
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful upgrades, rally your forces, and stop the invader as they carve into the Mother Stone to harvest its power.
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About
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful Emblem synergies, rally your forces, and stop the invaders as they carve into the Mother Dragon Stone to harvest its power.
Carve through hordes of enemies on vast battlefields, by yourself or with your friends. Difficult challenges await at every turn. Fight your way across the island and wield unique combinations of mighty powers on every attempt. Rally more Scottish troops and grant them permanent upgrades as they acquire experience and grow stronger.
The Dragon Stone Meteor event brought swarms of occupiers to your doors, and along with it, mysterious and dangerous powers. Inscribe your name in legends, and lead your troops in a campaign to reclaim your home.
Obtain powerful upgrades and combine them with over a hundred artifacts to create distinctive and devastating builds. Choose from multiple unique playable heroes and unleash increasingly explosive and lethal attacks directly from the frontlines. As the action unfolds, prepare to face the ominous power mined from the Dragon Stone.
Your soldiers gain permanent skills between campaigns. Recruit, upgrade and fight alongside them as they become essential assets in your upcoming battles.
Expand your settlement between campaigns to gain access to new shops and buy permanent upgrades or even unlock difficult challenges for greater rewards.
Complete special objectives to discover new artifacts, playable characters, cosmetics, upgrades and combos. Unearth plenty of secrets as you traverse the war-torn battlefields.

Reconquer your island with your friends or by yourself through over 45 handcrafted environments with endless opportunities for unique scenarios and objectives. Invite friends to join your campaign and share the glories of victory!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am the furthest I have ever gotten into act 2, merely one locale from the final boss of the act. I am triumphant against the penultimate fight, though I fumbled against the miniboss and lost much of my health. I enter the marshes, and cheer for Scotland. It's hard to see through the fog, and a blade flies past my side. Again, and again. There are eyes in the fog, near the top of a tall figure. The figure does not give me time to look at it, and it lunges at me. I get a quick combo off, and then it's gone again. More blades fly past me. A red circle appears at my feet and I barely escape the Banshee's slam, but as I try to hit it, it punishes my arrogance, leaving me barely standing. The threat level is max, and phase 2 starts early. The fog glows purple, and the figure glows in the fog. And then another figure. And another. More, and more, as more blades fly by, as more figures appear just to lunge at me and retreat into the fog. I have no time to fight back, it takes everything to survive. When the real Banshee shows itself I have a chance to strike, but it quickly strikes me back. I raise my blade to parry, and it retreats into the fog once more. More figures, more lunging, more blades. And when the real one shows itself, it breaks my guard, and I do not have the time to dodge, and I fall in the marshes. Big fan of the Banshee design but ♥♥♥♥♥♥♥ my first time encountering it being at max threat level with early phase 2 was like a horror game
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра веселая, но На второй и третьей локациях не видно атак врагов из-за чего вместо смелой игры на яйцах приходиться на small ♥♥♥♥ energy удар+уворот потому что удары какого-нибудь берсерка не видны абсолютно, красно-оранжевые враги на красном фоне, а если рядом ещё и минибосс то на экране добавляется красный фильтр, и не дай бог ты ещё каких-нибудь эффектов типо взрывного удара взял
Скачал дэмо- проиграл весь выходной))) Купил в стиме, чтобы поддержать разработчика. Игрушка весёлая и реиграбельная.
game go stupid bruh ts hard asl twin
I really want to like the game but the "souls like" doesn't mesh so much with the dynasty warriors. Everything does crazy damage and i just wanna go insane on the battlefield but the parry system holds back some of the fun along with the brutal damage you take from every enemy. Healing with coin is dumb as well as it makes the scale of the fights boil down to too much the same as a souls game but also unfun crowd control.
finally won a full run and my goodness was that a great time def cant wait for more and probably still going to play as im still learning things even after beating a run
LIKE CUTTING BARLEY AT HARVEST!!!!
平衡性极差 大锤吊打另外两个垃圾英雄 Game has 0 balance, hammer character is way too OP yet two other characters are trash
Первое, что неприятно бросилось в глаза это управление, какое-то слишком консольное, опять эти зажми 1 кнопку, чтобы потом выбрать абилку, нууу сомнительно Второе, что тоже оказалось неприятным это интерфейс, какой-то перегруженный местами, иногда непонятно, что вообще надо нажать или сделать Третье это ру перевод, после прохождения локации на карте тебе дают выбрать карточку и там начинается "уволить" или "быстрые удары дают скованность" что это вообще не ясно Четвертое это геймплей, начну с того, что на карте есть сундуки, в которых лежит что-то но хз что и это стоит монет, то есть ты по сути берешь кота в мешке, странное решение Потом карточки - показались какими-то скудными, из-за перевода в целом непонятно, что они дают, так в итоге и бонусы какие-то слабые Сама боевка с этими комбо-атаками я хз кому это вообще может понравится, никогда не понял эту дрочь Обычные боссы, которые разбросаны по карте в целом адекватные, но боссы, которые в конце каждой карты показались слишком жирными из-за чего весь драйв рогалики превращается в соулслайк и по ощущением их приходится бить по 5-7 минут реального времени, ну это уже чушь какая-то В общем пока что продукт слишком сырой на данном этапе, требуется доработка
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