
The 109th Hero is a story-driven RPG set in the world of Water Margin. As the fated 109th hero, forge alliances, collect Hero Cards, and master the spirit of Liangshan. Navigate the webs of Mount Liang, make your stand—and rewrite the destiny of the outlaw heroes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You unexpectedly find yourself transported into the world of Water Margin. As the fated 109th hero, you are thrust into the treacherous currents brewing before the great gathering at Mount Liang. Here, loyalties are tested, alliances shift, and every choice you make ripples through the lives of those around you.


Key decisions in the game will determine which heroes you ally with, which storylines you enter, and ultimately shape your stance within the Liangshan factions and the game’s ending.


Players can explore a world composed of an over-world map and regional maps. By passing attribute checks, they can trigger interactions, take on side quests, and encounter random events. Exploring key areas will advance the main plot and unlock different story developments.


In the game, players can participate in the stories of different Liangshan heroes, such as Lin Chong, Wu Song, Lu Zhishen, and others. By befriending them and meeting certain conditions, players can form a team with these heroes.

Rewrite the fate of Water Margin’s legendary outlaws
Branching narratives — each playthrough tells a new story
Win over heroes and spare them from their tragic ends
Navigate the factions, rivalries, and schemes within Mount Liang
Hand-drawn visuals inspired by traditional Chinese woodblock prints
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
文字冒险crpg类型 综合评价目前给到5分/10分 值得一玩但是不是现在 用骰子决定成功率的设计无疑是参考了trpg,而由此延伸出第一个问题 音效 骰子的滚动只是ppt形式的滚动 如果增加骰子响声体验都会好上很多,以及骰子缺乏具体数值,普通简单困难的描述未免有点宽泛 在设置中让玩家自己选择并不困难 而操作问题在只能用鼠标选择是否的情况下只有左键确定未免会让ui层级显得臃肿,左键确定右键返回理论上是再简单不过的设计,尽管如此开发者似乎忽略了这方面的体验,以及拖上人物卡不离开就无法替换的问题,都使得本身的流畅体验显得繁琐和臃肿 本作的画面风格无疑是吸引玩家的一大卖点在这点上制作依旧不佳,最大的问题就是剧情中的人物立绘不清晰,缺少体验感,以及个别时候画风与场景不和谐过于突兀 接着是剧情上的问题 玩到现在为止主角给我的体验还是以摄像头为主 我改变了什么?很少,自由选择的权利很少。为什么明明我选择自己去处理镇关西,鲁达还会变成鲁智深?这是缺少因果承接关系的,又比如顾大嫂人物中我被孙立等人劝退了 为什么我还能去狩猎野兽,这也是缺乏内容的,我感觉我没改变什么东西 最后是节奏问题 第一章结束之后只有石家庄的剧情为什么要放一堆城市出来让玩家选择,显然增加了不少的垃圾时间,与此同时有大量的天数是缺少内容的 只能工作耗体力休息下一天,但是你工作的金钱并没有一个合理的运用途径花不出去,就算能给主角加数值 买礼物送人加好感都是优秀的机制给玩家使用(说到钱 有一个任务说打点了还能剩下一些 但是我的钱并没有增加 有山寨支持缺少金钱资助也很奇怪) 尽管如此我还是会给这个游戏给到好评 我期待这个游戏脱离demo形态后,最终的样子。 最后留半首赞诗罢 骰声画影细裁排,因果前情辨去来。 城阙空悬多赘肉,金银无计费疑猜。 莫道今朝多缺憾,钱塘潮起见雄才。
