
Return to the indie classic Teslagrad, recharged to provide the ultimate electromagnetic experience! Escape a tyrant king, master the art of Teslamancy, and uncover the secrets buried deep within the Tesla Tower in this puzzle-platforming adventure!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 277reviews | 78% | — | $43.5K |
| $9.99 | 201ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
joguei, me perdi, fiz o mapa no papel e marquei todos os lugares, me perdi mesmo assim, zerei e agr sou um homem feliz
Si estas buscando un juego pulido y con puzzles interesantes, este no es el juego. Primero el RESUMEN, es un juego que me recuerda vagamente a las físicas malas de juegos Flash pero sin llegar a evocarme nostalgia, con niveles confusos y falta de un botón de reinicio rápido, en general no lo recomiendo. Comenzando por LO BUENO (que es mas bien poco); las mecánicas del magnetismo y el ir cambiando entre polos norte y sur esta interesante, y el dash es un añadido que nunca viene mal y es de lo mejor que puede ofrecer cualquier plataformas que se aprecie. Los visuales y la música no me encantan, pero no me parecen malos, simplemente no soy fan de las bandas sonoras que son mas de ambientación y no tan enérgicas como me gustaría en un plataformas, igualmente no están mal repito, y no me cansaron en el poco rato que jugué Ahora bien LO MALO (todo lo demás xd); las mecánicas estas demasiado mal programadas, por lo que no es raro que muchas veces tengas que intentar una sección mil veces hasta que el personaje decida impulsarse de la forma correcta o hacer las cosas bien, y lo mismo con las plataformas. Los bosses se sienten injustos mas que difíciles por que muchas veces no sabes cual es la hitbox o te suceden cosas muy aleatorias, sumado a las malas físicas antes mencionadas. El diseño de niveles no es malo, pero es muy confuso muchas veces el saber que tienes que hacer y la cámara no ayuda (entiendo que es un juego de puzzles, pero muchas veces no sabes ni cual es el primer paso o a donde mirar, por que ni siquiera sabes que quieres hacer en primer lugar, como abrir algo, ir a algún lado, etc.) Por último, este juego no entiendo por que no tiene un botón de reinicio rápido, muchísimas veces te va a pasar que te caíste de una sección y quieres regresar a donde estabas, o fallaste en un puzzle y quieres reiniciar, pero como no hay nada para matarte y el juego autoguarda entre pantallas, te va a tocar subir todo de vuelta, o salir al menú rápidamente (cosa que no siempre funciona :C) Finalmente, si quieres buenos plataformas poco conocidos, juega Sunblaze (Aunque se me hizo algo largo), Archaneogem (En contraparte este es cortito, pero muy bueno, similar a Celeste), y si quieres un juego pulido y cortito que recuerde a los juegos Flash, te recomiendo ampliamente System Purge, es de las mejores tardes que he tenido en los últimos años con un juego y dura lo que una película :P Btw casi acabé el juego pese a las pocas horas registradas xd y saque 25 coleccionables de 36 xd
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Norwegian, Russian, Simplified Chinese, Dutch, Polish +5 more
| $9.99 |
| 56ratings |
| 78% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ben bu kadar küt ve sıkıcı bir oyun daha önce görmedim. Topu topu toplasan 15 dakika oynadım ama yok yani, aşırı kötü. Bir oyunda zıplamak bile kötü hissettirebilir mi.
Teslagrad Remastered — это оригинал, только теперь ещё красивее и ещё больнее для мозга. Я думал, что после второй части я уже подготовленный, но нет. Первая Teslagrad встретила меня как старый садист и начала пинать по почкам магнитными загадками. Я опять сидел с открытым ртом и шептал "ну как, ♥♥♥♥…".Красиво, атмосферно, и мозг плавится так же качественно, как и раньше. 8.5/10.
A game that attempts to straddle a line somewhere between a precision Metroidvania-platformer, with magnetic-themed puzzle solving. When it succeeds it's an admirable gem. Unfortunately the game comes up short in it's most basic element necessary: moving the character around never feels good. Using the push/pull mechanics of the magnets in this game feels half-baked and janky, and never becomes something that should become second-hand as you progress. Boss fights underline this, and are the most frustrating part of this game. You die instantly, so memorizing the bosses moves becomes a gauntlet. That in and of itself isn't a bad thing, but there are time that it becomes so vague in what the game is expecting of you, that besting them requires an insight where you must either look at a guide, or develop ESP to know whatever the developer was thinking. An insult to good platformers.
2と合わせて遊ばせていただきました 1の方がギミックなどが非常に多くパズル要素が強いなと感じました とても面白かったので高評価とさせていただきます 一部攻略に心折れそうになるほど死んだ場面がありましたがなんとかクリアできた時の達成感が半端なかったです 垂直に上がっていく電流イライラ棒のところは中間くらいに復活地点増やしてほしかったですね
Clever puzzle design, clear instructions and fun boss fights and secret-finding make this one of the best light metroidvanias out there. It's pretty linear in nature but the interconnectedness of the game world and its approach to verticality really elevate its simple premise. It's definitely not long or hard at all, but, despite this, manages to keep you wanting more and definitely inspired me to try its sequel as soon as possible.
Um jogo muito divertido! A história e a arte são muito boas, criando uma atmosfera bem única. Os puzzles e a jogabilidade também são satisfatórios, mesmo eu não sendo muito bom nisso kkkk. Os chefes são bem desafiadores, principalmente pra mim, o que deixa a experiência ainda mais interessante e recompensadora
Normally I don't like puzzle games, but this one hooked me like crack cocaine. It was fun and short and left me wanting more. I 100% the game with less than 6 hours of playtime. Really fun and tricky.
Визуально игра мне понравилась, да и механики интересные по идее, но вот интерес во время игры так и не появился, потому что исполнение какое-то "кривое"? Как платформер/метроидвания отвратительна, так как левел-дизайн построен таким образом, чтобы... ой да не хочется даже расписывать ничего - если кто-то сможет проникнуться игрой, то супер, но для себя решил, что если за час игра не приносит никакого удовольствия, а только раздражение, то можно смело её в утиль) Попытаю счастье во второй части - может там доведено что-то до ума) Не люблю портить статистику, но раз уж тут либо да, либо нет, то я выбираю второй вариант.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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