
An alien invasion has fractured humanity into seven ideological factions each with a unique vision for the future. Lead your chosen faction to take control of Earth’s nations, expand across the Solar System, and battle enemy fleets in tactical combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
An extraterrestrial probe is detected approaching Earth. Unknown to humanity, an alien force has arrived in the far reaches of the icy Kuiper Belt and has begun mining a dwarf planet to prepare for an invasion.
With Earth’s nations unable to unite to address the alien arrival, transnational groups of like-minded political, military, and scientific leaders develop covert channels to coordinate a response. With the aliens' motives uncertain, factions emerge, driven by hope, fear, or greed.
You will control one of these factions.
The Resistance works to form an alliance of nations to mount a coordinated defense.
Humanity First vows to exterminate the aliens alongside any who sympathize with them.
The Servants worship the aliens and believe they will solve all the troubles of the world.
The Protectorate advocates negotiated surrender as the only means to avoid annihilation.
The Academy hopes the alien arrival heralds the opportunity to form an interstellar alliance.
The Initiative seeks to profit from the chaos and destruction.
Project Exodus plans to build a massive starship and flee the Solar System.

A distant anomaly, a mysterious crash site, and a spike in reported disappearances. Could this truly be humanity's first contact with extraterrestrial lifeforms? As your field agents investigate sightings and your scientists race to explore new fields of research, you will slowly learn the truth behind the alien arrival.
From early sightings and UFO crash sites to rampaging alien megafauna and robotic armies, it will rapidly become clear that the other six human factions are not your sole competition. Throughout the game, illustrated events will present you with difficult choices as you investigate growing alien activity on Earth. Uncover the mystery of the aliens’ origins and motives – unless, of course, you are Humanity First, and all that matters to you is extermination.
Terra Invicta has a global research system that creates opportunities for both competition and cooperation. Shared scientific advancement unlocks private engineering projects. Factions can choose to focus on private projects, at the cost of weakening Earth as a whole and ceding influence over global research direction to other factions with different priorities. Left unchecked, factions like the Servants or the Initiative may steer the world’s efforts toward developing methods of social control, rather than propulsion or weapon systems.

You begin on Earth as the head of a shadowy organization devoted to your chosen ideology. The aliens are coming – soon – but your first enemies (and perhaps allies) will be other human factions.
Lead a faction united by ideology, rather than a nation defined by territory. This is a stark change from most strategy games – in Terra Invicta, you will not paint the map with the colors of some chosen nation. Instead you will rule from the shadows and compete with other factions for control points representing a region's military, economic, and political leadership.
Geopolitics is your sandbox – unite or break apart nations as best serves your ends, while using those under your influence to conduct proxy wars against the other six factions. Earth’s regions are modeled in detail, from educational levels and unrest to GDP and inequality. Gaining command over regions with great monetary wealth and military power can allow you to implement your will on Earth, but the war for the Solar System will not be won without also securing regions containing space launch facilities.
Enact your will through a council of politicians, scientists, and operatives sent around the world (and even into space). The starting abilities of these councilors will improve through gaining experience and acquiring control over powerful organizations like intelligence agencies or wealthy corporations. A veteran commander may make the perfect choice to lead a tactical team under the council’s direction, while an experienced diplomat works to secure the funding needed to resist the alien invasion.
Seek out like-minded populations and politicians and take actions to convert followers of opposing ideologies. Public opinion is modeled along multiple axes – the Servants’ alien worship and the Protectorate’s advocacy of negotiated surrender may largely align in terms of support or opposition to the aliens, but events that show the aliens can be defeated have the potential to convince followers of the Protectorate that resistance is a realistic choice.

Terra Invicta bridges the gap between our modern-day world and the vast interstellar empires of other space strategy games, asking you to take humanity’s first steps in colonizing our Solar System, where over 300 asteroids, moons, and planets in constant motion create an ever-changing strategic map.
Start your campaign in the modern day and build your capabilities from the ground up, or begin in the near-future and push into the final frontier from the very start – build space stations and planetary bases, quickly gain control of the inner Solar System, and prepare for the existential threat growing at the far reaches of the system.
Take your faction beyond the confines of Earth, building space stations to act as shipyards and fuel depots, constructing mining stations to acquire advanced resources, and establishing bases to serve as research or construction facilities. Terra Invicta zooms into the strategic geography of the Solar System, presenting space not as a series of isolated stars that you order units to move to and from, but rather a rich and varied landscape of asteroids, moons, dwarf planets, gas giants, and other celestial bodies creating texture and tactical opportunities at every turn.
The expansive map is constantly shifting as celestial bodies orbit the Sun. This means your space stations and forward operating bases are constantly moving as well, forcing you to plan accordingly and adapt to the evolving circumstances – your colonies among the Jovian moons could find that a once-distant alien military outpost or Initiative privateering base has suddenly become a close neighbor.

Terra Invicta explores what might be – how colonies on Mars might function, what plausible engines could power our spaceships, and the nature of how space colonization and warfare might proceed. Players may find themselves establishing a mining base on the asteroid 16 Psyche after noticing it is rich in metals – and then learn that in our world NASA planned The Psyche Mission for the same reason.
Exploring and eventually colonizing space will require access to many resources: water for life support and propellant, metals for manufacturing, fissiles for nuclear drives and weapons, and more. At the start, you’ll have no choice but to acquire such resources on Earth and suffer the high cost of using rockets to escape Earth’s gravity, but over time you’ll increasingly choose to instead rely on asteroid mining and other means of securing local supply.
Spaceship design in Terra Invicta draws from the best of scientific speculation and hard science fiction. You can design your own ships, selecting from an array of weapons, drives, and other modules to place on a variety of hulls, ensuring each ship has the right mix of fuel capacity, maneuverability, and other capabilities.
Tactical combat is built around a realistic simulation of Newtonian physics, where momentum and maneuver in 3D space are just as important as the firepower your ships carry. Fire missiles and use point defense cannons to destroy incoming projectiles; build up momentum then swing hard to bring the enemy into your firing arcs; or grapple with the difficult decision to retract radiators and sacrifice heat dissipation to achieve better armor against an incoming enemy barrage.

