
Embark on an epic action-adventure as you slash, dash, and combo your way through a vast, vibrant world. Explore and uncover hidden secrets. Customize your build to triumph in spectacular boss battles. Experience a tale of mystery, magic, and mayhem in TEVI, a bullet hell metroidvania!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 21 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The protagonist Tevi is nimble and agile, wielding both her trusty dagger and an oversized wrench for dishing out melee damage in style. Alongside her, companions Celia and Sable manifest as two floating orbitars, ready to unleash a variety of ranged offensive and supportive magic in battle. Adapt your combat style to suit any situation and bring down foes with flashy, dazzling combos!
Every boss fight is a unique challenge requiring different strategies to tackle, all while you dodge their attacks and look for openings to counter-attack. As bosses change phases, their attack and bullet patterns become increasingly challenging, and they can even unleash devastating special moves. Continual offense can put bosses into a vulnerable BREAK state, during which you can deal massive bursts of damage.


Scattered across the expansive world, there are over 300 different items and pieces of equipment waiting to be discovered. These can enhance your abilities or introduce new ones, allowing you to find ever-more creative ways to navigate the world and find secrets. A cornucopia of equippable sigils can be freely configured to create builds tailored to your preferences and playstyle.
Dive into the vibrant world of Az, in which you will discover various cities, regions, peoples, and civilizations, each with their own tale to tell. Meet a large cast of strange and colorful characters along the way. As their tales unfold and intertwine, you'll be drawn into a tale full of adventure, friendship, mysteries, and danger...
Get ready to embark on an unforgettable adventure, writing your own epic journey alongside Tevi!


The characters in TEVI are brought to life by some of the most well-known names in the Japanese voice acting industry. Their outstanding performances make for an even more vivid and immersive experience!
Tevi(VA: Lynn)
Celia(VA: Yoko Hikasa)
Sable(VA: Natsumi Fujiwara)
Zema(VA: Tomokazu Sugita)
Vena(VA: Rie Kugimiya)
And many more!

Multiple difficulty modes for players of any skill level
A vast and vibrant interconnected world with 40+ areas
A sweeping OST featuring 70+ original tracks
A colorful cast of 50+ characters with voice acting
Over 300 pieces of equipment and abilities to collect
More than 20 unique boss battles
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 89% | — | $2.2M |
| $34.99 | 104ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩的。故事和玩法都是好的,全程CV更是猛加分 大牌声优,全程文字CV配音,简直良心到爆炸。听到组长的声音赶紧翻商店角色CV还真是(缺个吐槽的眼睛就凑齐了某个三人组),一开始有个变态觉得怎么不是子安,结果后面有个更大的。玩梗也有,比如子安压路机( [spoiler] 还有不要打雪仗😭 [/spoiler] BGM也不错,各种场景的BGM都很适配 剧情中规中矩的最开始打路边头目到拯救世界,反转稍微有点[spoiler] 比如子安居然不是反派,刻板印象这一块 还有垫了整个故事的最强魔法老登拼尽全力见到打个boss战就下线了,纯工具人 [/spoiler]总之是个能看完不会影响心情的正常/好故事 玩法是标准类银,技能衔接不会有明显前后摇,手感很好,指滚完一套连出S。地图有好设计,很多单向通道落实类银祖宗法只能一边通行。缺点是没有下跳,一个平台只能从下面上来不能从上面下去,有点反直觉了,让很多地图是下往上单行。还有就是感觉明显少点非常强的大招,核心解放感觉只能算大技能,没有那种豪华高爆的感觉。地图虽然做的很大很多,但非常的松散,一个大传送来连接两块地区,所以基本是模块化的,地区和地区没有紧凑感,跑图来说很难说从最左到最右是哪块到哪块这样在脑海清晰地涌现,重复跑图经常要重新确认地图不然松散的地区根本关联不起来,只有少部分如山谷到瓦尔哈拉,矿坑沼泽熔岩窟/地狱这样是比较紧凑的
雖然這遊戲有不少優點,但我玩的滿痛苦的 首先最不習慣的是遊戲中沒有這類遊戲最基本的向下穿越地板的功能,很多場合一想到明明其他遊戲都可以向下結果這邊硬是要繞一大圈讓我非常煩躁 再來是按鈕不夠合理,好幾次要空中衝刺,方向鍵一偏向上就變向下急墜 還有三角跳操作過於麻煩,其他遊戲都是靠牆按跳就自動三角跳,這遊戲偏偏還要求你要朝反方向按跳才行 隱藏的物品沒有提示,只知道這區有東西漏掉,卻不知道是地圖的哪一塊,有些地方甚至是一格一格用炸彈慢慢炸才找到,好歹後期給個偵測道具(那個羅盤偵測範圍太廣太難用) 紋章系統選擇過多感覺過於複雜,我覺得應該大幅簡化會好很多 還是那句,這應該是個好遊戲,但許多部份讓我玩得很痛苦
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Spanish - Spain, Russian, Ukrainian, Korean*languages with full audio support
| $34.99 |
| 45ratings |
| 94% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As someone who really enjoyed the ENDER duology of Metroidvanias (also highly recommended!) and was looking for a similar experience, TEVI caught my eye with it's cute designs and charming pixel-art style! Having just completed the main story and beginning the DLC soon, I've got to say I loved this game. It's art and music paired super well together, not to mention full-voice acting throughout! Very good performances (especially late game) that had me feeling the emotion in my chest. The story itself I thought was very good as well. The worldbuilding of Az was natural as the game progressed, though I must note that if you really want to immerse yourself in the world then you'll have to do a bit of reading in the journal... The gameplay was absolutely addictive as well. Exploration is super smooth with the versatility and mobility Tevi gets throughout the game, and each new movement item encouraged me to sweep back through previous areas for formerly inaccessible goodies without feeling like a chore. The combat was spectacular, with impressive visuals and combos that make you *feel* strong. My only nitpick is that Tevi's hitbox is NOT as big as her actual sprite, so dodging some attacks felt a little jarring at times (hitboxes can be turned on in settings, something I neglected to do haha). I'm really not that great at giving helpful reviews for games I enjoy (I just like things I like), but hopefully my enthusiasm is enough of a push to encourage you to give this cute game a try! Team Celia forever!!!
