enemy attack patterns. As you face overwhelming enemy hordes and powerful bosses, adapting your strategy and mastering the flow of combat will be the key to victory.
As your equipment and build evolve, you'll become increasingly powerful, clearing massive waves of enemies with satisfying speed and impact.
Equipment progression lies at the heart of the experience.
Discover a wide variety of randomized affixes, equipment rarities, talents, and progression systems. Different combinations enable vastly different character builds.
Focus on critical strikes, elemental damage, or create your own playstyle around unique item effects. Every new piece of loot has the potential to reshape your build and open up new possibilities.
20–50 hours of gameplay, depending on your exploration, build experimentation, and preferred level of challenge.
Every stage is individually designed with unique enemy encounters, boss battles, and progression goals. After completing the main journey, you can continue taking on higher difficulty challenges, perfect your equipment and builds, and push your character beyond previous limits.
Local multiplayer requires at least one controller.
Keyboard and mouse are supported for single-player gameplay.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
How do I enable coop on splitscreen?
优化不太好,怪堆的多一点就会卡顿,人物动作和技能还行中规中矩,但并不能让人有玩下去的欲望,不过鉴于开发团队就这么几个人还是给个推荐了,希望后续努力吧
Like games like Diablo? ,what about Dynasty warriors? ...this is those 2 games combine into one and its glorious.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Turkish, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
プレイするとストレス解消に効果的で、草刈り感が爆発的に満ち、画面いっぱいのモンスターを一気に倒す連続技が快感。装備のサフィックスがランダムに付くので、適当に組み合わせるだけで異なるスタイルを楽しめ、良い装備をゲットすれば嬉しい気分が続きます。プレイ時間が長すぎず短すぎず、仕事終わりにちょっとプレイするのにちょうどいい。面倒な日課任務などなく、純粋にモンスターを倒して強くなるだけなので、かなり良心的。
If you like musou games (Dynasty Warriors being the genre staple) where you murder hundreds of mooks with magic, big swords and flashy attacks, this will be enjoyable for you. It's pure gameplay - move through linear areas, cut through hordes of mooks and some stronger foes, then take down the boss. Collect loot, money and crystals to upgrade your character along the way. There are multiple characters that can be unlocked, typically needing to be found and spoken to in various game stages. They are generally unique, though a couple seem to be similar in how they operate. Each one has some special trait like higher crit chance and the like, and that allows you to focus equipment types to try and make a build for the character. Equipment comes in the standard Diablo-esque color flavors, representing rarity and power. Each character can equip a weapon, two eidolons (think of them as magic drones that automatically attack enemies with magic) and three trinkets. They each have base stats, then they have affixes that grant extra bonuses - higher physical damage, more magic damage, damage reduction, so on. They are all "numbers go up" style bonuses, and aren't generally very exciting. Affixes can be rerolled using money, but each item has a fixed amount of rerolls. Once you hit the cap you can't change affixes anymore. That is the only use for money, and you gain cash through killing enemies or disassembling equipment you don't need. It's not a terribly exciting system, as once you get the affixes you want for a character you probably won't try changing much. The game does provide several loadouts per character though, so it's not as tedious to experiment as you might think. The gameplay follows the genre standard - combos using light attack, ending with heavy attack. So chain light attacks, then end the combo with heavy attacks. The combat is flashy and is satisfying in clearing hordes of enemies with sweeps of your weapon. There is a dodge is as well, and the devs did put in a 'perfect dodge' system, likely intended for bosses - time it correctly and you get a counter attack, but it's often useless because boss attacks and your dodge will often separate you so much that the prompt either doesn't appear, or is useless because you're too far away. I wasn't personally a fan of this, as it feels like they tried to do Souls-lite boss fights - complete with homing attacks. That simply isn't congruous with the rest of the game. Regardless, if you know how to build your character's equipment and affixes, most bosses will die like a chump and you won't have to engage with the mediocre dodge system. There is jank - enemies will get stuck on geometry, float in the air when hopping down from higher areas, drop into areas where you can't reach them... execution prompts (when you break a large enemy's stance) will appear, but you must be standing in the exact correct spot to trigger it, otherwise nothing happens. Your character can get stuck on geometry too, and I've had to quit a couple of missions due to being stuck during an attack. Considering the sale price? Worth it. You can shut off your brain, clear hordes of enemies, mess with item affixes to build your characters, and just have fun.
支持一下,虽然,算了。
Super jeu la promesse est tenu taper des ennemis looter et recommencer ça suffit amplement, maintenant reste a améliorer les graphismes et loptimisation, rajouté enormément de skins et un mode multi et le jeu sera un incontournable !!! félicitations a l'équipe j'aime vraiment votre jeu
普通的刷刷GAME 一百關以前都差不多內容 最後面的首領超無趣 傷害直接秒殺 沒有容錯率 差評
确实有种继承PS2时期《SIMPLE 2000》系列遗风的kuso感(不过按售价来看应该算SIMPLE 500)。相较于无双ACT玩法, 新增了类幸存者的自动攻击【秘偶】,意外地解决了动作游戏“等待反击的垃圾时间”问题。哪怕只是举盾等待攻击,也会有秘偶进行有效输出。玩到后期配装成型时,甚至可以全程不拔剑,就靠秘偶光环,做个跑男,体验滑稽又爽快。虽然是小品作,关卡重复敌人复制,但独到的乐趣还是有的。
良い意味で裏切らて普通に面白いです; 攻撃派生は完全に無双シリーズと同じです。 ゲームのルールは、一定数の敵を倒して集めたポイントが規定数に達したら”ボス戦に行ける”という流れ。 ”ボス戦に行ける”とは、ボスの入口であるポータルが現れるorステージ最奥の扉が開くので、任意のタイミングでボスに挑む形になります。 強制的にボス部屋に飛ばされるのではないので、ステージ内を探索しきってからボス戦に行ってもいいので、取り逃しとかは無い仕様です。 ただ、ポータルの方はアクセスボタンが”アイテム回収ボタンと同じ”なので、アイテム回収中にポータルが現れて勢いでボス部屋に入ることも・・・; あと個人的によくわからないのが、ポータルのボスとステージ奥の扉のボス、どっちを倒しても旨味に違いがあるのか、どっちを倒しても良いのかがわかんない; 実は私はコスチューム解放のために1章を周回中なので全っ然進めていない状態です; チュートリアルもやっていないので、ぶっちゃけ色々意味不明な状態でプレイしている状態です・・・ 周回してて分かったことは、ステージは複数用意してある固定のステージの中からランダムで選定されて始まるみたいです。 ランダム生成ではないので、各宝箱の位置も固定なので、初見のステージ以外は宝箱の位置(特に金箱)さえ覚えてしまえばコスチューム解放に必要なアイテムは、必要個数分周回すれば集まります。 ちょっと驚いたのは、ステージ内で目視できる場所へは結構行けるという事です。 通路の外側に浮いてる小島(?)も「もしかして行けるのかな?」と思って必死に足場みつけてジャンプしてたら行ける所も多く、金箱もそこにあったりで初見ステージの金箱探索に結構ハマってます; 気になるポイント(バグ)としては、見た目地面があるのに実際は判定無くて落ちる場所がある事と、コントローラー操作で装備品を選んでる時に表示されている1番下の列より下(若しくは上)にカーソルを動かすと、カーソルが勝手に表示されている真ん中に移動するので、地味に面倒くさい。 動作自体はHDDへのインストールでも4K解像度で最高設定でも快適動作でストレスがないのは凄く良い。 値段に対してよく作りこまれてて、今後の作品も期待したくなりました。 もう少しえっちぃ衣装のDLCお願いします;
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