
Techtonica is a first-person factory automation game with a gripping mystery about mining your way out from the depths of an alien planet. Explore bioluminescent caves, mold destructible terrain, construct a massive subterranean factory. Dig your way toward answers & discover the secrets of Calyx.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 20 → 0.43/day in the week after.
About
Welcome to the strangely beautiful, bioluminescent, and mysterious sub-surface alien world of Techtonica. You’ll begin with only the basics for digging, mining, and resource production.
Full Story Campaign
‘Techtonica’ is the only factory automation game to offer a complete, fully voice-acted campaign to play through. Something unknown awaits you beneath the surface of Calyx, Groundbreaker. Untangle and revive the efforts of an expedition gone wrong with the help of cubic companions who have motives, personalities, and secrets of their own.
Build Machines
Discovering everything in Techtonica demands unique equipment, power, and resources. Build specialized machines to optimize gathering and production as you arm yourself with the tools needed to dig higher to the surface.
Explore & Discover
Exploration pays off in Techtonica. Tunnel your way to massive ore deposits, research-rich facilities, and hidden caves to find new technologies, scan aging artifacts, and learn more about the mysteries of this world.
Terraform Entire Caves
Obliterate stone walls with a black hole gun. Drain deserts of sand with towering pumps to uncover what lies beneath. Sculpt the world to fit your subterranean vision.
Create Beautiful, Sprawling Factories
Take your mining operation to new depths by constructing sprawling, efficient factories. Automate production lines with Conveyor Belts and Inserters and a wide cast of machines. Deck out your factory with Eco-Brutalist Base Building parts.
SCI-FI MYSTERY. A genre-first, unravel the mysteries that lie beneath the surface of the rogue planet Calyx.
FACTORY AUTOMATION. Conveyor belts and unique travel systems make sprawling, automated factories easier to build, connect, and traverse.
BEAUTIFUL WORLD. Explore the cavernous depths of Techtonica surrounded by bioluminescent flora in first-person.
REWARDING UPGRADES. Start small and get massive with gameplay systems that continually evolve with new challenges and solutions.
DIG ANYWHERE. Carve out the perfect home for your machines using the MOLE, a black hole gun.
AURAL NIRVANA. Techtonica arrives with a build-inspiring original soundtrack from Cityfires (20XX, Catlateral Damage: Remeowstered).
CO-OP. Techtonica is entirely playable alone or with up to four-player co-op.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 65% | — | $3.8M |
| $7.49−75% | 663ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
leider keine feinde in der welt was ich dann doch für langweilig empfinde -.- darum habe ich es wieder abgegeben . da es keine herausvorderungen bietet tiefer zu graben
Was wondering why it suddenly got mixed reviewes (48% positive at moment of this review), for me it was 7/10. Yea its not same game (why did they change map) and they won't support this one anymore cos of lack of $$$$.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Dutch, Korean*languages with full audio support
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bad
Fun factory automation game with a fairly robust storyline to guide you along the tech tree. Their use of the freight elevator as a multi-level resource hub (as well as an indicator of game progression) is pretty clever. But beware: framerate will drop quite a bit when your factory gets really big. It gets difficult to place a precise layout when you're at 10FPS.
abandoned
This was a game I saw so much potential in. I fell head over heels upon its 0.1 release. This was the perfect introduction to Factory type games for me. It had a mysterious vibe with the story. Genuinely kept me engaged and made me play nonstop. For each big numbered update I'd make a new save. Then they started to do weird things, the laser guns update and a bunch of sandbox modes. Totally fine, but two of the five "early access" updates was JUST this. No big main story campaign updates. Then they suddenly say they're abandoning the roadmap to release 1.0 It was weird to hear but I didn't think much of it was excited. When 1.0 dropped i was torn upon loading into it. They cut up this gorgeous, large map that was fun to explore into "levels" not inherently bad, but you could tell this was a last ditch effort and not the original plan. In terms of optimization (which late game techtonica always struggled with performance. Would tend to hit no higher than 20 fps in my main factory area.) This actually stopped me from wanting to play it there. Having to now have this extra resource to manufacture to progress felt unnecessary and tacked on. I eventually did play with a friend and was enjoying it. But after the content already in the game, it fell apart. Everything was messy, unfocused and no satisfying conclusion. Makes me hope one day, someone will take this idea of an alien cave factory and do what techtonica couldn't
Definitely will not trust this dev in the future. Abandonware. Even at 90% off it would be a waste of money.
love the game alot of fun but it sucks we wont see what was going to come after 1.0
Abandonware. It was going to be so good... an icon in the genre. And it is for the first bit. Good story, voiced lines, great music, decorator's dream, etc. Then they stopped working on it due to low sales and shoved out 1.0. I don't even mind that they changed it to different levels from an open world. Large factories tank the FPS so it was clearly needed. They just need to make a couple of changes and the sand half will be workable. Introduce better sand pumps and tech to make them better as the sand disappears and extraction locations diminish. Limit monorail storage per item so that it works close to the same as the elevator and doesn't get clogged when exchanging multiple item types. Would've happily paid $60 if they'd have finished it properly.
I had to force myself to stop building to write this review just to put out how complex and awesome this game turned out. Forget what anyone is negatively saying about this, the elevator system was essential to this game. Pre-V1 builds just naturally happened in Victor and I remember getting burned out trying to connect the logistics of Victor and X-Ray let alone other parts of the map. This took my least favourite part of games like Dyson Sphere and Satisfactory, the sheer amount of travel, and reduced it significantly to spend more time on building and optimising. And boy does this game optimise. I see nobody in reviews talking about the complexities of getting ore multiplication and seed multiplication off the ground. You will constantly be coming back to old builds to upgrade with sweet new tech recipes so nothing is every wasted. People complain about the Sierra levels as sesamite sand starts as an overabundant resource when first discovered but becomes difficult in getting enough of it once you start getting crystal production going. uncovering the level to discover the new carbon and scrap metal nodes adds a whole angle to producing things. later tech adds alternate recipes that create bulk amounts of items that open the game right up. The biggest gripe I have is the lack of description for some of the recipes. Assemblers show all the recipes but I have to consult the tech tree or input things randomly to get numbers for whats coming out of smelters and crushers. Did you know you can get power on floors 12 to 14? Not without realising some crusher recipes produce power for accumulators on certain recipes like crystal production or sand filtration. just to top it off the game actually has a fairly compelling story to follow. It's a joy to stumble upon bits of the story as you unlock lab doors or uncover new areas in the sand levels. progression is split into four main ways; drill bits for proceeding further down the elevator, research cores for unlocking tech, the Lima, Victor, X-Ray, and Sierra hub unlocks, and story section unlocks. All require different approaches to completing but feel so satisfying when you get them. If you're looking for a game that is really going to test your logistical skills and problem solving abilities then you will not be disappointed by this one
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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