DLC太短了太短了我还想玩(哭) 目前两个BossrushBBQ通了还差一点成就( 希望能在出几个dlc
Amazing gameplay, and despite it being kinda linear past chapter two there's still enough side-stuff to level up meaningfully. The character's are fun with their interactions and voicework, and the soundtrack and art is gorgeous. Also has a lot of gameplay modifiers to unlock.
10/10 有很多特色设计的boss战的弹幕类银 ++喜欢钉宫配音的猫猫的有福了 +战斗系统很丰富动作丝滑 +内容量很大 -地图设计完全不如rabi,很多看似有隐藏的地方都没有东西 -剧情过于仓促了,再多来点dlc补全吧
非常好玩值得推荐,这才是银河城该有的模式,双层地图有点创意,好在跑图并不难,boss可以难而不是在地图塞各种跳跳乐浪费大家时间。
Tevi is excellent, and a great successor to Rabi-Ribi. Rabi-Ribi was already a very good game, but Tevi refines what made it so good. Tevi's combat moveset is very dynamic. There's a lot of emphasis on keeping high combos with the sigil system, and it feeds into a nice loop with the combat. It felt like a lot of thought went into how the systems were designed to interact with each other. The bosses are very creative, many of them have creative gimmicks to change how you approach them without completely throwing away what you've learned. The bullet patterns are generally very readable, and the fights felt well-paced, never outstaying their welcome. A standout fight was [spoiler] the Vassago fight[/spoiler], he felt very frenetic and even though I died several times, he was a good challenge and was almost strategic to fight as I began to recognize how his moveset changed between phases. That said, I would have liked it if there was an indicator that a boss room was up ahead. I often depleted my healing items during the last one and didn't bother to resupply until I was just before a boss, but it can be hard to tell how close you are to one. Luckily the game autosaves just before so I could reload that if I was woefully understocked. The exploration was very good, much of the map was fun to traverse and I found it rewarding to backtrack (I ended up 100%ing my save file). A lot of metroidvanias struggle to provide useful information on the map, but this one was pretty well designed. The world is divided into areas, usually of 2 to 4 smaller regions, each with their own completion gauges. Alongside upgrades to item detection you get near the end, when you have everything you need to acquire collectibles, and it was an enjoyable process to get everything, aside from a few hard to find items. Despite this being a bullet-hell, it's also a very easy game. I didn't like how the difficulty was balanced at the "intended" setting. It starts out somewhat hard, but quickly as you move through you're going to have to increase the difficulty, it doesn't feel like the bosses scale as quickly as you do. I started on Normal and ended on Expert (only moving to it from Hard+ near the end), but I probably should've raised the difficulty more frequently, by the end I was beating bosses on my first go which felt less satisfying than the difficult but fair challenges some of the earlier bosses posed. If you played Rabi-Ribi before, you should probably put the difficulty at least 1, more likely 2 notches higher than what you played on there. I found the sigil system very interesting. They're equivalent to the badges seen in a lot of metroidvanias, but they stand out for their sheer quantity. There's several hundred available, with lots having synergies that greatly affect how you play and even interact with the sigil system itself. Unfortunately, I found the story of the game lacking. It's very dense with terminology and tries to take itself somewhat seriously, but things get thrown in suddenly only to be ditched just as quickly. Several NPCs die or have some traumatic thing happen to them, but in all seriousness, one of the most significant was [spoiler]a waffle-making robot.[/spoiler] He only shows up for maybe 2 minutes of screen-time, but you get a good healing item out of it that I used for the whole rest of the game. It becomes incredibly confusing by the end as they incorporate 2 or 3 twist villains one on top of the other. It's a pity since the story gets a lot of focus, and the voice cast is stellar (there's a lot of recognizable names and voices if you've watched anime or read a VN before). It doesn't matter much, but I preferred Rabi-Ribi's level of fanservice, specifically in the outfit customization for the protagonists. Here there's much less variety to choose from (currently 1 main game outfit, 1 afterstory outfit, and a dlc outfit). As a final bit of criticism, one or two of the achievements didn't trigger despite me fulfilling their requirements (like completing the prologue). I wasn't trying to 100% the steam achievements, but it was annoying. Regardless of my criticisms, they're all ultimately nitpicks of a very fine game, especially considering how small the team is that worked on this game. The core features are all massive improvements over things that were already solid in its predecessor. It's a great package and I'm excited to see what CreSpirit makes further down the line.
