
Terminus: Zombie Survivors is a 2D turn-based survival roguelike set during a zombie apocalypse. Each journey is unique, and every decision can mean the difference between life and death. Can you brave hunger, cold, and the undead in order to reach the Terminus and find salvation?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 1.29/day in the week after.
About
Terminus: Zombie Survivors is a turn-based survival roguelike set against the backdrop of a zombie apocalypse. Weeks have passed since the zombie virus took hold of humanity, and most of the population has already been infected. As one of the few remaining survivors, you must finally venture out to join up with the other survivors at the Terminus. Battle your way through hunger, frigid temperatures, and ravenous zombies to make it to the Terminus—escape the city through whatever means possible, or even develop a vaccine!
Each journey for survival is different, as the very city you battle through to survive is procedurally generated. Over 150 different areas are generated, with numerous locations to discover, hundreds of items to scavenge, and endless zombies to evade or fight. No two games are ever the same, but the journey to the Terminus is uniquely challenging each time.
Choose your next move carefully! Every movement, action, and decision you make deducts from your Action Points (AP). Strategic management of your AP is key to survival. Use too little, and you might not find the resources needed to survive. Use too many, and you may leave yourself open to attack.
Maintain your condition to stay in fighting shape during this apocalypse. Surviving isn't easy—you'll need to eat, sleep, and stay warm. Scavenge for materials to craft tools and weapons, and cook meals to keep your energy up. Every action, from crafting to cooking, directly impacts your chances of survival.
Choose from a vast arsenal of tools and weapons with which to attack the oncoming zombie horde. Pick which parts of the body you want to hit, and experiment with the countless options on offer—if in doubt, remove the head or destroy the brain!
Survive the unending hordes of undead through one of multiple escape scenarios: reach the Terminus safe zone, escape by boat or helicopter, join a group of survivors, or even develop the vaccine!
Clawing your way across the city, you’ll occasionally encounter other uninfected survivors. Band together with them on your journey, trade goods, or steal their supplies and find your own way to survive the end of the world.
Soldier, police officer, firefighter, farmer—each one will fare differently in an apocalypse, but it’s up to you to discover which one stands the best chance of surviving. Pick from 15 different classes, traits to unlock, and stats to upgrade as you build the ultimate survivor.
Use sandbox mode to tailor your survival experience by adjusting settings like spawn rates and resource availability. Try surviving additional game scenarios such as Out of Stock, Crowd, and Frozen Zombies to discover new ways to play Terminus: Zombie Survivors.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game. After 55 hours of play it doesn't get boring. This is probably one of the best games I've purchased in recent years. Can't wait for the DLC coming out in autumn.
I've completed two playthroughs of this game, and I think it's fair (though not meant as a criticism) to call it an "isometric, turn-based Project Zomboid," as some reviewers have. As a fan of Project Zomboid, I actually see that comparison as a compliment. That said, this game isn't quite as deep or detailed as Zomboid yet. It still has room to grow: expanding its content, adding more activities for your survivor, and fine-tuning some core systems. For example, I personally think you should get more action points per in-game hour. Right now, it feels like my character can barely wander through a building and check a couple of cabinets in one hour of game time. If we're aiming for realism, your character should be able to survive about three days without water and at least a week or more without food, even under stressful and physically demanding conditions. At present, the survival mechanics feel a little too compressed to be believable, especially if the game wants to lean into a grounded, realistic tone. The world itself could also use more variety. A larger map with more diverse locations—such as suburbs, farmlands, military checkpoints, or hidden bunkers—would help keep exploration fresh. I would also love to see more dynamic encounters. Right now, human enemies tend to show up as lone attackers, but groups of raiders or bandits would be a welcome addition. And not everything has to be hostile. Roaming traders, traveling survivor groups, or neutral factions other than isolated survivor houses with their own goals could add a lot of flavor and unpredictability to the game. I would suggest looking at the old Rebuild series and how they did survivor factions for inspiration. My first two runs were genuinely enjoyable, but after that, things started to feel a bit repetitive. This seems like the kind of game best played in cycles. Do a full run, take a break for a few weeks, then come back fresh. That way, you avoid burnout and keep the experience engaging. In summary: this game is fun, but it can get repetitive. Still, it has strong foundations and the potential to become something great with further development. I think it’s worth buying—not only to support the developer, but also to enjoy what’s already a solid survival experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3M | 5.2K | 86% | $17.99 | |
| $3M | 4.1K | 85% | $24.99 | |
| $3M | 4.7K | 87% | $29.99 | |
| $3M | 4.9K | 78% | $39.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $3M | 2.8K | 77% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $14K | 124 | 69% | $5.99 | |
| — | 0 | — | — | |
| $28.1M | 31.6K | 66% | $29.99 | |
| $3M | 5.6K | 82% | $14.99 | |
| $1.4M | 2.6K | 73% | $19.99 |
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Russian, Spanish - Spain, Spanish - Latin America, Japanese, Simplified Chinese, French, German, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +1 more
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oldskool Gameboy lovers, Steamdeck fans behold ! grid based movement turn based tactics Terminus 's foretold Config for the masses that holds dear to the classes of nostalgic stories told fullout developped measuring, each step anew new rendering of choices for the bold every second a new beginning whether young or considered old (PERFECT steam deck game for old school gameboy lovers :) )
I want to thank you the developers of Terminus. This is the game I have been waiting for my whole life. Just to say that I delay reaching terminus and just survive an harvest resources... The game is top if you love survival crafting and figuring out how to store resources. Thank you for the developers.
Basically project zomboid but single player and turn based. Extremely well done turn based game.
ハラハラして楽しかったです、全マップ拠点はもうやりたくないくらい鬼畜と時間がとられます。 その分クリアした後の達成感がやばかったです。
Great game!
Addictive loop, easy to learn and hard to step away
very good game for me
Terminus its an amazing game. I just finished the game and plan to play it again having a different profession Couldnt stop playing for whole day. Highly recommend it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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