
Teddy’s Haven is a cozy shop sim filled with magic and charm. Sell over 400 items, decorate with 250+ decorations, and create the shop of your dreams. Meet mythical creatures, level up your skills, harvest the land, and uncover the peaceful wonders of life on Ursa.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 25 → 6/day in the week after.
About
Welcome to a cozy, magical shop simulator set on the enchanting island of Ursa. Run your store your way and sell what you harvest, craft, or discover. And enjoy the freedom to decorate freely across your shop, home, and the wilds beyond.
Level up naturally as you play, grow magical crops, and take part in daily events that bring the island to life. With over 250 decorations, 400 items to sell, and no pressure, every day is yours to enjoy at your own pace.
Ursa is a gentle land filled with peace, memories, and mythical spirits. Your shop is a safe haven of supplies for travelers and magical beings alike. The land is rich and vibrant. You can harvest resources, care for its creatures, and meet friendly creatures along the way. In Ursa there is no conflict, only warmth and calm. This is your relaxing world to make your own.
Manage Your Magical Shop – Create the cozy shop you’ve always wanted. With changing seasons, daily surprises, and rewarding leveling systems, your shop grows alongside you. No rush, no stress, just a magical rhythm all your own.
Decorate Across Ursa – Over 250 decorations to decorate freely across your shop, home, and the island’s landscapes. With near-limitless placement freedom, express your style and bring every corner of Ursa to life.
A Wide Variety of Goods to Keep Your Shelves Full – Stock your shop with over 400 items gathered, grown, or traded across Ursa.
Skill Systems – Your skills grow naturally as you run your shop. Stock shelves faster, harvest more berries, and see your abilities improve with each task. Leveling up rewards you for doing what you love, at your own pace.
Crafting – Enjoy simple, stress-free crafting that doesn’t keep you waiting. Place your items and return the next day to find something special created. Always growing, crafting will expand with new features and more complex options in future updates.
Farming – Farming has arrived in the land of Ursa! Unlock new contracts that allow you to plant and nurture magical crops, each with unique Aether-infused variations. Grow, harvest, and fill your shop with wondrous goods born from the earth and touched by magic.
Unique and Magical Employees – Hire magical stockers and cashiers who keep your shop running smoothly. Whether you’re decorating, relaxing, or out exploring the world, they’ll reliably care for your haven as if it were their own.
Simplified Inventory Management – Too busy to sort through a warehouse of items? Open your “bag of everything” and stock shelves directly, hassle-free. Spend less time managing and more time enjoying your shop.
Exploration – Wander the ever-expanding world of Ursa at your own pace. Harvest berries, care for animals, or simply enjoy the beautiful scenery and discover the magic hidden in every corner.
Daily Events – Your shop is a hub of life and wonder. As the days pass, creatures will stop by with stories, gifts, or even magical blessings for your shop. Everyone you meet is here to help you grow and enjoy your cozy world.
Bounds Breaking Joy: Teddy’s Haven celebrates curiosity. And sometimes that means climbing too high, falling too far, or finding yourself under the map. Go ahead: break the bounds. Secret items and small surprises await those who wander a little too far from the intended path. It’s all part of the adventure.
Auto Saving – Take the game at your own pace, no more requirements of ending your day for your game to be saved.
Ongoing Development: Teddy’s Haven is in Early Access, with plans for new locations, minigames, world events, and more, the journey has only just begun.
Created In Loving Dedication To The Memory Of My Best Friend Teddy Bear.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 348 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
totally awesome game in early access, cant wait for more content only downsite is that you dont have an body/ avatar and are just a floating nothing that can interact with everything - makes the movement feel somewhat weird and you cant customise an avatar
Its a more open game where you run your own magical store. It doesnt really have a story, or an end goal, so you can just relax and take your time. The art is amazing, and the pace is really well balanced. You dont just buy items and fill the shelves, you also have to explore the world and craft your own items to sell in the store. I really recommend this game if you like store simulator games!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 348 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is hands down the weirdest shop simulator I've played. Very cozy.
