
Classic 2D platforming that blends elements of: Nikola Tesla, puzzles, inventions, 1800's-era undead and a sprinkling of the maniacal Thomas Edison. Throw in a dash of randomly generating level sectors, a zesty squeeze of items and a pinch of indie love... Tasty!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2d grafikleri fena olmayan platform oyunu ilerleyince biraz zorlaşıyor çok olumsuz oy almış ama bence berbat değil
I was excited to get this game when I found it but much to my bitter disappointment, no matter what I do, I cannot fire one of those hover car things on level one, I have tried every button, installed and uninstalled the game and nothing....sorry but I do not reccommend this one
Tags: Tags: Platformer Additional Tags: Delete Local content & Remove from Library TLDR: Cringe humor, terrible controls, buggy. Boredom will have you holding forward and tuning off mentally until procedural generation death traps you through bad coding. Game wanted cute art and british style humor over a tesla vs edison topic. The humor is forced, the cutscenes are cringe, so I should be grateful they didnt opt for an adventure game. But it seems they defaulted to making a platlformer because... well... they had to make *some* sort of game to feature their thematic and writing in... Controls are glidy, the game thinks the pigeon is tesla, which triggers narrator responses and and progression of story with it, I once switched back to tesla after using pigeon and my tesla teleported inside a wall and got stuck i had to glide myself into a pit to exit. Collectible items and some of the power ups / special features are kind of useless. The use of zombies as enemies is, unoriginal, does not fit thematically with the rest of the game. Otherwise its pretty unimaginative switches platforms and pitfalls and will bore you to tears.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Unclear instructions: I get a teleporting ray. I fire it at the crate. Yay! I fire it around randomly... nothing. Why? Because it drops the crate only if the beam hits something. Enemy, wall, ground... but it chooses not to inform you when you pick it up, or when it tells you to hit the thug with the crate. Also got a floaty platform that follows the mouse. So... if you want to jump to it, the screen will move, and your pointer will no longer be on it. Oh, and it shuts off after a bit. But doesn't tell you how much time it has left. And then you get to wait for it to recharge. Slow cutscenes: Lesse, we're told 5 times in old-timey slides that things are good for the protagonist. To rub it in. The smug narrator, near the end of the first level, says it would be terrible if something... happened to it. So... we have bad writing delivered slowly, with no style whatsoever. Bad platforming: I don't agree about the controls being too floaty, I didn't miss any jumps in my brief time with it. And the wall jumping does function, if not brilliantly. I've enjoyed worse. But after you get to your goal in the first level... nothing happens until you go well past it to the right, and then the narration explains to you that the floating lightbulb that looks like the other pick-ups in the game... ends the level, and unlocks the next one. This tells me the devs could not be bothered to figure out how to make arriving at the factory, and getting that bit of narration... the end of level trigger. I could *make* a better game than this. I can write better, I can narrate better, I can program better, I can test better... and I'm nobody. TL;DR a game that feels insultingly bad. I got this in a bundle and I feel cheated.
Polecam!
Не рекомендую со скидкой 99 процентов. Минусов очень много, но есть один плюс, удалил в папку "мусор"
Tesla Breaks the World!, developed and published by Archetype Global, is an eccentric indie platformer that attempts to blend steampunk invention, light puzzle-solving, and absurd humor into a single 2D experience. It stars Nikola Tesla, the brilliant yet perpetually unlucky inventor, who—through an experiment gone wrong—accidentally unleashes a catastrophic wave of chaos across the world. The resulting rift tears open the boundaries between science and the supernatural, flooding the environment with zombies, bizarre machines, and distorted landscapes. From this premise, the game builds an adventure that feels both comedic and chaotic, inviting players to navigate strange mechanical puzzles and swarms of enemies in an attempt to restore order. The concept is inherently intriguing, promising a mix of brainy problem-solving and fast-paced action, but the execution reveals both flashes of creativity and deep structural flaws. At its core, Tesla Breaks the World! is a side-scrolling platformer that combines environmental puzzles with light combat and exploration. The player must use Tesla’s various inventions—hovering devices, portable coils, and energy-based gadgets—to traverse the environment and defeat enemies. Each gadget serves as both a weapon and a tool for progression, creating moments where mechanical creativity is encouraged. The puzzles themselves revolve around activating switches, bridging electric circuits, and strategically using energy to manipulate machinery. The game occasionally surprises with clever design ideas, especially when multiple devices must be used in tandem to progress through a level. Unfortunately, these flashes of ingenuity are undermined by inconsistent pacing and mechanical roughness. The controls lack precision, and the platforming often feels slippery, making it difficult to execute jumps or time actions with accuracy. In a genre that thrives on responsiveness, this looseness quickly becomes one of the game’s most frustrating aspects. The combat system, while conceptually interesting, suffers from similar issues. Tesla’s inventions double as weapons, and players must balance their use between offense and puzzle-solving. Enemies include a mix of