
Techtonica is a first-person factory automation game with a gripping mystery about mining your way out from the depths of an alien planet. Explore bioluminescent caves, mold destructible terrain, construct a massive subterranean factory. Dig your way toward answers & discover the secrets of Calyx.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 20 → 0.43/day in the week after.
About
Welcome to the strangely beautiful, bioluminescent, and mysterious sub-surface alien world of Techtonica. You’ll begin with only the basics for digging, mining, and resource production.
Full Story Campaign
‘Techtonica’ is the only factory automation game to offer a complete, fully voice-acted campaign to play through. Something unknown awaits you beneath the surface of Calyx, Groundbreaker. Untangle and revive the efforts of an expedition gone wrong with the help of cubic companions who have motives, personalities, and secrets of their own.
Build Machines
Discovering everything in Techtonica demands unique equipment, power, and resources. Build specialized machines to optimize gathering and production as you arm yourself with the tools needed to dig higher to the surface.
Explore & Discover
Exploration pays off in Techtonica. Tunnel your way to massive ore deposits, research-rich facilities, and hidden caves to find new technologies, scan aging artifacts, and learn more about the mysteries of this world.
Terraform Entire Caves
Obliterate stone walls with a black hole gun. Drain deserts of sand with towering pumps to uncover what lies beneath. Sculpt the world to fit your subterranean vision.
Create Beautiful, Sprawling Factories
Take your mining operation to new depths by constructing sprawling, efficient factories. Automate production lines with Conveyor Belts and Inserters and a wide cast of machines. Deck out your factory with Eco-Brutalist Base Building parts.
SCI-FI MYSTERY. A genre-first, unravel the mysteries that lie beneath the surface of the rogue planet Calyx.
FACTORY AUTOMATION. Conveyor belts and unique travel systems make sprawling, automated factories easier to build, connect, and traverse.
BEAUTIFUL WORLD. Explore the cavernous depths of Techtonica surrounded by bioluminescent flora in first-person.
REWARDING UPGRADES. Start small and get massive with gameplay systems that continually evolve with new challenges and solutions.
DIG ANYWHERE. Carve out the perfect home for your machines using the MOLE, a black hole gun.
AURAL NIRVANA. Techtonica arrives with a build-inspiring original soundtrack from Cityfires (20XX, Catlateral Damage: Remeowstered).
CO-OP. Techtonica is entirely playable alone or with up to four-player co-op.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 65% | — | $3.8M |
| $7.49−75% | 663ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game abanandonded. Story progress bugged, game crashes on exit, requiring restart. UI is horrible, progress is unfullfilling. Your probably looking for something like Factorio or satisfactory. ♥♥♥♥ it play mine craft modded, it's free.
not bad for $10 tbh sad the devs cant update it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 8.3K | 98% | $19.99 | |
| $3.8M | 8K | 89% | $19.99 | |
| $3.8M | 9K | 78% | $13.49 | |
| $3.8M | 13.1K | 96% | $14.99 | |
| $3.8M | 7.5K | 93% | $19.99 | |
| $3.8M | 5.9K | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $1.6M | 1.8K | 73% | $24.99 | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $4M | 3.9K | 81% | $29.99 | |
| $1.9M | 2.1K | 80% | $20.99 | |
| $1.3M | 1.8K | 89% | $12.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Dutch, Korean*languages with full audio support
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3] Всё зря [/h3] Ты очухиваешься, кругом - никого. Есть лифт, но нужно наделать много-много буров, чтоб пробиться наверх. И вот ты построил огромную фабрику под землёй ("be casual" не выйдет - состаришься), перерабатываешь руду, производишь всё необходимое, путаешься в лапше из конвейеров, попутно разгадываешь - что же там произошло и где все, прогрызаешься сквозь километры породы, в надежде выбраться наверх... А вот нет никакого верха, на самом деле - [spoiler]мудаковатые пришельцы решили, что биологические виды, слишком эффективно добывающие ресурсы, представляют угрозу для галактики. Так что тебе уготована судьба быть крысой в лабиринте (о, привет, ADA), собрать ресурсов, чтобы превратить родную планету в [strike]Сызрань[/strike] ещё один Кайликс, а "монолит" из конца трейлера просто телепортирует тебя на другой край планеты на стартовую площадку ракет-орудий судного дня[/spoiler] Можно уже игру, где всё заканчивается хорошо, а?