I can't see why this game have such high review score. The crafting is tedious, collecting of material gets repetetive.
this game is everything i could ever want from a fantasy shop sim game without exaggeration. you're never rushed, there's no worry of losing inventory since you can't die with all the creatures being friendly and all parts of gameplay is satisfying and fun. despite not sinking that much time into this game yet, it's already sucked me in that i wanted to leave a positive review. even if i knew nothing of the game's description, just from experiencing it i could tell it was made with love, and i look forward to future updates ♥
This is such a fun and cozy game! The art style is super pretty. There's lots of cosmetic options for your store to make it look cozy and pretty (decorating, yay!)! I also love that the map's fauna changes with the seasons (you aren't collecting the same type of berries every season). The game balancing makes it easy to progress without feeling stressful. If you like shop simulators, I would recommend it, especially if you want a little more to do than other shop games. It's got exploration and gathering (without combat) all while running the shop in the background. The balancing makes it so you can easily hire a stock person and a cashier very early on (I got both on day 4). This help allows you to gather and crafting during the day, instead of having to do that on top of running the shop. Plus, you're rewarded for exploring before opening the shop with certain buffs (both to profit and gathering) you can find out on the map. The one negative is that is sometimes feels difficult to navigate. There was no actual tutorial, but rather just a few things that pop up as tips (not that a tutorial is necessary but I can tell that some players might have a issue with that without playing the full game). The other thing is that there's no UI to check on certain things outside of the shop. There's a level journal, but that's it. I would love to have a map, be able to see if you've gathered something before, or maybe even the ability to check what progress you have toward certain unlocks. My thoughts on the early access (but these thoughts do not impact my overall recommendation of the game): - The crafting trees cap out at intermediate products. I'm not saying I need complicated crafting trees that balloon over time, but it would be nice if I could turn my thread into armor or ingots into weapons. I do however feel like that will be added eventually (so maybe when you're going to buy this game, it has that already)! Assuming the final products get added later, I would also really like a little crafting tree menu to see what is an intermediate good and what it is used for (a grayed out both or ??? would be awesome if I haven't crafted those items yet). - Profit balancing is a bit overtuned. I'm don't think this is a bad thing necessarily since it's a bit more relaxing to be able to buy what you like and easily stay above water. This may be because I make sure to go around the map to the buff spawn points before opening the shop and have Teddy's level high, both of which increase profits an insane amount. So I'd say if you're looking for a more realistic/stressful shop simulator, maybe just don't find the profit buffs. - No tutorial or UI when you're not at the shop. I expect that those things get added later, but at least have a quick explanation or log book to look up what certain things do would be nice.
I never write reviews but I just HAD TO for this game. Teddy's Haven is the cosy game I didn't know I needed in my life. I've played a lot of cosy and simulator games, but this one is honestly my favourite. From the satisfying organising and displaying mechanics, to the simple exploring and foraging, to the beautiful and cosy graphics, Teddy's Haven honestly has it all. The mechanics are exactly what other simulator and other cosy games are missing. Teddys Haven has the perfect mix of game mechanics and simplicity to keep it exciting, while simple enough to completely zone out to. An honourable mention speaking of mechanics definitely has to be how you can place the furniture ANYWHERE, even on top of each other if you wanted. It takes away the frustration of customisation, which a lot of other games lack imo. The game was also created in memory of a late pet, and the love really shows in this passion project. It has everything you need to truly unwind, relax, and customise your gameplay completely in the way that you want! TLDR: Teddy's Haven is a satisfying, cosy, super customisable game where the passion and love truly shows in the game. If you're looking for a game where frustration doesnt exist, Teddy's Haven is for you <33
You really are given tons of freedom for how you not only design your shop but also the land surrounding it. I've seen shopkeepers create entire court yards from foundations and benches. Its truly relaxing and allows the most of creativity. I appreciate the heck out of the developer for creating this beautiful world. Through grief they made a cozy world to spend hours in
This game is truely amazing! I have loved it from day one. Its almost endless and theres so many different crafting items u can make for the game as a whole. Its adorable and really really visually captivating! I really hope that they are gonna be adding more items that can be made from everything. I highly reccomend this game I have 41 hours and stiff not bored like i get with other sim games! If you are on the fence DO IT!
The video game equivalent of a hug especially for anyone who has ever bonded with or lost a pet. Humanity has its ups and downs but the team who made this game represents the best of us.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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