
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.4Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
アクションゲーム部分が楽しく、ストーリーも楽しめた 1つだけ不満点があり、魔石のシステムが探索をつまらなくしていた 序盤で到達できない場所に置かれている宝箱をワクワクしながら開いたらもう持っている魔石 中盤で到達できない場所に置かれている宝箱をワクワクしながら開いたらもう持っている魔石 回り道していった場所に置かれている宝箱をワクワクしながら開いたらもう持っている魔石 ガチャで全種類の魔石を排出するのではなくて、フィールド上に新規魔石をおいて、それをガチャで強化みたいな方がよかった 各武器の強さが一段上がる魔石が要所で手に入る作りになっていれば、特定の種類の武器だけ使い続けることにはならなかった
It is a decent game, but a bit pricey; wait for it to be on sale. The issues were finally fixed. Now, I am having more fun playing this, because I can now use Faie without capping my FPS to 40ish frames. Thanks to the dev team, you have proven me wrong. I thought you'd ignore the issues. Hope you will listen to the feedback and criticisms and address them in the next game if you ever plan to make a sequel.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]底子不差,但玩到後面真的有點沒味道了[/h1] [b]遊戲名稱:《冒險家艾略特的千年奇譚》[/b] [b]第一結局達成時間:約9.5小時[/b] [b]個人評分:6/10[/b] 目前已經完成第一結局。 至於第二結局與真結局,我應該不會再自己繼續打,預計之後直接看看其他玩家的結局。 老實說,這款遊戲讓我有點難評價。 它並不算差,美術與音樂都有一定水準,劇情整體也算中規中矩偏上一點,至少一路玩下來還是能讓人繼續看下去。 真正比較可惜的地方,反而是在[b]玩法的新鮮感不足[/b]。 [hr][/hr] [h2]🗺️ 探索:前期有趣,後期逐漸失去新鮮感[/h2] 跑圖如果有搭配解謎,我覺得還不錯。 路上打打小怪、清理精英敵人也沒有太大問題。 但最大的問題就是: [b]玩到中後期,整體玩法依然沒有帶來太多新的刺激。[/b] 前面探索新區域時還會覺得滿有趣,但隨著流程推進,依然是差不多的跑圖、打怪與探索循環。 久了真的會開始有種: [i]「嗯……又是這樣喔?」🤣[/i] 並不是難玩,而是玩法到了後期仍然了無新意,讓整體體驗逐漸變得索然無味。 [hr][/hr] [h2]👥 角色普通,但不同時代的NPC連結很有意思[/h2] 主要角色的人設與表現,我個人覺得比較普通。 一路玩下來,沒有太多讓我留下強烈印象的角色。 反而最讓我喜歡的,是[b]不同時代NPC之間的連結感[/b]。 隨著時代不斷往後推進,會看到不同人物、家族與事件彼此產生關聯。 真的會讓人感受到: [b]「這個世界確實經歷了好幾個世代。」[/b] 這種跨越千年的傳承感,反而成為整趟冒險中最讓我印象深刻的部分。 [hr][/hr] [h2]💎 魔石系統:剛好踩到我的大雷[/h2] 抽魔石的設計見仁見智。 但以我個人的感受來說: [b]回饋感真的有點差。[/b] 尤其還加入了我玩遊戲非常不喜歡的機制—— [h2]重複刷石+隨機出裝[/h2] 刷了半天,最後拿到的東西還不一定是自己想要的。 這種設計對喜歡刷裝、研究隨機詞條的玩家來說,可能會很有樂趣。 但對我而言就是: [b]「謝謝,我先不要🤣」[/b] [hr][/hr] [h2]🎯 最後總結[/h2] 《冒險家艾略特的千年奇譚》並不是一款很糟糕的遊戲。 [list] [*]美術與音樂都有一定水準 [*]劇情中規中矩偏上 [*]跨越不同時代的NPC世代連結很有意思 [/list] 但真正讓我扣比較多分的,還是玩法到了中後期,沒有繼續帶來足夠的新鮮感。 再加上魔石系統需要重複刷取,裝備又帶有隨機性,剛好完全踩中我的雷點。 [h1]⭐ 個人評分:6/10[/h1] 底子其實不差,但玩到最後,我已經沒有太強烈的動力繼續追第二結局與真結局。 剩下的結局…… [b]就交給其他冒險家幫我跑完這一千年吧 XD[/b]
Es war mein erstes "HD-2D"-Spiel und ich hätte nicht gedacht, dass es mir so gut gefällt. Es ist fast perfekt. Die Story und das Gameplay waren super, allerdings war das Spiel viel zu einfach. Herausgefordert wurde ich nicht. Die Nebenquests sind meistens nichts Besonderes und eher langweilig. Außerdem zog sich das dritte Ende sehr in die Länge. Insgesamt würde ich das Spiel aber definitiv empfehlen!
高級版的聖劍傳說 難度適中玩起來無壓力 對80年代的我來說 是難得會一直玩到破關的好遊戲
One of the best 2D sprite games of all time. It is very accessible, and not too hard. I am a Chrono Trigger and Minishcap fan, and in my opinion, this game is cut from their cloth. Less gimmicks and easier puzzles, but for me, the best combat system of any 2D RPG. This is the kind of game that used to come with a guidebook, and I recommend looking up an online guide. There are 360 degree attacks, and more weapons, but you have to unlock them. So the game itself uses its engine as a puzzle to unlock better equipment. It also uses combat performance to unlock upgrades. The combat system is fun, having parries, weapon upgrades, several weapons types, equipment that enables abilities, and magic. Progression flows very well, and it never felt too grindy. There are multiple endings, and curiosity is rewarded with "better" endings. There is a New Game+ after beating the game, so you can pick up where you left off, and continue upgrading.
Peak story
好玩爱玩
Quite easy, cheezy story, but still fun
cốt truyện thật hay và lối chơi cũng thú vị. Nhưng các màn đánh boss vẫn còn khá dễ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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