
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful upgrades, rally your forces, and stop the invader as they carve into the Mother Stone to harvest its power.
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About
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful Emblem synergies, rally your forces, and stop the invaders as they carve into the Mother Dragon Stone to harvest its power.
Carve through hordes of enemies on vast battlefields, by yourself or with your friends. Difficult challenges await at every turn. Fight your way across the island and wield unique combinations of mighty powers on every attempt. Rally more Scottish troops and grant them permanent upgrades as they acquire experience and grow stronger.
The Dragon Stone Meteor event brought swarms of occupiers to your doors, and along with it, mysterious and dangerous powers. Inscribe your name in legends, and lead your troops in a campaign to reclaim your home.
Obtain powerful upgrades and combine them with over a hundred artifacts to create distinctive and devastating builds. Choose from multiple unique playable heroes and unleash increasingly explosive and lethal attacks directly from the frontlines. As the action unfolds, prepare to face the ominous power mined from the Dragon Stone.
Your soldiers gain permanent skills between campaigns. Recruit, upgrade and fight alongside them as they become essential assets in your upcoming battles.
Expand your settlement between campaigns to gain access to new shops and buy permanent upgrades or even unlock difficult challenges for greater rewards.
Complete special objectives to discover new artifacts, playable characters, cosmetics, upgrades and combos. Unearth plenty of secrets as you traverse the war-torn battlefields.

Reconquer your island with your friends or by yourself through over 45 handcrafted environments with endless opportunities for unique scenarios and objectives. Invite friends to join your campaign and share the glories of victory!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1049 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun game great way to kill time
Really fun game and I love the Dynasty Warriors playstyle of the game. Would like if the game had more options as far as clan buff's and maybe including a ranged hero would be fun. I do wish that each hero had their own special passive that either buffed their allies or debuffed enemies. Other than that the game gets a solid 7/10 for me.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Il faut plus de joueur le jeu est excellent
just a very good game ! Make with love
yes
Great fun! Combat similar to Space Marine 2. It distinguishes itself with the "rougelike" mechanics and the ability to manage and upgrade your retinue. Your retinue also allows you to launch charged abilities, which will become more powerful as your soldiers improves.
fun hack and slash with some action rpg elements, tactics and strategy. great game.
Dość szybko uzależnia
un bon jeu à faire en coop ou solo dommage debloquer les deux dernier perso repose que sur la chance et il en faut
The game has great bones, and this is absolutely something you should keep your eye on, but for now it's just that. The game is missing some important content even for EA (currently only 3 out of 5 playable characters are released even though this game has a 4 player multiplayer system.) The multiplayer itself NEEDS SERIOUS WORK from glitches to balance to item distribution. my experience comes from solo, duo and trio. solo is by far the best way to play the game, as multiplayer naturally nerfs your personal strength due to changes in ally amount per player (which affects your starting powerups). The game's multiplayer system almost feels like its punishing you for playing with other people. on top of this, it feels very much so like there is no trio balance. there's solo balance, duo balance, and then at trio it feels like you're being handed Quad balance with a missing person. Trio is just not good AT ALL and you, again, will be punished for doing it. I'm not sure if there just aren't all the companions in the game or if it just randomly stopped doing the right things but I've only gotten 3 so far even though there's like 7(?). all 3 were acquired early in my playtime and then its like the faucet got turned off. item distribution almost feels like it just doesn't change no matter what you're doing. if a map has 5 chests in solo, then in duos and trios is will also only have 5 chests. I understand we can't have everyone get uber powerful, but it does need to scale up more so that each player can actually feel like they are getting more powerful as the run goes on. currently it feels like splitting items between multiple people is a waste. Go in, let one person get all the good stuff so that SOMEONE on the team is cracked, and pray to the Gods that the other teammates can make it through. Visual Clutter is absolutely a thing in this game and I do not know how I feel about it. Biggest issue is when bosses spawn in at the end of a level, they may spawn in on you, and they will have a comic-esque panel show up to the left and/or right of your screen, taking up about a third of the screen EACH. when playing trios, quads, or late stage levels with multiple bosses, BOTH bosses have these panels show up at the same time, while the bosses themselves can spawn on you, plus voice line subtitles and another image of a boss on it. This means you effectively can only see about a fourth of your screen for the first few seconds which then can lead to you not being able to see and taking damage (and typically a lot of it.) I want to talk about the positives, which there are plenty, but to be honest id rather use this review as a way to highlight the things that actually need to change for this to be an A+ game that it absolutely can be.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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