
You have just awoken without knowing who or where you are. You can't remember anything but it is clear you are not alone.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Play for five minutes, random monster shows up and kills you. No indication what to do or where to go, no way to know where the enemies come from. Game is too dark, there is nothing enjoyable about it. Not recommended.
This is probably the most metal experience I’ve had in my life.
"Terror Lab" is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unity asset store packs, dumped them all in a blender, and submitted it to Valve as if they're real game developers. It's important to also note the "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. And it's interesting to see Microids boldly putting their name on this one, they should know better. It seems to have been an attempt to make a FNAF style jumpscare/first person adventure game as you're in the basement of some dark laboratory being chased around by a chimpanzee asset. What fun. Keep the generator going or you'll get jumpscared. Despite not being in Steam Early Access (where this arguably belongs), the game is missing features and is apparently incomplete. The game was abandoned by the developer less than a month after launching onto Steam in an incomplete state. Due to the lack of meaningful progress from the developer, it's unlikely the game will be completed at all, yet the developers reprehensively have their hand out for money for an incomplete game. This is another good reason for gamers to avoid this. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Terror Lab has the completely unrealistic cash grab price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏是我在游侠网拼死拼活签到得来的! 虽然看不懂,也玩不明白,还有点吓人,但是俗话说的好,可以不玩,但不能没有。 白嫖一时爽,一直白嫖一直爽!
Gameplay not great (Wander around a maze avoiding creatures and get out before Oxygen runs out) No real story
No story (as far as I can tell), generic jumpscare-y monsters and a bunch of running around and doing 'tasks' for some reason. It got boring immediately, after a couple minutes.
プレイ時間0.6時間(クリア済み) そういう事です。
nice game
游戏很抽象,但比恶灵附身吓人
Bueno para un rato de terror, luego se hace algo repetitivo pero fuera de eso me gusto el juego
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $79M | 112.1K | 92% | $39.99 | |
| $14.2M | 52.2K | 95% | $19.99 | |
| $19.2M | 13.8K | 77% | $59.99 | |
| $12.6M | 163.4K | 94% | $7.99 | |
| $10.1M | 24.2K | 85% | $19.99 | |
| $9.5M | 11K | 84% | $27.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5K | 51 | 92% | $3.99 | |
| $3.5K | 66 | 68% | $1.79 | |
| $3.5K | 56 | 93% | $2.99 | |
| $3.5K | 85 | 80% | $4.99 | |
| $3.5K | 56 | 88% | $3.99 | |
| $3.4K | 108 | 74% | $2.49 |