Techtonica al inicio parece ser un juego de automatización con una historia más profunda pero a corto plazo te das cuenta que realmente no aporta casi nada los diálogos. Tiene una interfaz muy poco intuitiva y una automatización desgastante, pues necesitas hacer 3 a 4 pasos extras de lo que harías al reconstruir o mejorar un zona de fabricación en comparación de muchos otros juegos de automatización como factorio o satisfactory. Los núcleos son una de las decisiones mas ridículas que he visto en un juego, ocupan un espacio inmenso y realmente no aportan más que tiempo de estar excavando para más lugar sin aportar nada a la fabrica más que el árbol. Constantemente vas a estar pendiente de dos cosas. Energía y combustible para que al final ya no haga falta y tengas un montón de subproductos que no se usarán en nada. Los insertadores por alguna razón son una versión inferior de por ejemplo factorio, no se pueden pasar objetos entre sí y los ratios no coinciden con las salidas de las maquinarias muchas veces, por lo que tienes que ir agregando cintas extras solo para compensar ese problema lo cual dificulta aún más la cantidad de espacio que necesitas usar. Tampoco es un juego que puedas jugar por mucho rato, los colores tienen una saturación muy alta aunque la estética es bonita. El juego fue lanzado y abandonado al parecer pues en la parte final tienen demasiados bugs
Before full release, It has been beginner friendly, but with elevator has made it complexed. I love the elevator thing. definitely open up more map without crashing. However, I am sure many beginner don't fully understand how items flow to elevator to elevator and need urgent changes. I hopefully you can notice this. There is a room to improve. make mining driller more simple and separate the elevators. - Mining driller, can you add research to allow driller to transfer resources between what stack on top and bottom of them. This way, i don't have to add more convager and insteter. ( it is your job to make the game more fun and satisfyingly, instead of all about work.) -Separate the elevators, breaking the big map into smaller are definitely a win. The downside is It made this game more elevator based rather than go across the map. Making two elevators a map to make player go venture to map to find and build on every map to other elevator to next floor. The challenge is how they transfer items between them or build another factory to fill the missing, which put more value rail building and teleporters to bypass elevators. ( I am looking forward to this.) - adding more to elevators, I don't like about floor drilling thing because of drilling time. and made it seemly cheaper with every upgrade. to change this, each Elevator need repair* resources and amount of drills, instead of basely time to drill. That was my idea to make this game more fun and less frustion. I still love this game and hopefully to be contuned to developed for better. Have fun!
0.5版开始玩的,1.0存档爆破后就没动了,最近鼓起勇气重新吃完这份 所谓为了优化分割关卡根本就是扯淡,上了14层还没怎么提高产能已经开始卡的飞起了,0.5的时候物体数量远超现在这个存档都没这么卡,联机时沙井统计数据异常根本没法确定落点,后期没玩两下就完全无法和各种机器交互了 如果没在EAP玩过加上单人游戏的话那体验应该相当于一个奇怪一点的工厂游戏,但对于抢先体验玩家就是一场赛博仙人跳 最后大概是因为1.0改动导致的差评循环触发斩杀了,留了一地鸡毛和各种没修复的联机bug
I played the game for a decent amount of time. was very fun. overall the game was a pretty good factory game. There were a few times where what I was supposed to do was vague, and just had to figure it out, although that could be up to me not paying enough attention. HOWEVER, after sometime, I had left the game after getting kinda bored. And now returning, I found that ALL my save files were corrupted. Yes, ALL OF THEM! If someone has a fix, please help. :/
macht bock ist wie Satisfactory Grafik Top auf Ultra Gute Story ;-)
its like satisfactory but its easier to understand
The studio actually closed down almost immediately after the "full release" which radically changed the game from what was previously being tested. All their social media etc gone just dropped the game and closed. Likely a failure in management (also probably why the entire game changed in the last patch cause they could not support further development so they just sent the YOLO). Def do not purchase this product. tbh it had good bones, but without further development it is NOT worth the price... maybe at the most $5 for the current content... mayyyybeee..
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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