undead creatures and malfunctioning robots, designed to reflect the absurd consequences of Tesla’s scientific mishap. Fighting them, however, is rarely satisfying. The hit detection feels inconsistent, and Tesla’s attacks lack the weight or feedback that would make combat feel meaningful. Enemies often repeat behaviors or spawn in predictable patterns, turning encounters into repetitive chores rather than tense or strategic engagements. There are occasional moments of tension, particularly when puzzles and combat overlap, forcing players to think on their feet, but these moments are fleeting. More often, the experience alternates between brief enjoyment and mounting frustration as technical limitations overshadow creative ambition. Visually, the game embraces a hand-drawn steampunk aesthetic that captures the tone of its premise. The environments depict a twisted industrial world filled with gears, copper pipes, flickering machinery, and crumbling architecture. The art style carries a certain rustic charm, with expressive animations and an exaggerated cartoonish tone that fits the humor of the story. However, despite the appealing design direction, the visual variety is limited. Many areas share similar backgrounds and assets, making later levels feel visually redundant. The same applies to character and enemy designs, which repeat too frequently without meaningful variation. The graphical fidelity is modest but serviceable for an indie title; what matters more is how consistently the world conveys Tesla’s blend of science and madness. The developers succeed at creating an atmosphere that is quirky and slightly absurd, though technical glitches—occasional stuttering or animation errors—sometimes break immersion. Sound design fares somewhat better. The music leans toward whimsical, European-inspired melodies with a touch of mechanical ambiance, evoking the spirit of a 19th-century laboratory running amok. The soundtrack complements the game’s eccentric tone without overwhelming it. Sound effects, particularly those for Tesla’s electrical devices and enemy growls, add flavor and depth to the action. The crackle of energy and the rhythmic hum of engines help reinforce the setting’s mechanical identity. Voice work is limited, and much of the storytelling relies on visual gags or text boxes, but the tone remains consistent—a mix of parody and pulp science fiction. The game’s humor is self-aware and often absurd, poking fun at the mythos of Tesla and Edison with exaggerated personality traits and tongue-in-cheek dialogue. It’s a style that won’t appeal to everyone, but for those who appreciate campy science humor, it brings occasional charm. Despite its ambition, Tesla Breaks the World! struggles to maintain balance between its different gameplay elements. The puzzle sections, while interesting at first, become repetitive due to the limited variety of mechanics. The same basic circuit or switch puzzles recur with minor tweaks, leading to a sense of monotony. The randomization of level layouts, a feature intended to enhance replay value, adds little meaningful diversity. While the idea of shifting layouts suggests unpredictability, in practice the variations are too small to change the overall experience. This repetition, combined with unrefined controls, makes the game feel more exhausting than engaging over time. The difficulty curve is inconsistent as well—some sections are forgiving to the point of boredom, while others spike sharply due to erratic enemy placement or awkward jumping sequences. The narrative, while light and comedic, serves primarily as a vehicle for the game’s absurd tone. Tesla’s battle against his own technological catastrophe is portrayed with over-the-top flair, and the inclusion of zombies and reality-warping machines pushes the story into deliberate ridiculousness. The problem is that the writing never quite capitalizes on its premise. There are moments when the humor works—particularly in visual jokes and exaggerated situations—but it lacks the clever pacing or structure to sustain a comedic rhythm. Still, the theme of an inventor literally breaking reality with his ambition provides enough context to carry the player through the campaign, even if the story ultimately feels more like background dressing than a driving force. Technically, the game is modest in scope and performance. It runs efficiently on most systems and has a low hardware requirement, though occasional bugs and minor slowdowns can occur. The interface is clean but not particularly polished; menus and transitions feel functional rather than refined. What holds the experience together, despite its flaws, is a sense of individuality. Tesla Breaks the World! does not feel like a derivative indie platformer—it has its own peculiar personality. Its fusion of science fiction absurdity, puzzle-platforming, and humor makes it stand out, even when its design falters. In the end, Tesla Breaks the World! is a game of ambition outpacing execution. It’s full of creative ideas that never fully coalesce into a polished whole. The concept of playing as a manic inventor armed with experimental gadgets is compelling, and the steampunk world brims with character, but sluggish controls, repetitive design, and uneven pacing prevent it from reaching its potential. It’s a title that will likely appeal most to players who enjoy unconventional indie experiments—games that prioritize creativity and atmosphere over technical precision. For those willing to forgive its rough edges, Tesla Breaks the World! offers an eccentric, occasionally entertaining, but undeniably flawed journey through the chaotic mind of one of history’s most fascinating inventors. Rating: 4/10
Some of the worst controls I've seen in a while. Not worth your time...
I admire the people who created those graphics but I'm still unable to use the controls (and I tried a lot).
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