
TerraTech Legion, a chaotic Bullet Heaven Builder. Build the ultimate battle vehicle block by block and survive waves of robotic foes, ramming them at speed and shooting infinite projectiles.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 29 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A swarm of AI bots is tearing across the galaxy, assimilating everything in its path. As a maverick Tech jockey with nerves of steel, it's on you to clean up the carnage. Build something fast enough, mean enough or heavy enough to push back, then smash it all into scrap.
TerraTech Legion is a bullet heaven from Payload Studios, the team behind the original TerraTech. It takes the block-based vehicle building the series is known for and drops it into a roguelite full of swarms, bosses, and bad ideas worth trying.
With 200+ blocks across weapons, propulsion and utility, there’s no shortage of wild ideas that just might work. Wheels, boosters, buzzsaws, orbital lasers - snap them together however you like. Each of the four TerraTech Corporations brings its own set of blocks and abilities to the table, so your starting point shapes what you build and how you fight.
How it all comes together is up to you. Stack on the weapons and you're a rolling gun platform. Go heavy at the front and you're built to ram. Pile on the boosters and you're fast, fragile, and hard to catch. Where you put things matters - weight, balance, and whether you can actually steer it all come into play.
Jean Pierre hits hard and keeps on hitting - built for impact and impossible to slow down. Mikela plays the odds by stunning enemies and rerolling her luck until the rarest blocks fall her way. Sam phases through enemies and doubles down with critical hits. Cepheid drifts through the battlefield leaving a trail of plasma in her wake. Each character comes with their own starter build and playstyle - find the one that fits how you fight.
Four distinct planets, each crawling with bots, outposts and factories, all building to a brutal planetary boss. Upgrade your skills between missions to up your game and bring the fury on each new run.
How long can you last? Drop into an endless onslaught of Legion bots and bosses with no checkpoints, no campaign and no way out. Just you, your build, and your high score.
We think you'll love TerraTech Legion if you enjoy…
Vampire Survivors, Brotato, Deep Rock Galactic: Survivor, Soulstone Survivors, Halls of Torment, Death Must Die, BALL x PIT, Megabonk, The Spell Brigade, Yet Another Zombie Survivors, Grind Survivors, Temtem: Swarm, Nova Drift, Trailmakers, Main Assembly, Instruments of Destruction, Scrap Mechanic, Space Engineers, and From the Depths
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 347 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game
1. 玩法和设计都非常好的产品,在幸存者like上面做了非常成功的创新,同时将汽车题材融合的非常到位 2. 最大的问题是整个战斗设计缺少深度,几种武器和模块之间并没有形成很明显的套路组合,导致变成一个单纯不断升级打怪的数值游戏;模块改装也不会改变操控手感,导致改装效果纯粹是数值提升。 3. 操控是另外一大槽点,无论是键盘还是手柄都并不能很好的映射移动方向,跟玩家的直觉相反,这不是一个很成功的设计,建议还是调整为更加符合直觉的操控方式
fun game,
Media

Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $545.1K | 11.4K | 93% | $2.99 | |
| $545.5K | 3.5K | 93% | $9.99 | |
| $545.7K | 1.5K | 90% | $9.09 | |
| $544.7K | 1.1K | 91% | $12.99 | |
| $545.9K | 1K | 81% | $19.99 | |
| $546K | 4K | 83% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $15.7M | 48.3K | 86% | $12.99 | |
| $9.9M | 119K | 96% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Polish, Turkish, Portuguese - Brazil
| $9.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 350 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun
This game is super fun and you should play it:] Pros: gameplay, controls, physics, loot box joy... this game is really fun and you should get it. Cheap for what you get. The progression is fun. I like the upgrade choices. Con: The progression is also strange. You have several characters all sharing the same pool of resources to upgrade with, but you can grab all the points back at any time through an infinite-use respect button. So, really, you just, "Gimme your points" every time you experiment with a new character, which is tedious. A better option would be to give out less upgrade credits, but allow them to be used across all characters; or, just let characters use only their own upgrade points so there's a feeling of "progressing" each character. Also, infinite respecting is overrated; I'd rather my character have a "history" and have to live with my choices.
This game rips. Gameplay and build depth opens considerably with a few runs in. Some cheap deaths but what are you gonna do.
GREAT game. Worth your time & money!
verry cooooooool
Build your own MARV is a fantastic idea.
[i]Dies ist eine subjektive Meinungsäußerung[/i] [h1]Würde ich erneut kaufen[/h1] Ein Ansatz ist nun nicht mehr ganz frisch. Es gibt einige Bullet-Heaven-Games, die mit der Bewegung und der Trägheit arbeiten. Hier sind die Settings oft Schiff, Raumschiff und Bodenfahrzeug. Durch die nicht automatische Beschleunigung fühlt sich das Spiel einzigartig an. Die Upgrade-Bau-Optionen und das für das Genre wenig genutzte Managementsystem, spielt sich das Spiel (im Ersteindruck) sehr nett. Die erste Runde - ohne Informationen die Mechaniken sind - war deswegen spannend und die erste Schwierigkeitsstufe war auch wirklich sehr leicht. Das Zusammenspiel war motovierend. Diese und andere Spiele aus dem Genre (kostenlose, Demos und Kaufexemplare) bespreche ich in [url=https://store.steampowered.com/curator/45150501/]Bullet-Heaven Deutsch[/url].
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.