Terra Invicta is built with modding support in mind, and much of the game is accessible to modders without a coding background. We hope that the Solar System setting and geopolitics simulation will provide a useful framework for modders to realize their own creative visions.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 9.1Kreviews | 80% | — | $14.5M |
| $39.99 | 273ratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A brutally challenging puzzle with intricately interconnected systems that all fit within a compelling theme. Great game.
No
Brilliant
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.5M | 31.5K | 96% | $19.99 | |
| $14.5M | 14.7K | 92% | $25.99 | |
| $14.4M | 52.9K | 96% | $19.99 | |
| $14.6M | 8.8K | 41% | $59.99 | |
| $14.4M | 27K | 98% | $19.99 | |
| $14.4M | 18.2K | 81% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 6K | 83% | $39.99 | |
| $3.3M | 6.9K | 83% | $14.99 | |
| $216.2M | 137.4K | 88% | $49.99 | |
| $5.5M | 3.4K | 84% | $24.99 | |
| $4.8M | 3.8K | 67% | $39.99 | |
| $276.4K | 291 | 78% | $29.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 16.29/day in the week to Jul 30 → 14.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, German, Polish, Portuguese - Brazil, Italian, Czech, Korean +2 more
| $19.99−50% |
| 113ratings |
| 80% |
| — |
| not modelled |
| $39.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredibly cool concept and well-executed. I wish I had more time to play this, but it's a lot to learn.
I have yet to finish a game, but this scratches an itch that few titles can.
If you like HOI 4 and Stellaris, this will be your Crack. There´s no greater pleasure than nuking Alien-phile Indians as 0 % pollution China with welfare better than Sweden and Izrael combined (gdp 120k per capita)
Gioco complesso, profondo, longevo. A tratti ci si perde nell'immensità dello spazio e delle nozioni da imparare. Saranno necessarie diverse partite per comprendere i fondamentali. Molto avvincente, la vittoria richiede abilità strategiche e pianificazione di lungo periodo. Consigliatissimo agli appassionati della gestione!
太沮丧了
Terra Invicta gives you command of a secret society attempting to fulfill its goal with regard to an alien invasion of the solar system. Influence Earth's government, expand your economy to mine resources from planets and asteroids, and ultimately deal with the aliens in a manner that satisfies your faction's ideological requirements. Roughly speaking, this entails taking control of human nations, colonizing nearby celestial bodies, and wielding war fleets against (or in defense of!) the alien menace. Terra Invicta is a complex game. If you're reading this, you've probably played some other complex games, and this review isn't meant to brag, or frighten you off, or otherwise dissuade you. That said, Terra Invicta is a COMPLEX game. The achievements tell a story: 95% of the people who own this game have started a campaign. Fewer than 50% of owners have established one base on the moon, the closest of the normal campaign's 400+ orbital bodies. Fewer than 30% have assassinated an enemy councilor, a prerequisite for advancing into the midgame. Colonizing Mars, the closest rich planet, a springboard into the economic engine necessary to launch a war fleet - 30%. Fewer than 2%(!) of owners have beaten the campaign with the "vanilla" resistance faction; the others are all sub-1% at the time of this review. Unfortunately Steam's best feature, the almighty refund, doesn't really apply here. It takes more than two hours of play to get a basic handle on the first of three metagames, the race for Earth. I actually opened a refund ticket and then decided to Be A Man and learn to Git Gud. You will have to Git Gud. The aliens are Gud. Their earthly allies are Gud. You must be better. After 20 hours (and thirty-ish of YouTube let's play listening at work,) I feel like I have a reasonable handle on how the Earth 1/3rd of the game works. If you enjoy: -Spreadsheets -Frustration -Suffering Not the Alien to Live -XCOM Strategic Mode, Quant Edition -Doubting Yourself -Improving You will enjoy Terra Invicta. I haven't really seen much else like it. It runs pretty well on my toaster laptop and really well on my old desktop. Extreme depth and room to improve. You will NEED to watch others play and pay attention to how the mechanics work, because they are very numerous and some are unintuitive. This is a game of planning in years, and days, and months. Recruit a mobster, rename him Joey Meatballs, and give him command of SEAL Team 6. Realize to your horror the aliens are going to arrive in force and you forgot to research something critical. Restart the campaign eight times. Do your best. It gets easier.
8시간 플레이 후 저장하고 다음날 이어하려 했는데 불러오기가 안됨. 혹은 저장 실패가 계속 나옴. 달 개척까지 했는데 이후를 플레이 할 수가 없음. 총 16시간을 플레이 했는데 앞으로 플레이 하기엔 문제가 많은 것 같아 아쉬움 I played for 8 hours, saved, and tried to continue the next day, but I can't load it, or the save keeps failing. I've reached the moon colonization stage, but I can't play beyond that. I've played for a total of 16 hours, but it's disappointing that there seem to be too many issues to continue playing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.