
TerraTech Legion, a chaotic Bullet Heaven Builder. Build the ultimate battle vehicle block by block and survive waves of robotic foes, ramming them at speed and shooting infinite projectiles.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 29 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A swarm of AI bots is tearing across the galaxy, assimilating everything in its path. As a maverick Tech jockey with nerves of steel, it's on you to clean up the carnage. Build something fast enough, mean enough or heavy enough to push back, then smash it all into scrap.
TerraTech Legion is a bullet heaven from Payload Studios, the team behind the original TerraTech. It takes the block-based vehicle building the series is known for and drops it into a roguelite full of swarms, bosses, and bad ideas worth trying.
With 200+ blocks across weapons, propulsion and utility, there’s no shortage of wild ideas that just might work. Wheels, boosters, buzzsaws, orbital lasers - snap them together however you like. Each of the four TerraTech Corporations brings its own set of blocks and abilities to the table, so your starting point shapes what you build and how you fight.
How it all comes together is up to you. Stack on the weapons and you're a rolling gun platform. Go heavy at the front and you're built to ram. Pile on the boosters and you're fast, fragile, and hard to catch. Where you put things matters - weight, balance, and whether you can actually steer it all come into play.
Jean Pierre hits hard and keeps on hitting - built for impact and impossible to slow down. Mikela plays the odds by stunning enemies and rerolling her luck until the rarest blocks fall her way. Sam phases through enemies and doubles down with critical hits. Cepheid drifts through the battlefield leaving a trail of plasma in her wake. Each character comes with their own starter build and playstyle - find the one that fits how you fight.
Four distinct planets, each crawling with bots, outposts and factories, all building to a brutal planetary boss. Upgrade your skills between missions to up your game and bring the fury on each new run.
How long can you last? Drop into an endless onslaught of Legion bots and bosses with no checkpoints, no campaign and no way out. Just you, your build, and your high score.
We think you'll love TerraTech Legion if you enjoy…
Vampire Survivors, Brotato, Deep Rock Galactic: Survivor, Soulstone Survivors, Halls of Torment, Death Must Die, BALL x PIT, Megabonk, The Spell Brigade, Yet Another Zombie Survivors, Grind Survivors, Temtem: Swarm, Nova Drift, Trailmakers, Main Assembly, Instruments of Destruction, Scrap Mechanic, Space Engineers, and From the Depths
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 341 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I never want to stop playing, it’s unfair I have to go to work instead of playing this game
Do you like Lego, cars and vampire survivors? Well, this one is for you if you said yes! The game is fun and addictive! It has a Demo, so try it
The game has a lot of potential. As of now, it's fun for a couple of games, but it becomes repetitive after a couple of rounds. There are a LOT of quality of life improvements that could be made. Most weapons that are available are useless at best. Survival mode doesn't allow you XP, and is slower than normal mode. Two of the four available characters are so weak that they struggle even with the simplest maps. But I still would recommend this game. Because of three reasons: 1. It has potential. 2. It's still fun for a couple of matches 3. The creators are still patching things up, and every patch makes things better. Give it a try, there's a high chance you won't regret it.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Polish, Turkish, Portuguese - Brazil
| $9.99 |
| — |
| 93% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 344 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
could have been great, still boring after unlocking everything.
Great game overall, and the only concern I have is that the Rolling Tardigrade feels way harder than any other boss when using a melee build. The laser attack can kill you nearly instantly, the hitbox feels weird to interact with, and it can snap to your direction seemingly randomly, so you can't consistently get behind it to dodge the laser attack. The rest of the game is great, none of the weapons feel too overpowered, though there are definitely some weaker ones, but you get to pick from 3 options that you can reroll which is nice. Once you get used to the unique movement system this game offers, it'll be pretty easy being where you want to be and facing where you want to face, but you still have to be on your toes because of the slippery movement and non-instant turning. The enemies are all easily recognizable, with unique attack patterns depending on the enemy type. It doesn't feel like there are any duplicates between the bosses and mini-bosses, and they all have their own counters depending on the build you choose, like stunning them, staying far away, getting up close, or getting behind them depending on which attack they are performing.
"Impossible" luck based achievements... I played 66 hours and "finished" the game, but now I have to play another 70+ h to get the 1 mil achievement (I haven't even popped the 500k one in 66h) uninstalled.
Разработчики, я надеюсь ваши дети заблудятся в тайге и вы будете искать их с помощью своей же миникарты.
I really want to recommend the game, but there are so many other games in the genre that its held back by it's relatively minor flaws in comparison to ones that do solve these issues. 1. You unlock way more parts than your ability to filter/banish them, making the rng required to create a cohesive build harder the longer you play and the more you unlock. Powerful builds stack narrow synergies. Your end game is pure luck each run whether you're gonna be able to finish strong or scrape by with a bunch of non-synergizing junk and lose to the final boss. 2. Giant map with big rewards for traveling to marked points of interest, but also giant walls dividing that map up with no way to know if the direction you've chosen to try to get around a wall will take you to that POI or if five minutes of driving along a wall later, you have to call off the run and restart cause there's no way through in that direction. 3. End game that consists of difficulty modifiers that make you less powerful and the RNG harder rather than buffing the enemies. Why do so many "bullet heaven" games fall into the trap of endgame hell? 4. The vehicle building system is really interesting, but has no weight, balance or power systems to constrain how you use it. For some players (me) it ends up making that part of the game feel flat after a couple runs when it's the major standout this game has compared to the rest of the genre. It's a fun game for the first few hours. If the above issues aren't issues to you, then I highly recommend the game. Otherwise, hopefully the devs come out with some updates to address them.
Game is WAY too hard. No Fun only Frustrations. Can not beat a Boss at Second Planet. Ich kann den zweiten Boss auf dem zweiten Planeten nicht besiegen egal was ich mache. das spiel ist auch allgemein viel zu schwer. Gegner sind zu stark von Anfang an. Kein spaß nur Frust. Und natürlich keine Rückerstattung mehr möglich.
美美玩上20个小时左右就差不多结束游戏生命了,问题有很多 角色之间的成长道具不互通,解锁新人物后有一段赤石期。 操作记得重设一下倒车时的左右,初始设置不是人开的。 地图只显示一小块,逛到后面完全不知道还有没有资源点,哪里没探索。(不过探不探也没差) 最后解锁的人物技能是认真的吗,不太像人用的。(操作极为别扭) 不同种类之间的武器差异过大,爆炸没伤害,撞击难打boss,精准又没伤害又难打boss。 装车环节基本属于自娱自乐,只要不把轮胎装到车顶都没区别,稍微控制一下武器朝向就行。 解锁的东西越多,箱子能开出来的史越多。 汉化也有部分问题,第三个角色有个天赋叫“霰弹武器伤害增加”但实际应为“弹道武器伤害增加”,没有霰弹分类武器。 地图重复性高,酸池和火山都是开进去扣血有啥区别。 两个芬怪,正面无敌和地下钻出来放激光。 但 前几个小时的体验还行。开放创意工坊或打折建议入一下。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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