
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful upgrades, rally your forces, and stop the invader as they carve into the Mother Stone to harvest its power.
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About
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful Emblem synergies, rally your forces, and stop the invaders as they carve into the Mother Dragon Stone to harvest its power.
Carve through hordes of enemies on vast battlefields, by yourself or with your friends. Difficult challenges await at every turn. Fight your way across the island and wield unique combinations of mighty powers on every attempt. Rally more Scottish troops and grant them permanent upgrades as they acquire experience and grow stronger.
The Dragon Stone Meteor event brought swarms of occupiers to your doors, and along with it, mysterious and dangerous powers. Inscribe your name in legends, and lead your troops in a campaign to reclaim your home.
Obtain powerful upgrades and combine them with over a hundred artifacts to create distinctive and devastating builds. Choose from multiple unique playable heroes and unleash increasingly explosive and lethal attacks directly from the frontlines. As the action unfolds, prepare to face the ominous power mined from the Dragon Stone.
Your soldiers gain permanent skills between campaigns. Recruit, upgrade and fight alongside them as they become essential assets in your upcoming battles.
Expand your settlement between campaigns to gain access to new shops and buy permanent upgrades or even unlock difficult challenges for greater rewards.
Complete special objectives to discover new artifacts, playable characters, cosmetics, upgrades and combos. Unearth plenty of secrets as you traverse the war-torn battlefields.

Reconquer your island with your friends or by yourself through over 45 handcrafted environments with endless opportunities for unique scenarios and objectives. Invite friends to join your campaign and share the glories of victory!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1049 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played many rouge-like games since the foundation of the genre. In a strange way it became my most played genre at this point as well. I was so excited about the concept of this game, as it reminded me of running around in games like Dynasty Warriors, or One Piece: Pirate Warriors. After close to 200hrs I can say this is a solid suggestion for anyone in the genre or those types of games. The combat is addicting in a great way, you'll find yourself wanting to do another run even after 2-4hrs straight of other runs believing you can make the perfect run happen. The only thing this game needs are good updates, and maybe a few modes mixed in. A few more enemy types, and a way to change the types of stages and events you'll have. Also a level where they take the totality of the inner castle spaces and give us a dungeon of some kind/boss raid. Otherwise its an extremely solid addition to any fan of the genre!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hack and slay and METAL, oh my!
ЗБС!!!
POR LA LIVERTAAAAAAAAAAAAAAAAAAD!!! Está increíble, la ambientación está guapísima, la música mola un puñao ojalá hagan más canciones. Los gráficos me tienen enamorao NECESITO un fondo de pantalla del menú principal. A pesar de que no hay magias ni dragones ni esas movidas, se siente muy original las distintas habilidades y builds que puedes hacer, sólo he probado dos personajes pero tengo muchas ganas de más, el metaprogreso está muy bien pensado con distintos tipos de puntos para depende de lo que subas. En un juego de este calibre me esperaba que el cooperativo diera más problemas pero nada de nada, ni una caída ni lageos, nada. Sólo hay una queja que tengo del juego y es la traducción, parece que la hayan hecho con google traslate y de la forma más literal posible, porque hay frases y descripciones de habilidades que parece que estén escritas por yoda.
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The perfect steam deck game love it so far
great game cant wait for more content!
KESİNLİKLE OYNANMASI GEREKEN BİR OYUN.
The game is good in itself, it just needs a few QoL improvements and specilly enhancements to the commanders. For the release it would be nice to have those subjects refined. Commanders : - Commanders have no real impact, there’s a lack of engagement, progression and clarity regarding how they work, how you obtain modifiers on them, etc. What’s more, you get the feeling that they’re not doing any damage, that it wouldn’t make any difference if they weren’t with us during the campain. - Add reward mechanics for commanders. E.g. Level 3: earn emblem; Level 7: earn moniker; Level 10: ability to reroll Emblem and Moniker with triskeles. It’s to the player’s advantage to take them along on campaigns, they can also gain experience for each campaign and when level them up using triskeles this is calculated in proportion to the percentage of XP the units have already earned. QoL : - Lack of visibility regarding the location of quests on the map. The addition of a marker to clearly indicate the quest location, rather than stumbling upon it somewhat by chance. - From the third level onwards, it’s very difficult to spot the AOE zones on the ground, which is down to the sheer number of characters and the sheer volume of actions happening at the same time, but it creates a frustrating feeling: "How did I just get hit? Where did that come from?"
Cinema.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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