
Experience an award-winning, story-driven sci-fi survival game. Help Jan Dolski, the survivor of an ill-fated space expedition, create alternative versions of himself to escape a hostile planet and tackle personal turmoil with his unconventional crew.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Sep 1 → 18.29/day in the week after.
About
You have crash-landed on a lethal, radiation-soaked planet, and you are running out of time. A scorching sun that burns everything in its path is coming your way. Your only hope of survival is a massive mobile base too complex for one person to operate. You are forced to make a decision no human has ever faced: creating a crew of alternative versions of yourself.
But your solution may just become your biggest problem.
You crashed. You are entirely alone. The sun is a death sentence, and your mobile base must keep moving to outrun it. With no rescue coming, you must find a way to operate it, or you’ll die.
When the planet itself is your enemy, every second spent standing still brings you closer to ash.
To survive, you must move. To move, you need help. Forced to use the base’s advanced quantum technology and the planet’s unique resources, you must create The Alters: alternative versions of yourself. Brought to life by a supercomputer that turned your alternative life choices into reality, they are your only hope. They bring the specific expertise and capable hands you drastically lack, but they also bring their own human baggage.
A crew of ‘yourselves’ is a psychological nightmare. Every Alter arrives with distinct personalities, memories, and regrets. You aren't just managing resources. You are also a relationship manager to yourself, mediating conflicts and confronting your past choices lightyears from home.
As tensions rise, your Alters will clash over how to handle the mission. Keep them sane and keep them together, or your own egos will destroy your only chance of seeing Earth again.
Your rolling base is your lifeline, your factory, and your home. Customize and upgrade it to accommodate your growing crew. Research cutting-edge technologies, manage crucial life-support gear, and manufacture what you need to survive. Turn your base into a self-sustaining powerhouse capable of keeping both your crew fed and your systems humming.
You cannot hide inside the hull forever. To fuel your base and progress your research, you must step out onto the hostile planet's surface. Venture out into unpredictable anomalies and heavy radiation to mine essential resources.
But watch the clock, as every expedition is a high-stakes gamble against the oncoming burning sunrise.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 19.8Kreviews | 90% | — | $9.1M |
| $34.99 | 6Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1393 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un concept génial, je m'investis sur plusieurs heures, je passe l'acte 1. Puis arrive l'acte 2, je continue l'investissement car l'histoire et les mécaniques sont toujours au top Une tempête se déclenche au milieu de l'acte 2. Je stress mais ouf, malgré la tempête en cours, tous mes alters sont d'humeur correcte, je vais pouvoir aller me coucher et on va tous s'en sortir ensemble n'est-ce pas ? Ah bah non.... pour AUCUNE RAISON mes alters se sont rebellés cette nuit contre moi. Game Over. Aucun moyen de comprendre, aucune indication que ça va péter, rien, nulle part, ce qui fait que ma partie s'arrête ici. Je suis définitivement coincé a la moitié du jeu parce qu'il est tout simplement fini avec le *** Une énorme perte de temps, une honte absolue. Testez le via Fitgirl si vous le souhaitez, mais ne versez pas un euro. La plus grosse perte de temps depuis très longtemps, je ne l'oublierai pas de si tôt
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #92, worst RU #99 · 3 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Ukrainian*languages with full audio support
| $34.99 |
| 4.2Kratings |
| 93% |
| — |
| not modelled |
| $17.49−50% | 189ratings | 88% | — | not modelled |
| $34.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
De la même manière que les créateurs de SimCity ont créé les sims pour toucher un public plus vaste, moins intéressé par les mécaniques de gameplays (et plus par l'empathie et la création de relations authentiques !!) les créateurs de Frostpunk créent the Alters. J'en étais à l'acte 3 et je me suis demandé pourquoi je jouais à ce jeu? Les parties de bierepongs pour soutenir le moral de l'équipe sont un supplice, il faut score 6 points contre une IA qui ne marque que si on a marqué au tour d'avant. Je meurs intérieurement à chaque interaction "sociale" que le jeu me propose. Je m'interroge non seulement sur les capacités de l'équipe de développement de proposer un jeu de qualité (j'ai pu croire en la narration sociale de frostpunk en les dilemmes moraux que le jeux nous proposait, jusqu'à un certain point), mais ce jeu remet vraiment pour moi en question leur sincérité créative : on a des bons points lorsqu'on complète un objectif nous permettant d'avancer dans l'histoire, et un vieux coup de press si on choisit de suivre une voie qui nous plait. S'ils cherchent à dresser une satyre sociale, leur propos est purement cynique et dégueulasse, mais il me semble plus probable qu'il cherche juste a flatter le joueurs dans ce qu'il a de plus bas, sans proposer aucun jeu véritable, de peur de le frustrer, il n'y a pas de propos, pas de gameplay, juste une posture edgy pour masquer un manque d'ambition vidéoludique, et un appétit commercial démesuré.