相对rabi确实有很多进步,画风更精致了,boss战设计更多样了,动作系统和魔粹系统都很丰富 但是,本作在继承rabi的底子的基础上却因为各种因素在不少方面上开了倒车: 首先,音乐,前作的优秀曲师3R2到这作直接几乎查无此人,T一串字母在boss战上也没有发挥出自己在前作创作出RFN-III的水准,几首优秀的bgm还是有的,永夜花园,炽天使,塔莉亚女王,但是整体BGM水准感觉是下滑了的 其次,地图设计与类银特色之skip,本作的地图联通设计相对rabi大幅下降,并且出现了很多意义不明的套娃或复制粘贴式地图,rabi里精妙的地图设计与和其相关的skip非常多,比如从永夜高原偷渡到河神场地拿红杖,dlc山谷逆向滑铲通道提前拿风之祝福,又或者是进入水族馆的N条路线,这些自不用说,在tevi中,这些精妙的地图设计直接原地蒸发,正常流程中有用的skip只有ch6提前上雪山一个,特别是在rabi中作为体现制作组地图设计与破关设计能力的的0%通关流程到tevi里虽然仍然存在,但是被巨幅魔改,移动力完全不影响收集度,0%变成了纯粹的禁数值提升的刮痧流程,与正常档毫无流程区别,那这个0%到底有什么意义) 本作在很多地方相对rabi有所进步,但是退步的缺点却直接影响到了游戏的重复游玩价值,极为致命,希望rabi2能够改正这些缺点吧,如果rabi2也没有真正的0%我肯定第一个上去差评)
[h2]信頼できる出来の(弾幕+)メトロイドヴァニア[/h2] DLCまで遊び切ったのでレビューさせてほしい。 前作「Rabi-Ribi」の精神的続編と言える作品で、メトロイドヴァニアとして非常に完成度が高い。 前作の出来の良さからファンのハードルが上がりすぎていたんだろうけど、この出来で不評を貰うのは個人的には納得できないと思えるほどTEVIも楽しめた。 前作も全実績達成まで楽しんだファンの意見として今作のことをちょっと色々書いていきたい。 ちなみに内容は長いので覚悟してもらいたい。 [h3]このゲーム【TEVI】について[/h3] これから買おうと思う人に参考になればいいなということで。 [u][b]・「Rabi-Ribi」未プレイでも楽しめるか?[/b][/u] これについては一切気にしなくてもいい。前作未プレイでも何の問題もなく楽しめる。 ストーリーに繋がりはないし、前作未プレイだとつらいという部分も少ない。 なんなら全体のゲーム難易度はこっちのほうがやさしい作りのように思える。 前作から狂ったようにプレイしているのでまともな判断できてないかもしれないが・・・ [u][b]・「Rabi-Ribi」ファンとしては微妙?[/b][/u] そんなことはない。少なくとも私はそう思えた。 よくストーリーについて書かれている点があるが極端に悪いというようなもんでもない。 そもそも前作のストーリーが良かったというより、カワイイ雰囲気がカワイイままで終わるみたいな内容で別に前作のストーリーが特別よかったというような記憶はない・・・(笑) Rabi-Ribiがひらがな4文字のアニメ的な可愛らしい雰囲気のゲームであるのに対して、TEVIはちゃんとファンタジーの冒険譚をやろうとしているというだけの違いだと思う。 その点の違いを許容できるのであれば特にストーリーだとかキャラクターが気になることはないはず。 探索の自由度についてもよく書かれているが、言うて何も知らず攻略情報を見ずにプレイしたときの初週「Rabi-Ribi」と大差はない気がするが・・・? 序盤以降はほぼ一本道であることは間違いないが、それがこのゲームにおいて大きく楽しさを奪ってるとは思えない。 前作が偉大だったというのは間違いないが、過度な期待がなければ前作ファンでも問題なく楽しめる。 [u][b]・選べるプレイスタイルの多さ[/b][/u] なんか難しそうと思われる本作だが、選ばれし人用のゲームではなく門戸が広い。 難易度は超簡単なものからどうやって避けんだってくらいの高難易度まで好きに選べる。 徐々にステップアップ可能であり、自分の難易度にあった遊び方ができる。 