
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful upgrades, rally your forces, and stop the invader as they carve into the Mother Stone to harvest its power.
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About
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful Emblem synergies, rally your forces, and stop the invaders as they carve into the Mother Dragon Stone to harvest its power.
Carve through hordes of enemies on vast battlefields, by yourself or with your friends. Difficult challenges await at every turn. Fight your way across the island and wield unique combinations of mighty powers on every attempt. Rally more Scottish troops and grant them permanent upgrades as they acquire experience and grow stronger.
The Dragon Stone Meteor event brought swarms of occupiers to your doors, and along with it, mysterious and dangerous powers. Inscribe your name in legends, and lead your troops in a campaign to reclaim your home.
Obtain powerful upgrades and combine them with over a hundred artifacts to create distinctive and devastating builds. Choose from multiple unique playable heroes and unleash increasingly explosive and lethal attacks directly from the frontlines. As the action unfolds, prepare to face the ominous power mined from the Dragon Stone.
Your soldiers gain permanent skills between campaigns. Recruit, upgrade and fight alongside them as they become essential assets in your upcoming battles.
Expand your settlement between campaigns to gain access to new shops and buy permanent upgrades or even unlock difficult challenges for greater rewards.
Complete special objectives to discover new artifacts, playable characters, cosmetics, upgrades and combos. Unearth plenty of secrets as you traverse the war-torn battlefields.

Reconquer your island with your friends or by yourself through over 45 handcrafted environments with endless opportunities for unique scenarios and objectives. Invite friends to join your campaign and share the glories of victory!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
知道的是肉鸽不知道的以为是没有格挡没有处决数值照抄鸦卫奇旅的魂游
Приветствую вас, славные воины чертополоха! Сия игра есть прекрасное рубилово под очаровательный шотландский металл) Прежде всего хочу отметить музыку, которая наполняет твой килт небывалой мощью! Графика лично мне нравится, особенно то как всё это нарисовано и имеет некую небрежность в самой рисовке, картинка радует глаз. По геймплею это хороший слешер, здесь нам дают даже свою не большую армию, которую можно прокачивать и навешивать на неё различные баффы для усиления своего персонажа, абилок и прокачка самих отрядов. Как многие подмечают, многого не ждите от них, но не назову их массовкой, так как врезать тем же капитанам без вашего приказа они смогут. Так что ждём с нетерпением релиза :D Гринд имеется, но после его можно будет разогнать для получения большей прибыли ресурсов. К сожалению, кооператив в бета версии и случаются вылеты во время прохождения, что не может не огорчать. Что поделать, игра покамест в раннем доступе. Так же хочу отметить, что доступно 3 персонажа, но и этого пока достаточно, ибо снаряжение открывается только во время прохождения игры. В остальном же, сильного дискомфорта или критических, лично для себя недостатков не заметил. Играется бодро и весело, после работы так вообще пожарище) Время встряхнуть килтами и достать волынку войну, пусть англичане трепещут! SCOTLAND FOREVEEEEEEER!!!
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 10.3K | 98% | $10.99 | |
| $2.2M | 11.8K | 96% | $11.99 | |
| $2.2M | 5.7K | 95% | $19.99 | |
| $2.2M | 2.3K | 83% | $29.99 | |
| $2.2M | 3.3K | 62% | $21.99 | |
| $2.2M | 3.8K | 89% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5K | 12 | 83% | $9.99 | |
| — | 0 | — | — | |
| $10.2M | 22.7K | 80% | $24.99 | |
| $443K | 1K | 72% | $8.99 | |
| $316.3K | 840 | 89% | $11.24 | |
| $11.9K | 50 | 70% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SCOOOTLAAAAAAND
ain't no feeling like slaughtering the enemy with ya boys at your side. my only complaint is nobody im friends with has this game so i have to go it alone..... IS WHAT I WOULD SAY IF I WASN'T ACCOMPANIED BY DOZENS OF ANGRY SCOTSMEN WITH SPEARS. LETS MAKE A FEAST FOR THE CROWS LADS! FOR SCOTLAND!!!!!!!!!!
Not Recommended for me. Myself and two friends played this over the weekend cuz it's Dynasty Warriors in Scotland. What's not to love?! Actually quite a bit. All of us have to be William Wallace because we can't unlock any new characters. We can't even be William Wallace with different colors or skins either cuz we all have the exact same gear and look. There is a shocking lack of upgrades or skill choices. Instead you go through missions and get the required currency and then you simply unlock choices from top to bottom. No tough choices. You just unlock a tiny bit more health or damage or block as you work your way down the tree -- not really a tree cuz trees have branches. A trunk maybe. And lastly we put in almost 10 hours each and we NEVER BEAT ACT 1. Not once. Maybe 3 dozen or more runs and we got to the Act 1 boss two times. Rush to the boss or go through more stages to power up. Didn't matter. The gameplay loop is fun until you realize the power ups are minimal and the actual character choices are even less and you will slog away for a long time with no meaningful progress. It's like a job where you don't get paid, there's no fun to be had and your only reward is more of the same.
Cool game but ruined by lack of variation and poor optimisation
Early Access review: This game feels like it does everything right in terms of the musou genre. The characters feel simple to play but individually different, the music absolutely rocks, the way each weapon plays differently instead of one being strictly better than the others and I could keep going. Most importantly, it gets the one thing right that makes a good musou game great. The objectives! There are plenty of objectives to do, and you are often required to move mid objective to clear another one, keeping that great tension of paying attention to what is on the minimap as important as what is currently in front of you. Game has some performance issues in the end areas on the steamdeck, though I am honestly amazed the devs got something like this running so well in the first place. Bugfixes are quick, I submitted a bug and it got patched within a day. However, a big problem here is the roguelite aspects. Do not get me wrong, what is here is already a pretty solid base. Unfortunately several of the game's systems currently feel lacking. First are the emblems (the boons of this game or whathever you want to call it). While they initially felt great, overtime you realize you are funelled into only a handful of builds. The builds certaintly have identity and that is great, but they lack impact. Anything my boon choices do ultimately feel like they just power me up slightly. I wish there was more variety within an emblem tree. If i take the poison trail dash, it would be cool if later upgrades let me choose to make that trail bigger, or let me combo with the vortex emblem to create vortexes inside the path. Imstead, all poison emblem paths just lead to stacking more combust, which by itself also feels lackluster as the damage even fully funneling into that single emblem feels negligable. Let us get more broken and crazy, and leave the balancing aspects to the postgame difficulty tiers! A similiar problem I have with itemization, though frankly this is more of a personal issue with this style of itemization in general. The game takes after Risk of Rain in the sense that you get money for killing things, but only some things like captains. Each level has chests you can open with said currency, but its a completely random item. This means that you dont get to dictate what item types you are stacking. I wish the game had a system where I could reroll chest items once for a cheap cost, or if it at least let me see what item was in that chest. Risk of rain also has mitigations for full randomness, such as item duplication or a mode that eliminates the random reward entirely. All in all, the game is very solid right now and is basically a genre matchup of my dreams. The roguelite parts are a bit shaky but the musou core is so briliantly executed that it only makes me wish for more content. Try the demo and see if you like it, and if you do, its pretty much more of the same.
开发组自己玩过游戏么,请问你们打到了试炼几呢?精英怪海,玩家没任何加强,静音怪们越来越肉,输出越来越高???唯一只感受到了制作组的恶意
Please work on Save and Quit ASAP for the dad gamers out there and we have a hit. I love everything else!
Such a good game to solo and play with buddies and the amount of stuff you can combo off each other makes it quite replayable. Of course, Pursue LuBu at your peril :)
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