我是一群该死的刁民
First time in a long time, i feel like right where i'm suppose to be.
Great story, excellent vibe and decent gameplay. May be a little bit too linear for some people, as the game forces decisions/reactions to keep the story flowing.
И так, я начал играть в The Alters в интересный для себя период. И это был не побоюсь этого слова ЛУЧШИЙ опыт в моей жизни, именно Альтерс помогла мне прорваться и переосмыслить многое. Альтеры в игре будучи пикселями, действительно заставляют тебя привязаться к ним, каждая история уникальна и интересна по своему. Я мог очень долго сидеть и втыкать в выборы в диалогах прокручивая все вероятные исходы, с головой погрузившись в игру ты получаешь невероятные ощущения. Игра дает тебе быть собой, твои выборы действительно влияют на многое и именно это лучшая часть в игре.
"Jan, this is Jan, nice to meet you Jan." The Alters is a rather unique take on the story-focused space survival, aiming for a branching narrative with meaningful player decisions. As such, this review can only reflect the playthrough I had and the story I experienced. Jan Dolski, our protagonist of the game, finds himself the sole survivors of a mission to a distant planet and soon learns his only hope of survival is to create Alters, a set of clones of himself that have different skills and memories and personalities. The core of the games narrative revolves around learning more about these Alters, dealing with their issues and keeping them on track. On top of the social puzzle of the characters, the game offers a fairly simple survival game with surface level exploration, resource gathering and time management. However, it is in these mechanics that the game fell quite flat for me. The areas to explore are acually quite small and restrictive and I found myself, upon entering a new area, having completed nearly all of the exploration on the first day. Obstacles faced are simple resource drains or hovering "anomalies" that serve only as minor annoyances. The survival also seems to be mostly smoke and mirrors, as the game constantly reminds the player of a looming deadline, but that deadline only seems to become concretely defined once the player has reached a set point in the story. It seems to me there was never any real time pressure or threat outside of these rare key moments that are carefully scripted. The game also suffers from many of the issues of modern PC gaming. Its engine chugs along and with my hardware revolving around an RTX 3080ti I had no options but to seriously compromise on the games intended visuals to get it to run acceptably. This led to numerous visual glitches that added to the frustration of janky character animations and constantly getting stuck on geometry while moving around on the planets surface. Finally, I have to touch on the stroy a bit more. The Alters focuses heavily on a magical element called Rapidium, which seems to be a kind of fix-it-all thing that, we are told, is critically important to all, but for gameplay it only gates the initial creation of the Alters and then some minor upgrades and achievements as far as I can tell. However, since the game takes place in such isolation from the rest of the world, it is really difficult to get behind the importance of Rapidium, or really care about the characters outside of the immediate events. Which Alters are created and what comes of them seems to be quite readily in the hands of the player, and so I wound up saving only one of mine at the end of the game, as various conflicts and events led me to lose all others. This would be kind of neat if not for the fact that I felt like I'd encountered a bug that gave me a flat "Game Over, You Died" screen seemingly out of nowhere towards the end. Combined with other bugs, like resources and UI elements getting stuck inappropriately, the game wound up feeling increasinly frustrating toward its end. The Alters is difficult to review, since it has so much variation to how its characters might play out that a different player with a different attitude might get a very different experience out of the game. But with its lackluster core mechanics, I feel I can't recommend it even with its interesting and unique character mechanics. The rest of the game is just not interesting enough and, at least in my case, the ending felt vague and flat. Playtime: 18+ hours (A single session of play until a good old-fashioned ragequit) Ratings (1-10) Visual: 7 Audio: 8 Story: 5 Gameplay: 5 Overall: 5
这一切都值得吗?快给我出一个dlc好结局啊
Boring linear game. Very bad idea for survival games to be linear
One of a kind game that I played on a whim. In no way was I expecting to get so drawn into this story and character rich survival base builder.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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