[h1] 一百单九将:送给水浒迷们的一封情书 [/h1] [quote][url=https://store.steampowered.com/curator/45932802/]欢迎加入: 小红瓶游戏评鉴组[/url] 关注小红瓶,回血在当下[/quote] [hr][/hr] [h2]水浒IP的游戏化改编新探索[/h2] 《一百单九将》是国内独立游戏团队打造的水浒题材角色扮演作品,整体玩法设计极具情怀温度,是一款完全面向水浒爱好者定制的剧情驱动RPG,跳出了传统水浒改编作品的固化套路(终于不是挂着水浒皮的数值养成游戏了)。 本作最核心的特色是“打破既定命运”的自由剧情系统。游戏不再让玩家作为故事旁观者追随原著108位好汉的轨迹,而是以穿越而来的“第109位好汉”(天外来客)身份作为变数,游戏里埋藏了数百处原著关键节点可供改写,你可以亲手改写一些角色的悲惨命运,甚至替梁山规划避开招安的全新出路,没有预设的唯一结局。玩家需要通过不同选择触发专属剧情分支,解锁独属于你的水浒世界。(小提示:前期可以多存档选择不同分支,不少隐藏剧情需要特定选择才能触发)搭配特色的好汉结交系统,将不同性格的好汉纳入己方阵营,能大幅拓展后续事件的选择空间,可玩内容量远超过原著剧情的覆盖范围。 此外,最值得一提的是本作的美术风格,表现上采用了极具辨识度的中式木版画手绘风,完全摒弃了千篇一律的古风流水线建模设计,不管是好汉角色的神态刻画,还是市井街巷的场景搭建,都贴合原作里那个充满烟火气与江湖气的北宋世界,给沉浸在剧情里的玩家极强的代入感,也让不同风格的故事分支都能拥有统一的厚重视觉体验。 [h2]小众但足够戳心 [/h2] 相较于市面上那些耳熟能详的大制作开放世界IP改编作品,本作作为小团队的独立作品表现略显朴素,游戏的探索系统没有太多花里胡哨的创新设计,界面和特效略显粗糙(可以说几乎没有特效),感觉主创们的精力全放在文本和立绘上了,但一旦进入剧情就忍不住跟着好汉们的命运起伏,在这个江湖世界里泡上整整一下午。不过本作也带着小体量独立游戏的通病,有些操作不够人性化,前期开放的内容量不算大,有很多垃圾时间不知道干什么只能打工,部分支线剧情的解锁引导不够清晰,需要玩家多花时间探索摸索。 但在被快节奏的游戏内容折腾得疲惫之后打开它,带着粗粝质感的手绘画面搭配引人入胜的剧情,共同营造出满是江湖气的水浒氛围,伴随着一个个你无比熟悉却又完全走向新命运的水浒角色,让整个改写水浒故事的过程充满了无尽的回味,非常推荐给所有痴迷水浒故事,或是喜欢沉浸式剧情RPG的玩家来体验这份独属于水浒迷的浪漫情书。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 57 reviews with recorded playtime.
水浒文字向 RPG,主打穿越改写梁山命运的核心设定,拥有超 30 万字完整剧情文本,一百零八位好汉全部登场,还原水浒经典人物性格与故事脉络,游戏玩法以对话抉择为核心,没有啥操作难度,每一次关键选择都会改变剧情走向,搭配多条独立结局,无打怪、养成、地图探索等内容,整体叙事也很贴合原著基调,不会有过多的陌生感,同时加入原创穿越主角的全新视角,填补原作留白剧情。
我退款后又去购买下载玩了一下,总结,1.故事和电视剧一样,只能在要死的人物关键点做点改变,问题是文字情节全是电视剧剧情,让人反感,都点快进,然后选着命运点对话也放在哪里不动很容易点错,所以要变更案件点位,让命运选着放其他位置,不然错过改变,2.后面用金钱换取武魂的那个,存档后读档都没了,作者再看看。3.剧情的地点你门因该弄个感叹号,这样我们玩家就不用一个城市一个城市点,去找剧情!4.晁盖死可改变命运,当我要选举做头领,和宋江争取宝座,选票结束就直接没有返回键什么的,就卡哪里,一直这样!不能落选失败自己带着好友一起出山寻山头吗?5.像那个吃人的王英这些,就该给出选着,这哪是英雄,就主角碰到选着干他,或者其他。然后可以自立山头!前期可以跟剧情,中后期到宋江上山哪里就做选择,继续留梁山还是立山头;晁盖死的情节也是,失败可以和朋友逃脱立山头,别忘记,除了梁山还有方腊的武将啊!!!都可以出去收服!
美术风格挺好的一个游戏,真该去出点三国周边的。但是ui真的太不明显了,为啥弹出引导ui会出现设置界面的? 你要弹ui就弹ui,把返回界面也弹出来是何意味? 而且存档完成根本没有明显的X让我关闭界面,交互是给人类用的吗? 文案其实还算可以,但这个雷霆交互该改吧。。。。
根本不懂怎么玩
好阴间的UI,指引窗口是做在暂停窗口上的(甚至没对齐),要是误点个返回菜单直接丢存档说是。 很多细节做的不到位,包括但不限于选项显示不完全,属性和数值没对齐,事件结束后会直接返回大地图,有种没做完的感觉 美术倒是挺不错的,水墨风有种小时候看连环画那味,就是画风上有些角色并不统一容易出戏 比起游戏其实更像是扮演类小说,实话实说玩家做出的决定并不太能影响到剧情整体走向,好像“啥都干了但与我无关” 总的来说,想法和玩法是好的,实践起来有些落差,水浒题材游戏还是太少了,希望能多多打磨一下。 [url=https://store.steampowered.com/curator/40230650] 更多独立游戏测评,请关注月下茶寨鉴赏家 [/url]
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