
You have to make a deal with Momo to do the work for the boss. What will Momo ask in return?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Разрабы,вы лучшие))))
Definitivamente, es otro videojuego.
Нишевая игра, но забавная.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English, Simplified Chinese, Ukrainian, Spanish - Latin America, Polish
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i am gonna be honest, this game is really good, really horror, compared to first part a huge improvement, i am not into horror games, but this game is good, worth it, if you got on sale, then its a must buy
вортер бомж
♥♥♥♥♥, мне понравилось
The developer and publisher of MOMO.EXE 2 is Dymchick1. This indie horror sequel expands significantly on the original by transforming a simple creepypasta-inspired concept into a more complete interactive experience. Instead of relying solely on brief scares, the game places players in the role of an ordinary employee whose workday is interrupted when a malicious virus infects both a desktop computer and a smartphone. What begins as a routine series of office tasks gradually evolves into a disturbing confrontation with the infamous Momo, creating a narrative that blurs the boundary between everyday technology and supernatural horror. One of the game's greatest strengths is how it builds immersion through believable digital interactions. Rather than exploring conventional horror environments, players spend much of their time navigating realistic computer interfaces, reading emails, using applications, checking messages, and interacting with a fully functional smartphone. These mechanics make the experience feel surprisingly authentic because the horror unfolds through familiar technology instead of isolated haunted locations. Every notification, file, and incoming message contributes to an atmosphere of uncertainty, encouraging players to question whether the next interaction will reveal a clue or trigger another frightening encounter. The story progresses naturally through objectives, environmental details, and player decisions instead of lengthy cinematic sequences. As strange events become increasingly frequent, players must solve puzzles, investigate suspicious activity, and determine how to respond to Momo's growing influence. The inclusion of branching choices gives the narrative additional replay value, as different decisions can alter how certain situations unfold. While the plot itself remains straightforward, the method of storytelling keeps players engaged because they actively participate in uncovering the mystery rather than simply watching it unfold. Compared to its predecessor, MOMO.EXE 2 introduces a much larger adventure. The campaign lasts considerably longer, giving the game enough time to establish suspense before delivering its major horror moments. Puzzle design has also been expanded, requiring players to observe information across multiple devices and think more carefully about their surroundings. These puzzles generally remain accessible while adding enough variety to prevent gameplay from becoming repetitive. The extended runtime allows the tension to develop gradually, making the later scares more rewarding than a constant stream of sudden shocks. Atmosphere is where the game performs best. Instead of overwhelming players with nonstop jump scares, it relies on subtle sound design, unsettling visual effects, and carefully timed interruptions to maintain a lingering sense of discomfort. The realistic presentation of the computer and smartphone interfaces strengthens this effect because players interact with systems that resemble devices they use daily. Although the graphics are relatively modest, they successfully support the game's horror themes by emphasizing mood over visual complexity. Likewise, the audio complements every unsettling moment through ambient noises, silence, and unexpected sound cues that heighten anticipation. Replayability receives an additional boost through multiple endings, branching decisions, and a healthy collection of Steam achievements that reward exploration and experimentation. Players interested in uncovering every possible outcome or earning all available achievements have good reasons to revisit the story. While the experience remains relatively short compared to larger horror titles, its branching structure makes repeated playthroughs more worthwhile than a completely linear adventure. The game is not without flaws. The overall narrative depends heavily on the internet legend surrounding Momo, which may not resonate as strongly with players who are unfamiliar with the phenomenon or who prefer more original horror concepts. Some objectives can feel scripted, and the production values reflect the limitations of a small independent project. Character development is minimal, with the primary focus remaining on atmosphere and interactive horror rather than emotional storytelling. Even so, these shortcomings do little to undermine the game's ability to deliver a consistently tense experience. Overall, MOMO.EXE 2 succeeds by expanding nearly every aspect of the original release. Its longer campaign, improved puzzle design, immersive desktop simulation, branching narrative, and effective psychological horror combine to create an entertaining indie experience that understands its strengths. Rather than attempting to compete with large-budget horror productions, it delivers a focused and memorable adventure that makes ordinary technology feel unexpectedly unsettling. Fans of short narrative-driven horror games, digital horror concepts, and creepypasta-inspired stories will likely find plenty to enjoy despite the game's modest scale. MOMO.EXE 2 offers a meaningful improvement over its predecessor through stronger immersion, better pacing, expanded gameplay, and a clever use of interactive technology. Although its premise and production values remain relatively simple, it succeeds in delivering an engaging psychological horror experience that effectively keeps players uneasy from beginning to end. Rating: 8/10
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PLEAAAAAAAASE Play this game this was so fun :D
came from an romanian youtuber, iraphahell, goated game= childhood made
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 12.7K | 90% | $7.99 | |
| $959.7K | 5.1K | 95% | $7.99 | |
| $537.1K | 1.7K | 89% | $9.99 | |
| $12.9K | 101 | 75% | $3.99 | |
| $68.7K | 1.4K | 91% | $1.99 | |
| $66K | 3K | 93% | $0.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6K | 244 | 80% | $1.49 | |
| $8.6K | 174 | 86% | $1.99 | |
| $8.6K | 53 | 96% | $7.99 | |
| $8.6K | 141 | 82% | $1.99 | |
| $8.6K | 135 | 93% | $4.49 | |
| $8.6K | 108 | 52% | $4.99 |