
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.4Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game is ok. I think the story is boring. Im at a point where i just skip it all. The combat is cool because you can choose which weapons you want to use and customize them further with magicite upgrades. Having the fairy follow you around adds an interesting element to the game. You will find out once you get further in. My favorite part is the health dungeons that are in here
对于此作品我能说出一堆优点(优秀的美术 优秀的音乐 简单移动的战斗系统,全语音的诚意,经典但令人难忘感动的真结局故事),也可以说出一堆缺点(慢热的节奏,复制黏贴的地图,没有明显的区别的四个时代,怪的种类真少得可怜),但瑕不掩瑜,总体很推荐,非常喜欢的一部作品。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
초반은 좀 구렸는데 갈수록 괜찮았음
作为八方旅人的续作,美术依旧顶尖 音乐比八方旅人差了不知道多少条街,一周目打完没有一首能记得住旋律的曲子 剧情比八方还要糟糕且简陋,真的要用简陋来形容,这剧情完全是给小学生看的 玩法战斗的新鲜感也非常短,和八方也差一大截 最让人不爽的是,四个时代的设计不就是为了复用地图资源嘛,我真的不想一个地图去探索四遍,然后真结局似乎还必须多周目,一个地图素材复用至少八遍,我玩不下去了。。一周目结束再见
怎么说呢,所有的精华全部集中在最后的真结局,终于有了点跨越时光的故事的感觉。 其他的实在乏善可陈。 明显可以扩充的内容: 魔法时代两个研究所的故事,尤其是反派所长和他姐姐的内容。 魔石系统。 地图复制粘贴太过严重。 为什么没有跨越时代的解密? 蕾卡大姐,国王,王妃,大臣和酒馆大姐姐的五角恋。
很不错,从预告片的时候都一直很期待。最终结局的演出效果让人震撼 可能重复比较多,但瑕不掩瑜
ストーリー等不満は無かった。ラグナロクオンラインやツリーオブセイヴァーとかそのあたりを思い出すゲーム。その分世界の広がりは欲しかった。ただ、2が出たらまた買いたい。 バトルに関してビルドの幅が狭いように感じた。上位武器を入手してもちょっと雑魚処理が楽になったかなくらいで、ほとんど片手とハンマーで終えた。あとはまぁよくあるパリィゲーではある。アクセサリの幅と、2武器のシナジーがあれば(組み合わせによる特殊攻撃など)よかった。魔石システムは良かったが攻撃とクリティカル上げれば良くね?になってしまうし、溜め攻撃(必殺技)も頻繁に使うかというと微妙(BOSSの削りで使うかどうか) よく言われているモブの使いまわし等は気にならなかったが、NPCの村や地域などもうちょっと世界が広かったり、旅先で小休止できるようなポイントがあれば冒険感も増すと思う。 世界的な事情もあれど、DSやPSPあたりで4,5000円で買うみたいなゲームの印象。オクトラみたいに展開していってくれるとうれしい。
剧情非常牛
アクションゲーム部分が楽しく、ストーリーも楽しめた 1つだけ不満点があり、魔石のシステムが探索をつまらなくしていた 序盤で到達できない場所に置かれている宝箱をワクワクしながら開いたらもう持っている魔石 中盤で到達できない場所に置かれている宝箱をワクワクしながら開いたらもう持っている魔石 回り道していった場所に置かれている宝箱をワクワクしながら開いたらもう持っている魔石 ガチャで全種類の魔石を排出するのではなくて、フィールド上に新規魔石をおいて、それをガチャで強化みたいな方がよかった 各武器の強さが一段上がる魔石が要所で手に入る作りになっていれば、特定の種類の武器だけ使い続けることにはならなかった
It is a decent game, but a bit pricey; wait for it to be on sale. The issues were finally fixed. Now, I am having more fun playing this, because I can now use Faie without capping my FPS to 40ish frames. Thanks to the dev team, you have proven me wrong. I thought you'd ignore the issues. Hope you will listen to the feedback and criticisms and address them in the next game if you ever plan to make a sequel.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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