
Lead an elite fighting team battling for freedom from the sinister forces of the Earth Hegemony. Engage in combat on the bloody battlefields of four unique worlds. Encased in your Powered Battle Armour (PBA) you are an unstoppable fighting force.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 119reviews | 94% | — | $25.4K |
| $5.99 | 189ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a kid, I loved the old vehicle simulators like Wing Commander and Mechwarrior, especially when they had FMVs to complement the story. I discovered Terra Nova as an adult, and loved it immediately. It became one of my greatest of all time. There really isn't anything about this game that I don't love, from the crunchy graphics, level design, soundtrack, the gameplay, the story, and an enemy communist political entity that is complicated, but also pretty evil and easy for someone like me to hate. It can have some minor issues running on a modern system, but other than that, if you haven't tried this yet, and you liked the same sorts of 90s combat vehicle simulators that I did, you'll love this.
For a 90s game, the game is fun and really good, I never played it when it released. The graphics are very good for the time, the only issue I have like most older 90s game... Is that the controls are horrid. I wish there was remaster to redo the whole game, maybe update the graphics a little.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
除了分辨率都是优点的团队战术射击游戏,沉浸式模拟鼻祖续作(甚至音效都懒得换) 具体设定应该是参照海德曼永世之战
super cool retro power armor simulator. the controls are wonky but work pretty well once you get used to them, the cursor click HUD interface is fun imo, and the amount of control you have is pretty cool. there are sub-displays that can show comms, a map, and weapon systems, or can be switched to show 3 camera views, both sides and rear, in addition to the larger main view which faces forward (and can be rotated right and left with Q and E keys). in terms of gameplay, its kind of like a ghost recon style game, you drop in an open map with a squad of NPCs and some objectives to accomplish. the campaign has fun FMV cutscenes between missions, and theres a random mission editor mode also for infinite power armor combat. there are only a handful of complaints on my end. one, no subtitles whatsoever. thankfully mission briefings offer a text briefing after the video, but mid-mission updates can be difficult to notice in the heat of combat. plus, since the soundtrack is retro MIDI style music, turning the volume up high enough to hear the dialogue WILL annoy everyone you live with. two, i don't vibe with the weapon designs on the power armors in this game. the armor itself is cool, i like the classic curves in the armor, very star wars or world war 2 vibes, but the way the weapons are all mounted onto the wrists of the suits arms almost like a wristwatch is not very cool in my opinion. I would personally have designed a suit with interchangeable handheld weapons that can be quickly swapped, or otherwise i would have incorporated larger weapons into arm or chassis mounts, either replacing one of the robotic hands of the suit (keeping one of misc. battlefield tasks) with a larger weapons unit, or building weapons into shoulder or back mounts on the torso somehow. as it is currently, the weapons seem a bit too small relative to the size of the armor. None of this comes up much in gameplay, as you don't have first person hands, its just a personal disagreement with a small aspect the visual design. other than those small gripes, this is one of my favorite retro mech-adjacent games. you so rarely get games that are specifically about using this kind of bulky, fully enclosed power armor, with a kind of a vehicle sim feel to the gameplay. This game is up there with Kileak and Space Griffon VF-9 and Amored Core as one of the retro games that has inspired my personal taste in sci fi gaming the most. Someday i hope to make a mech game of my own with controls along the lines of this game.
I ended up really surprised by how well this game still played. The controls definitely are still weird compared to most control schemes, but it's surprisingly ok to get used to. The mission and environment variety were decent. They gave a variety of weapons, but I only really found half of them to be useful, same with the ASFs (Like a special ability). The screen is pretty cramp between your visor and your displays, but I found that it actually ended up working pretty well. I think this game could do with a remake of some sort. Not changing much about the game, but potentially just further exploring the base mechanics with the access to much better hardware. Pretty fun overall. About the best experience I've had that really gives power armor the gravitas that it typically holds in sci-fi stories.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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