
Testament is a first-person single-player action-adventure game with bits of RPG and metroidvania elements set in a post-apocalyptic fantasy world. It offers a mixed combat with different possibilities and combination by sword, spells and bow while it is rich with platforming and puzzles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Testament: The Order of High Human is an ambitious first-person action-adventure RPG that attempts to combine several genres within one dark fantasy journey. Developed and published by Fairyship Games, it mixes sword fighting, archery, supernatural abilities, platforming, puzzles, exploration, character progression, and Metroidvania-inspired mechanics. The result is a game with plenty of interesting ideas and a surprisingly broad mechanical scope, although its ambition is occasionally greater than its level of refinement. It is best approached as an experimental fantasy adventure where variety and atmosphere matter more than flawless execution. The story unfolds in Tessara, a devastated fantasy world struggling with the consequences of betrayal and conflict. Players control Aran, the immortal guardian and king of the High Humans, whose powers have been taken from him. His primary enemy is Arva, his own brother, giving the central conflict a personal dimension beyond the familiar premise of simply saving a threatened kingdom. Aran must rebuild his strength, confront the forces spreading across Tessara, and ultimately face the person responsible for his downfall. The relationship between the brothers gives the narrative a useful emotional foundation, while the wider mythology surrounding the High Humans provides additional context for the adventure. Tessara is presented as a hostile land filled with ruined settlements, ancient structures, supernatural dangers, fanatical groups, and disturbing remnants of its troubled history. The environmental design contributes significantly to the atmosphere, particularly when the player moves through locations that suggest a civilization already pushed toward collapse. There is a strong contrast between grand fantasy architecture and scenes of destruction, helping the world establish its own identity. The darker elements can become fairly graphic as well, with corpses, skeletons, violent combat, executions, and other grim imagery appearing throughout the journey. Combat is built around three major offensive tools: a sword, a bow, and magical powers. Melee fighting is performed from a first-person perspective and allows combinations of attacks rather than depending entirely on basic strikes. Fighting enemies at such close range creates an immediate sense of danger, especially when several opponents are involved. The sword mechanics have enjoyable moments, but they do not always possess the weight, responsiveness, or precision needed to make every encounter equally satisfying. Magic provides considerably more flexibility. Aran can acquire abilities capable of damaging, burning, trapping, or otherwise controlling enemies. These powers become particularly useful when combined with conventional attacks, allowing players to disable a target before moving in with the sword or to manage groups that would otherwise become difficult at close range. The bow adds a ranged alternative and rewards aiming for vulnerable areas. Switching between these three approaches is where the combat system works best because players are encouraged to use the entire arsenal rather than repeatedly relying on one attack. The weaknesses become more apparent during prolonged encounters. Enemy behavior can be inconsistent, animations and reactions are not always as polished as the underlying combat concepts deserve, and certain battles can become repetitive. Boss encounters provide larger challenges but also highlight the difference between the game's ambitious design and its mechanical refinement. There are many tools available, yet the enemies do not always encourage the degree of tactical experimentation that those tools could potentially support. Fortunately, combat represents only one part of the experience. Platforming is surprisingly prominent and introduces vertical traversal challenges throughout the environments. Players must navigate obstacles and use their developing abilities to reach new locations. These sections connect naturally with the Metroidvania-inspired progression, as recovering powers gradually changes what Aran can accomplish. The concept also fits the story particularly well because character advancement represents Aran reclaiming portions of the tremendous power he once possessed. Puzzles further diversify the pacing. Instead of continuously moving between combat arenas, players regularly encounter environmental challenges requiring observation and interaction with the surroundings. None of these individual elements completely dominates the game, and that is simultaneously a strength and a weakness. Swordplay, magic, archery, puzzles, platforming, exploration, and RPG progression continually rotate throughout the adventure, preventing the campaign from becoming too mechanically predictable. However, players expecting exceptional depth from one particular system may find that the game spreads its attention too widely. The RPG structure primarily supports the action rather than overwhelming it. Character development and recovered abilities create a meaningful sense of increasing power, while exploration encourages players to investigate beyond the most direct route. The progression system helps sustain interest because Aran gradually feels more capable as additional options become available. This reinforces the narrative of a fallen ruler restoring his strength instead of making advancement feel disconnected from the story. Visually, the game can produce some memorable environments. Ancient fantasy structures, gloomy interiors, ruined landscapes, supernatural effects, and violent imagery create an appropriately oppressive atmosphere. The production naturally shows limitations in areas such as animation, character behavior, and general polish, but the artistic direction often compensates by giving locations a distinct mood. The world feels appropriately dangerous and damaged, which supports the narrative even when the technical presentation is uneven. Controller support is available, making gamepad play a practical option. For Steam Deck users, however, there is no official Steam Deck compatibility rating displayed for the game, so it should be regarded as officially unverified rather than Verified or Playable. Performance and control behavior may therefore require individual testing or adjustments, and handheld players should not assume an optimized Steam Deck experience solely from the availability of controller support. Overall, Testament: The Order of High Human is an imperfect but unusually ambitious fantasy adventure. Its strongest qualities are its variety, atmospheric world, mixture of combat styles, and willingness to combine mechanics that would normally appear across several different genres. Its weaknesses mainly involve inconsistent polish, enemy behavior, and combat that does not always deliver the responsiveness suggested by its extensive selection of abilities. Players who value experimentation, exploration, dark fantasy settings, and ambitious independent projects may find plenty to appreciate, while those demanding highly polished combat may be less forgiving. Despite its shortcomings, there is a distinctive and imaginative adventure beneath the rougher edges. Rating: 6/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Russian*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Скучно играть. Сюжет 3/10. Боевка 3/10. Невидимые стены 10/10. Вобще не запоминающаяся херобора. Жаль ротраченых денег. Хоть и купил на распродаже.
