
Terra Nil is an intricate environmental strategy game about transforming a barren wasteland into a thriving, balanced ecosystem. Bring life back to a lifeless world by purifying soil, cleaning oceans, planting trees, and reintroducing wildlife, then leave without a trace.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.8Kreviews | 87% | — | $5.9M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本作曾经是一款能让人放松身心的好游戏,直到它增加了照相机和拍照任务 ——难道我不拍三张金牌照片,当地生态就无法恢复了?还是我不拍十星照片,环境就会马上恶化?这其中根本不存在逻辑关系
Can we have more maps???? LOL I've finished all maps (including the Heatwaves new map) on the easiest level. Gotta build up my courage to challenge it's higher difficulties level. I'm so into Terra Nil whenever I need strategic chill game to stimulate my mind, as you can see on how many hrs I've played. I highly recommend this game!!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Arabic +5 more
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful and relaxing game, with the right amout of challenge so it doesn't get boring, but not so much that it gets frustrating. Watching the wasteland slowly turn green, and get full of little critters is absoluty wonderful.
Отличная игра, что бы расслабиться и сделать доброе дело восстановив мир из пепла.
[h1]シミュレーションに見せかけたパズルゲームに見せかけた、何かの…この…何…?[/h1] 荒廃した地域をテラフォーミングしていくシミュレーションのように見えるのだが、実質的には非常に手順の緩いパズルゲームとなっていて、ゲーム性の目的意識が非常に低い。 その他バグなどもあり、シミュレーションとして楽しむにもパズルとして楽しむにも半端で洗練されていない。如何に批判点を挙げる。 [h2]パズルに一貫性が無い[/h2] 最初にある程度しっかりしたチュートリアルが遊べるが、ステージによって使える施設が何の説明もなくガラっと変わるため、以前の知識が基本的に生かせない。 同系統の施設の中からその中の決まった一つずつが配布されるのだが、これらの仕様に共通項が少なく、隣り合ったステージであっても違う物が配布されるため毎回新たに覚える必要がある。そのためクリア条件以外の一貫性が薄くゲームプレイが発展しているように感じられない。 さらに、必要な気候条件も説明なく変わるため、一貫性のない施設との相互作用により混迷を極める。 [h2]導線が薄い[/h2] 全ステージ違う施設と気候条件が設定されるのだが、これらでどのような手順で何をすればいいのかという導線が非常に緩い。説明のヘタな文章を読みながら仕様を理解していくのだが、前述の一貫性が無いことが災いして文章を確認しただけではステージが何を要求しているのかがわからない。そのため「仕様を確認してリスタート」というのが常態化してしまう。パズルを解いているというより家電の説明書を読んで動かしている感覚に近い。 ステージを進めていくとそれぞれ矛盾した条件を順番に達成させる必要があり、温めたり凍らしたり雨を降らしたり干からびさせたり、それで一体何を再生しているのか全く意図が不明である。 さらに言えば、一度条件を達成するとその後条件から外れても機能したりする。しなかったりもする。説明をして欲しい。 [h2]無駄なランダム性[/h2] 気候条件を整えるとランダムに雨が降るようになり、荒廃した部分が自動的に草原など一般的な地形に置き換わるようになる。これはステージ序盤に達成すると草原を作る手順がすっ飛ばせるボーナス的な仕様だと思われるのだが、中々イカしたデメリットがある。 植生の一つに「森」という物があり、これは一度生やした草原を燃やして肥料にした後、さらに施設を配置することで森にすることができるのだが、燃えた後の地形は雨で草原に置き換わってしまう。 その上、燃やす手段や回数がある程度限られているため、タイミング悪く雨が降ると森の総量を増やせずに詰んでしまうことがある。パズルゲームだがイライラ棒要素が含まれている。 [h2]様々なバグ[/h2] 実質的に進行不能になるバグが点在している。最後のリサイクルフェーズでリサイクルができないバグであるとか、燃やした炎が消えずに残ってしまい二度と使えない土地群が発生するだとか、枚挙に暇がない。 導線が緩い点も寄与して、バグと仕様の区別がつかないことも多々ある。 湿度を40%にすると降雪が開始されるが、その後湿度0%にしても降雪が止まらない、これは仕様なのか、はたまたバグなのか…どちらでも納得できないのだが。 [h1]まとめ[/h1] ゲームがプレイヤーに何を要求しているのかが曖昧であり、そもそもゲーム性も曖昧である。 シミュレーションとしてはパズル要素が強すぎて自由度が少なく、パズルゲームとしては制御できない要素が邪魔をしすぎている。 どういう気持ちで挑んで何を楽しめばいいのかがわからない、国籍不明の創作料理屋に入った気分になれるゲームである。
this game is super relaxing, even when i lose the map and have to restart, its all good, i just get to garden some more.
