
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful upgrades, rally your forces, and stop the invader as they carve into the Mother Stone to harvest its power.
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Prices
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Every market we collect.
About
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful Emblem synergies, rally your forces, and stop the invaders as they carve into the Mother Dragon Stone to harvest its power.
Carve through hordes of enemies on vast battlefields, by yourself or with your friends. Difficult challenges await at every turn. Fight your way across the island and wield unique combinations of mighty powers on every attempt. Rally more Scottish troops and grant them permanent upgrades as they acquire experience and grow stronger.
The Dragon Stone Meteor event brought swarms of occupiers to your doors, and along with it, mysterious and dangerous powers. Inscribe your name in legends, and lead your troops in a campaign to reclaim your home.
Obtain powerful upgrades and combine them with over a hundred artifacts to create distinctive and devastating builds. Choose from multiple unique playable heroes and unleash increasingly explosive and lethal attacks directly from the frontlines. As the action unfolds, prepare to face the ominous power mined from the Dragon Stone.
Your soldiers gain permanent skills between campaigns. Recruit, upgrade and fight alongside them as they become essential assets in your upcoming battles.
Expand your settlement between campaigns to gain access to new shops and buy permanent upgrades or even unlock difficult challenges for greater rewards.
Complete special objectives to discover new artifacts, playable characters, cosmetics, upgrades and combos. Unearth plenty of secrets as you traverse the war-torn battlefields.

Reconquer your island with your friends or by yourself through over 45 handcrafted environments with endless opportunities for unique scenarios and objectives. Invite friends to join your campaign and share the glories of victory!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1046 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Im not sure this game really is fir me, its not enough dynasty warriors nor is it a Rougelike enough. Why give me commanding heros if when I die I dont take over as them? Why do I have to be this named character but then most buffs go to my guys who just die standing around? I can't recommend this game to someone who is a fan of either types. That being said it seems like a lot of love went into making it, its just not what I was looking for.
Very fun, I was orginially confused how this game would allow me to manage a lot of troops but the developers made it pretty simple.
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| $11.9K | 44 | 68% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
awesome fun
Good stuff
Enemy stats are ridiculously unbalanced at this point, and by stats I mean health. Regular captains in Act 3 have more health than minibosses in Act 1. I know you would have been stronger by the time its Act 3 but still, I have max meta progression and taking a single elite down takes 5+ full combos in Act 3 is ridiculous given how many there are by that time. Also they all have super armor and are uninterruptible, if they charge up an attack (this applies for any captain in the game from Act 1 to 3), your only option is to parry it to stun them, hitting them normally does not seem to add to their stun meter (but somehow you have that mechanism built in for bosses, so why not for regular captains?). That with swarms of 3+ captains on you at the same time, and you literally have zero window of opportunity to attack. The fact that I need to spend THIS MUCH time and energy on captains is tiring and not fun. Bosses are literally easier than captains once you memorize their attack sequence. Also, some enemy modifiers completely break the game. What do you mean that an Act 3 heavy captain's sweep attack can take away most of your entire health bar? Also, why do you even have a burn modifier on certain captains, so that you take ridiculous amounts of damage simply by standing next to them? Isn't this a MELEE game, why is this modifier punishing me for literally playing the game as it was intended to? Also don't try to tell me that your army does anything, their whole purpose is to give you meta passive perks at the start of the game. Army abilities barely tickle capitains in Act 3. P.S. One time, because I was so frustrated, I turned on infinite money and bought EVERY chest and Merchant item in a single run, and captains still take forever to kill in Act 3. That should be enough for you to reconsider the enemy health scaling. If you don't fix enemy stats soon enough, what little players you have left will soon leave too Also, just as a side note, I've attached my PC Specs and even with this spec there are noticeable fps drops when the screen gets busy.
it's combat system is amazing the only problem would be in multiplayer mode your ping is horrible if your not the host
FOR SCOTLANDDDDDDDDDDDDDDDDDDDDDD
great game
Уєеуильям мать его Уоуеоулес
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