Definitely no skyrim but its fun and im enjoying it so far! Edit: about 30 minutes in, completely lost interest.
First let me get it out of the way, the voice acting is atrocious, like really really bad. Sometimes it seems they got actors that doesn't even speak english as their native language specially the MC, there not a single line he didn't gave me brain damage. Now, the storyline is a little convoluted and the timeline is very hard to follow but you can get it and it's not bad. You are on your path to save the would but you only interact with 3 NPCs, one tries to kill you, another dies helping you so there's only one person left so the game doesn't make it very worthwhile to save the world. The traversal is not good (sometimes pebbles prevent you moving) so I could live without the plataforming if I had the choice because of that. The fighting mechanics is weird, the blocking is basically useless and the movements kinda sluggish like, for example, after an attack it takes a while to let you evade. The graphics and set is quite all right. The text has a lot of mistakes, blatant ones at that. But even with all these defects I still had a good time. It's not expensive at all but I wouldn't pay full price thou, there is too much to iron out in there. Overall I would recommend if you have some free time and nothing else in your waiting list.
BUON GIOCO
AMO QUESTO VIDEOGIOCO!!!
The game has some interesting story, enemies, skill trees (magic & weapons) but it locks up constantly on the Steam Deck. Even in Proton Experimental mode it is nearly unplayable. I have played multiple other games with much higher graphics and systems requirements than Unreal Engine 4 on the Deck and had a lot less problems. While Forspoken was plagued with graphics lockups very occasionally on the Deck. This game makes it look like a breeze to play. I hope the team that developed it will bring patches or fixes that will allow it to work at some point in the future, because I really would like to finish the story To get past lockup parts I have had to reload multiple times a autosave checkpoints over and over again. I would love to get this game to playable enough to experience the mechanical annoyances other players are experiencing.with bosses and such. I can't even recognize this game at $9.99 until these things are fixed.
Leggi [url=https://www.tanadelcobra.com/testament-the-order-of-high-human-la-recensione/]l'articolo completo[/url] su [b]La Tana Del Cobra - tanadelcobra.com[/b]![hr][/hr] ... Che ci sia un lavoro di passione dietro la realizzazione del titolo è indubbio, così come è evidente la mancanza di bug e soluzioni di level-design troppo grossolane; ma questo non basta. Purtroppo il gioco di Fairyship Games non arriva a strappare la sufficienza rendendo la vita inutilmente complicata (e frustrante) la vita al giocatore; e questo considerando anche la mancanza di un salvataggio manuale e che non è affatto evidente quando arriviamo ad un checkpoint. Voto: 5.5 [hr][/hr]Visita la nostra pagina [url=https://store.steampowered.com/curator/34194534-La-Tana-Del-Cobra/]Curatore di Steam[/url] per scoprire altre recensioni!
Testament: The Order of High Human é um RPG na primeira pessoa num mundo de fantasia coeso e que procura nos oferecer uma experiência diferente. Como é um tipo de jogo menos habitual para mim, acabei por me divertir bastante, mesmo ficando irritado em alguns momentos com a jogabilidade e de andar sempre à paulada com os inimigos. Ser o personagem principal a nos apresentar quase tudo é algo que rompe bastante com a nossa vontade de progredir e não nos sentimos ligados à história. Infelizmente como não brilha em nenhum dos tipos de combate e nos limita bastante a experiência, Testament: The Order of High Human é um jogo que tem em si tudo para ser um Indie de grande sucesso, mas que fica ligeiramente aquém ponto após ponto e abre oportunidade a nos desiludir. Mesmo assim, acabo por o considerar um jogo sólido para o preço que pede e que aconselho jogarem se gostam do género.
"I HATE RANGED ENEMIES!!!!!!!!!!!!!" jokes aside, hard locks you if you die to an elevator and don't get the cut scene to grab the artifact, lets you continue the story till it realizes you don't have the item and there is no way to go back unless you start a new save or get lucky and have one of the auto saves (cause there is no way to manual save) be right near the dungeon which is unlikely.
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Players by region
Where this game's players are, estimated from review languages.
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