
A first-person dog sledding horror game. Play as a sled dog musher hired to transport a scientist deep into the unforgiving wastes of the arctic.
Modeled estimate, not a reported figure. How we estimate →
About
A scientist, seeking to return to the expedition he had to abandon, hires a sled dog musher to bring him on the last leg of his journey.
That Which Gave Chase is an experimental, narrative-driven dog sledding horror game set in the vast, frozen wastes of the arctic. Playing as a sled dog musher, you must maneuver your dogs through treacherous terrain, guided by a stranger who promises great reward should you both arrive at your destination unharmed.
Playtime: Around 45-60 minutes.
Features:
First-person, physics-based dog sledding. Plan your route and keep your sled from tipping over as you venture through challenging terrain, ranging from linear paths to more open-ended yet contained spaces.
A mix of adventure and light horror elements, with a linear walking sim-like structure. This game is story-focused and somewhat text heavy, with an emphasis on mood and atmosphere.
Experience a disjointed narrative utilizing sudden cuts and a constant unnerving atmosphere. Retrace the steps of an arctic expedition as you venture further and further into the grey.
An average playthrough of That Which Gave Chase will take around 45-60 minutes. Keep your eyes open and learn to read the strange place you find yourself in, and you may find there is more to uncover.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Turkish, French, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil, Italian, Czech +2 more
Engagement
Reviews
Themes across 98 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a massive fan of The Terror, The Thing, and Misery I found That Which Gave Chase rolled all three into a very tense and cinematic hour long experience. This game isn't for everyone and I can respect that. It's less of a game and more of an interactive movie at best. It's slow and tense and purposefully isolates you by leaving you in the dark about what happened throughout it's short timespan. I loved the unreliable narration of it all and the ambiguous ending, I loved the atmosphere and it's story telling was very similar to Mouthwashing - I think any fans of that game could greatly enjoy this one too. For anyone afraid of horror games: There are NO JUMPSCARES in this game, accidental ones can occur but the horror of the game lies in a Lovecraftian unknown style. Definitely a game I think people should check out, since this type of artic exploration horror is vastly underutilized in general but since the game lacks gameplay for most to sink their teeth into, watching a playthrough would suffice as well and still get the story across.
A good game that makes you think about what is happening. I can sense touches of philosophy and underlying ideas here - ideas that I haven't fully uncovered yet, but I would really like to give the game another try. I finished it in about one hour. Although it's short, it left me with a very pleasant impression. It's a pity that there is no Russian language support. Nowadays, with so many AI tools available, it would be great to provide text translations into different languages, especially Russian, since the Russian-speaking community consists of many millions of people. Thanks to the developer. I hope there will be more projects in the future with the same atmosphere
Media

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Hours played at review time, across 98 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Te dan dos logros por acariciar a los perretes. GOTY
ainda bem que nao joguei charradao de zambia.
GOOD GAME / 10
Never been more scared of caribou
Vibe Lovecraftiana com Enigma do Outro Mundo.
Had a great time with this short, although bit vague, narrative. loved the slow pacing and general atmosphere. would recommend :)
horrors beyond human comprehension lie in the unknown
Me guía a través de la tormenta, luego nos hospedamos en unas cabañas y leo unas notas esparcidas por dentro, me abandona en una cueva en medio de la nada con los perros del trineo sueltos y, para rematar, intenta matarme a tiros por unos pinches hongos. Quiero de lo que se fuma el creador.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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