クリア後はさらに遊びの幅が広がり、多種多様なプレイ方法で新たな遊び方も可能。 アプデにより追加されたボスラッシュやパルクールステージもあり色々と楽しめる要素が多い。 [u][b]・メトロイドヴァニアとして[/b][/u] 結構広大なマップだと思う。1マップはそんなに大きいわけではないが、全体でみれば相当ある。 その広大なマップに置かれた無数のアイテムを探すのはなかなか難しいが、マップごとに隠されているアイテムの数などを確認できる、探索補助のアイテムやアプデで追加された自動アイコンもあるため攻略情報なしでも十分探しきることが可能。 ややノーヒント気味のアイテムもあるにはあるが・・・ [u][b]・いろいろと豪華な部分[/b][/u] まず日本語対応はほぼ完ぺきと言っていい。 それに加えてストーリーはフルボイス。なんだかよく聴くような豪華な声優陣。 前作もドット絵の雰囲気は好きだったが、TEVIはさらに磨きがかかってて全体的にハイクオリティ。 BGMもかなり出来がよく、ゲーム全体のボリュームも言わずもがな。 [u][b]・装備(シジル)について[/b][/u] TEVIにはシジルと呼ばれる1つ1つに小さな効果のある装備品のようなシステムがある。 これは種類が多く全体を把握しづらく、効果も分かりづらいという点で明確にマイナス要素もある。 大きな効果のアクセサリの付け替えと言うよりはRPGなどの能力値を伸ばすパッシブスキルツリーだと思えばわかりやすいかもしれない。 シナジーもかなりあるけれど数の多さ、識別のし辛さ、割り振れるポイントの多さでとっつき難さが強いのだと思う。 そのうえどれくらいの影響があるかがとにかく分かりづらいのが良くないのだろうな、と・・・ とはいえ特別に悪いシステムというわけでもなく、別に最適解でなくてもゲーム自体は楽しめる。 高難易度へ挑むとき以外は深く考えずに選んでも何とかなると覚えておくべし。 [u][b]・操作難易度は高い[/b][/u] 難易度自体は調整できるものの、操作がやや複雑。 良い意味でいえばやれることが多いものの、慣れないうちは操作ミスも多発する。 壁蹴りも前作経験者はとくに何も感じない操作だろうけど、本作初プレイな人はスタンダートな壁蹴り操作ではないため慣れが必要になると思う。 上手く操作できるようになってくるとそれがまた楽しいゲームなんだけど、取っつきやすくはない。 [u][b]・DLC「ファウナ・アルカナ」はどうなのか[/b][/u] DLCなしでゲームクリアまで本作を楽しむことができた人には購入をオススメ。 内容としてはゲームクリア後なので後日談にあたる。 やや難易度が高めなので高難易度を楽しみたい人にも向いている。 追加要素が多いわけではないので全実績狙いやファン向けの内容。 とはいえ十分楽しめた。 [h3]【実績の部分】[/h3] 前作「Rabi-Ribi」を全部頑張れた人であれば問題なくやれる。 とはいえ要求難易度は高いと思う。チャレンジャー向けの実績内容。 全実績を狙うのであればDLC「ファウナ・アルカナ」の購入は必須となる点は注意。 苦くて強火のBBQを楽しんでいこう。 [h3]是非、おすすめさせてほしい[/h3] 長すぎる前置きはともかく、メトロイドヴァニア、アクション好きとしてオススメさせてほしい。 以前からオススメとしてレビューを書きたかったもののあまりにも期間が開きすぎており、どうせなら再びプレイしたときにでも書こうと思っていたところ、DLC「ファウナ・アルカナ」発売ということで最初からBBQでリプレイしなおしてようやくレビューという流れ。 プレイしなおしてもやっぱりTEVIは楽しかった。それがすべて。 「Rabi-Ribi」も好きだが「TEVI」もやはり好きなゲームだ。 「Rabi-Ribi2」も制作中とのことで今から期待してぴょんぴょんしておきます。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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