
From a small village of a dozen people to a small kingdom of thousands of people. Arrange for residents to work, gathering, fishing and hunting, farming and mining, processing and manufacturing. Trade, accumulate supplies, increase your strength, and fight evil forces and monsters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 5.5/day in the week to Jul 18 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The core gameplay of the game is village management + commanding and fighting. Players can develop from a small village of a dozen people to a small kingdom of thousands of people.
Internally arrange residents to work and carry out production and construction. Gathering, fishing and hunting, farming and mining, processing and manufacturing.
Players only need to arrange work tasks and assign occupations, and then the residents will complete them independently.
Conduct foreign trade, accumulate rare materials, increase strength, and fight against evil forces and monsters.
Genres
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常好,很有潜质 后期优化能加的东西很多希望作者一直更新啊。
好玩,虽然有点蒙
The game would actually be fun if it weren't for the bugs. The royal taxes made me quit because they get way too high once the population reaches a certain size, and in the end, it's all about collecting silver just to pay the taxes. Plus, the game moves way too fast. If a worker wants to go from one side to the other, it takes an entire season. The map isn't very big
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Russian, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Japanese, Korean +15 more
Hours played at review time, across 64 reviews with recorded playtime.
好玩
好
好玩
玩还是好玩的,但是通关之后变成填格子游戏,就觉得很无聊了。再者,贵族配种那里也太繁琐了,要一个个手动点
很不错,目前看来可以玩很久!
Very fun, could use a touch better UI but great gameplay loop
非常好的游戏,刚开始玩懂后就上瘾了,空闲的时候一整天都在玩这个游戏,都不知道时间是怎么过去的,不过,这游戏的经济系统有点问题,前期穷的一批,中后期有个杂物商人把那个智慧宝石一卖就有钱了,智慧宝石获取简单,和价格不成正比,容易失去游戏的耐玩性
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $7.8M | 21.1K | 97% | $9.99 | |
| $6.3M | 5.3K | 65% | $39.99 | |
| $2.2M | 4.9K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $339.8K | 1.7K | 82% | $8.99 | |
| $340K | 4K | 95% | $3.99 | |
| $339.8K | 429 | 91% | $19.99 | |
| $340.1K | 1.3K | 67% | $9.99 | |
| $339.7K | 1.2K | 93% | $8.99 | |
| $339.7K | 1.1K | 88% | $19.99 |