This is not a calm game, this is not a relaxing game. I don't really consider this a strategy game. This is a fiddly little puzzle game where a single mistake can cost you much later in ways you're not prepared for. Which might be fine for you but I'd never tell you to buy it. Also the photo mode mission objective is pretty annoying.
全内容通关完了。没动力再开一波了。这游戏从DEMO就开始关注,但是定价还是比较高,没有直接买,后面进包了之后第一时间还是下载下来玩。前面的几个关卡总体来说还是轻松简单的,即便一直到最后一关,都还是有新机制加入,但是依旧改变不了这游戏本身偏无聊的属性,因为你每一关所需要做的任务基本是雷同的,无非就是通过不同的设施来改造环境,来达成不同的效果,然后最后回收所有建筑,撤离,即便有新机制也只是变着法来改造环境,本质重复的流程是没有太大的变化的,从这里来看,我是不应该给推荐的。不过这游戏进了包,加上立意还是很新颖的,缺游戏玩的时候可以尝尝鲜。另外这游戏不太好,虽然是纯2D游戏,但是后期依旧会出现卡顿的情况,甚至帧数剩下个2,30帧
extremely mixed experience, mostly due to the UI that is never quite as helpful as you need it to be. sometimes it gives you the grid-numbers of how many units you will cover with an action or item, sometimes it doesn't. sometimes interactable tiles will light up to make them easy to identify, othertimes you'll be spam-clicking through impenetrable rainforest to find the single specific tile you need to build on. you're often required to repeatedly build the same items, but you have to manually reselect the items from their nested menus every time. other complaints include the camera function, which is so incredibly zoomed in that it's impossible to look around the map for your targets within the actual camera, so you end up just jumping to the animal in the animal menu and then clicking the camera as fast as you can before they wander off. It doesn't make for the immersive, rewarding experience I think the team was going for. And again, since everything is so zoomed in, it's incredible difficult to get multiple subjects in one shot and animals are often completely hidden under the environment and every texture is compressed into mud. the objectives are also boring. you can rewind placement decisions, but removing or moving them is a pain in the ass (burn them down. if you don't have the controlled burn building on that level you have to wait until you've reached the recycling stage, at which point you are already going to destroy everything anyway, or use the convoluted monorails.) but level 4 (desolate island) is where these UI issues and more compounded into something that almost made me rage quit. making and moving coral is needlessly convoluted because they introduce the monorail, and they introduce the monorail (to replace river transportation) for no ♥♥♥♥♥♥♥ reason. dropping monorail lines every 5 units to pick up your other monorail lines, repeatedly selecting recyling points on those lines, accidentally severing one and having to build back over the entire map you just cleaned up to pick up that one and then pick up the ones you just built to get over there again and wait for your one bot to travel to each one back and forth. their dependence on rocks means using an annoying "rock launcher" to scoot them 4 units in a cardinal direction which is just more trash for you to recycle with the ♥♥♥♥♥♥♥ monorails. another major issue on this map is that it's possible to overwrite your greenery tiles with other tiles like the beach/wetland and just run out of greenery, because the only thing that creates greenery is cleaning wasteland. which means you can accidentally make your island without enough environment space for your ♥♥♥♥♥♥♥ tortoises. you have no input on how the animals divvy up their space, so one group of tortoises kept hogging their available environment and trapping the other tortoises on a miserable little peninsula without the right beach/greenery ratio. i spent 45 minutes juggling these godforsaken tortoises because it was ultimately dumb luck if they could spawn in zones that appropriately sectioned the available beach/greenery zone. thank god the photos are mandatory or else i might have moved on with my life fun premise, a fine time-waster, but the game mechanics and UI will fight you the whole way
I bought Terra Nil basically on release years back in when it first came out. I remember getting through a lot of it and thinking it's a very nice, charming and relaxing game, I was satisfied and left the game aside after a while thinking it'll be a nice game to come back to whenever I want to chillax. Terra Nil in 2026 when I came back is not that game. Photo Mode is genuinely one of the most frustrating mechanics I have to deal with for a long while. Making it mandatory to make every single animal species happy when I walk in knowing/remembering nothing about the very specific requirements that meant decisions made 30 minutes ago in game is screwing me irrevocably now is frankly, not fun. The game has to me gone from a fun experience to a deeply frustrating one. I took the easier difficulty and still could not leave the tutorial after 5 retries because either I didn't have the right combination of biomes to make a certain animal happy, a certain animal did not spawn, or some combination of the two issues. Depending on how it goes if I come back and see how it's going, I might revise my review, but as-is right now I cannot recommend it to anyone.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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