
Command distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 15 → 5.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Classic RTS action meets modern production and performance in Tempest Rising. Inspired by RTS greats of the 90s and 2000s, Tempest Rising is a classic, base-building real time strategy game set in a modern day alternative history war scenario. It features 3 unique factions, each with its own approach to combat and economy and offering a variety of strategies for players of all stripes, deep and rewarding gameplay that keeps a focus on strategy while rewarding skill, and built-in customization options that allow players to approach the game their way in both single player and multiplayer game modes.
Take on the role of Commander in the highly mobile and advanced peacekeeping corps of the Global Defense Forces or the hard-hitting and desperate Tempest Dynasty in 2 11-mission campaigns that allow the player to customize their army for each mission, as both armies seek to understand and control the mysterious but beneficial Tempest vines that grow unchecked across the war-torn planet Earth. Other dangers wait in the shadows, as the origin of the Tempest is revealed...
Relive classic RTS base building with fast, fluid, and hard-hitting combat
Command 2 unique rosters of units as either the GDF (Global Defense Force) or the Tempest Dynasty (with the third playable faction, the Veti, coming in the future.)
Experience 2 epic single player campaigns with voiced mission briefings
Wage war alone or with friends in 3 game modes: versus AI opponents in Custom Game lobbies, in 1v1 and 2v2 Multiplayer Matchmaking, or solo in skirmish mode with up to 500 units per team and two unique superweapons to compliment each faction’s playstyle.
Dominate the competition and climb the leaderboards in Ranked matchmaking, utilizing the Glicko-2 rating system
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
optymalizacja klęka
El Juego se crashea en múltiples ocasiones.... fix it!!!!
Si vous avez aimé C&C les guerre du tibérium, vous allez aimer ce jeu qui s'en inspire très fortement en ajoutant tout de meme quelques modernités comme créer des groupes mais ça ne révolutionne rien et c'est ce que je voulais
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Russian, Simplified Chinese, Korean, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Summary: Legally Distinct C&C3: Tiberium Wars. Pretty good, campaign surprisingly long, had fun. PROS: Campaign is fun and pretty long for a modern RTS (I think). 12 missions for each faction. GDF and Dynast, aka not-GDI and not-NOD. Graphics are pretty good and the game feels good to play. If you have played any Command and Conquer whatsoever, you won't have much trouble onboarding at all. Lot of different unit types and there's enough difference between the factions for me to feel like they overall played different. The campaign lets you have some busted stuff sometimes. You start to realize which units are busted later on, like the Leveler for the Dynast is nuts. Insane difficulty was a welcome challenge but honestly not too hard if you have any RTS experience in multiplayer. It never went too far where I felt it was unbeatable. Dynast campaign seemed a lot harder in their first half, where GDF was way harder in their second half. The story is really close to the Tiberian entries, and it's passable. Lots of cinematics that I do sometimes feel were not necessary but it's cool they were there. I appreciate the effort. Same with the voice acting even though a lot of it is not good. I don't expect it to be AAA at all. 4 Music is pretty good overall, and I guess made by the guy who did the original soundtracks. The only thing that caught me off guard is guitar solo that is so obviously not a real guitar, and I was like, I know the guy can play. But otherwise it's good enough and it gets you pumped to keep fighting. No crashes my entire time playing and pretty much no bugs. CONS: Pathfinding is weird and can be a little annoying. Especially when you're trying to micro units around. For some reason my framerate would CHUG when you fight the Veti in big numbers. Like go from a solid 144+ fps to 28. So performance is great most of the time but later on in the campaigns it tanks in certain fights. It's very noticeable and made me just give up on trying to micro in those big battles. I don't like that a lot of perks you can buy between missions are just having access to the other factions stuff. This already feels silly when a lot of missions in the campaign, on both sides, force you to use the other factions stuff. Most of the perks are just whatever in general. I also want to mention this very strange bug(?) where it seems when you use the attack command by pressing A and clicking somewhere, it seems to sometimes get saved. So if I try to click and drag to select some units, every now and then in the campaign my guys would just randomly kill a guy I just selected and I couldn't figure out why. To be fair, this is pretty much the only real bug I experienced in the game. But it was pretty frustrating.
Es básicamente la secuela espiritual de Command & Conquer con dos facciones enfrentadas: la GDF (GDI) y la Tempest Dinasty (Hermandad de NOD). El juego no intenta reinventar la rueda y resucita la fórmula clásica: recolectas recursos como si no hubiera un mañana (en este caso un mineral alienígena llamado Tempest) y mandas a tus tropas a la guerra. Gráficamente es una pasada (Unreal Engine 5); las campañas están llenas de cinemáticas con personajes que te meten de lleno en la historia, ofreciéndote distintas situaciones por misión.
jeu génial, je retrouve le plaisir de dune 2 et dune 2000.... Et oui je suis un vieux
super
抓紧开创意工坊吧,更上一层楼!
I've just played through the GDF campaign and loved it. I plan to start the Dynasty camaign soon. I played the original CnC and Red Alert games in the 90's and love them too.
红警4
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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