
Terra Nil is an intricate environmental strategy game about transforming a barren wasteland into a thriving, balanced ecosystem. Bring life back to a lifeless world by purifying soil, cleaning oceans, planting trees, and reintroducing wildlife, then leave without a trace.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.8Kreviews | 87% | — | $5.9M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful, nice and relaxing. Runnig well on my MacBook Air M3.
对我来说,这款游戏的魅力在于每一步的进退,点火引燃植被创造灰烬土的本身有一种不破不立的感觉,让原来的植被变成新生态的养料,同时这个游戏的美术风格相当精致,艺术水准很高,每一次玩一关虽然都很累但是看着飞船飞走而荒芜变得充满生机都会有一种治愈感... 是想到哪写到哪的产物,不管怎么说,这款游戏值得 你知道吗:游戏收益的一部分会捐赠给南非濒危野生动物信托基金,用于保护东非和南非的野生动物,以及修复栖息地生态。你在游戏里修复生态的同时,游戏的收益也被用于修复现实里的生态环境❤️
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 8.1K | 68% | $24.99 | |
| $5.9M | 96.4K | 96% | $4.99 | |
| $5.9M | 16.6K | 80% | $19.99 | |
| $5.9M | 8.3K | 73% | $39.99 | |
| $5.9M | 12.2K | 83% | $24.99 | |
| $5.9M | 11.2K | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.7K | 83 | 93% | $4.99 | |
| $7.2K | 24 | 96% | $9.99 | |
| $85.1K | 993 | 95% | $2.99 | |
| $28.4K | 151 | 72% | $7.99 | |
| $8.1K | 20 | 100% | $7.49 | |
| $7.7K | 41 | 98% | $5.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Arabic +5 more
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a wonderful game to play during some relaxing downtime. Definitely worth picking up! I love the visual aesthetic and soundtrack. :)
73/100,不过不失,接近要打差评。 游戏主要是要根据动物的组合需求规划地段种植,建筑物是进入地图就触发判断,而且没有状态标记,因此可以利用运输杆转移已有建筑物,作用于全图的机制bug玩法,例如近地点转移加湿器,就不用隔一段距离建一个,而且要是改变地形也会刷新范围限制,实际上就是游戏做得有点糙。游戏的体量还出乎意料的大一点,但是中后期玩法的重复度太高了一点,有次玩得有点犯困,而且还增加了随机性,每局都没有最优解。最后一关最高难度下挺困难的,陆地刷得少就基本要重来,另外完美地点的成就判断有问题,感觉分数低于80分的游戏也都没必要强行全成就了。 sd与pc的配适度不一样,sd还可以阶段重来,但pc要完成退出才能重来,pc端的优化很差,经常卡wasd操作,而且会出现卡死的情况,玩得其实不太舒服,本身拍照应该是想看看动物的,但是固定缩小视角找动物又为了完成任务,总觉得有想法但没很好实现。 总体来说就是idea还可以,但玩法重复,单局限制性过高,削弱了经营策略深度,又存在高影响度的优化问题,稍微有点失望吧,但本身也没太大期待的游戏。
Хорошая головоломка на несколько вечеров
谁能想到这种游戏竟然还有初见杀?不到第三阶段之前,我都不知道这里的生物需要什么生存环境,导致第三阶段怎么也满足不了条件,只能重来
Great strategy game, a good level of challenge while still feeling relaxing. Unfortunately it is quite buggy, and there are ways to soft-lock yourself into restarting the level or phase. Not too big a deal as neither takes too long, but something to bear in mind.
题材很有趣,但不建议买。各种通关条件左右脑互搏,放错设备不能拆,最后还得用若只轨道回收建筑物,玩久了不红温你是这个。
This is such a satisfying game, I love everything about it except working with excavators. Worth it to see everything come to life, though!
Nice game, some softlocks be aware.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.