
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful upgrades, rally your forces, and stop the invader as they carve into the Mother Stone to harvest its power.
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About
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful Emblem synergies, rally your forces, and stop the invaders as they carve into the Mother Dragon Stone to harvest its power.
Carve through hordes of enemies on vast battlefields, by yourself or with your friends. Difficult challenges await at every turn. Fight your way across the island and wield unique combinations of mighty powers on every attempt. Rally more Scottish troops and grant them permanent upgrades as they acquire experience and grow stronger.
The Dragon Stone Meteor event brought swarms of occupiers to your doors, and along with it, mysterious and dangerous powers. Inscribe your name in legends, and lead your troops in a campaign to reclaim your home.
Obtain powerful upgrades and combine them with over a hundred artifacts to create distinctive and devastating builds. Choose from multiple unique playable heroes and unleash increasingly explosive and lethal attacks directly from the frontlines. As the action unfolds, prepare to face the ominous power mined from the Dragon Stone.
Your soldiers gain permanent skills between campaigns. Recruit, upgrade and fight alongside them as they become essential assets in your upcoming battles.
Expand your settlement between campaigns to gain access to new shops and buy permanent upgrades or even unlock difficult challenges for greater rewards.
Complete special objectives to discover new artifacts, playable characters, cosmetics, upgrades and combos. Unearth plenty of secrets as you traverse the war-torn battlefields.

Reconquer your island with your friends or by yourself through over 45 handcrafted environments with endless opportunities for unique scenarios and objectives. Invite friends to join your campaign and share the glories of victory!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played this for 2 hours and now my farts sound like bagpipes. 🤷💨🎶
[h1]AMAZING Game! [/h1] I would highly recommend anybody this game as long as you have somebody to play it with. I'm writing this before the balancing changes are implemented, which will make it slightly easier as you progress a run, but even without that the challenging aspect is one of the better parts of this. Think of a medieval gunfire reborn and you're here
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game quickly turns into a grind and not even a very good one. Way to stingy with rewards
I wanted to like it based on the other reviews, and I think they've got merit, but the controls just feel terrible to me. I don't understand why they'd use a two stick look vs move when the camera is so zoomed in that it's pointless to attack in any direction I'm not facing. If they just locked view to movement, it'd probably feel like 40% better to me. I also thought it felt pretty bad that one of my main attacks was dash->heavy slash, but dash has a significant cooldown so I can't dodge in and doge out with it. If I had two charges or something, that's probably what I would've been doing. I know it seems like a superficial complaint, but after 2 rounds this didn't feel like a game I could stick with in its current state, so I don't have much deeper insight. I've played and enjoyed this general style of game before - I even bought Hyrule Warriors for Wii U back in the day and played it a lot, but somehow this one just isn't landing for me.
SCOTLAND FOREVOOOOOOOOOOOOOOOOOOOOOOOR
They may take our lives, but they'll never take our freedom !
《金属之泪(Tears of Metal)》是一款风格独特的中世纪题材肉鸽动作游戏,其有着独特的凯尔特手绘美术、洗脑的摇滚BGM,兵团指挥+无双割草的复合型玩法,可以说是极具特点。游戏的背景围绕夺回被侵占的岛屿展开,玩家可招募苏格兰军团、随着游戏的进行,逐渐解锁多位英雄,搭配上游戏内的百余种道具技能,打造专属于个人的战斗流派。 游戏的核心玩法是玩家操控一位英雄,带着自己的几个士兵随从,前往岛屿上与其中的敌人战斗。每次进行一局游戏之前玩家需要配置自己的英雄,携带的士兵随从。在进入游戏后需要在一个类似“横版爬塔”的地图上前进,玩家可以看到前方地图上的战斗,事件等。随着玩家的游玩,敌人也会变得越来越强,每局中会加入一些精英敌人,随机需要完成的任务等。目前游戏内开放的几名角色各有各的特点。例如第一个初始角色主要依靠轻重攻击和完成战役给的天赋搭配来打出伤害,后续的大锤等角色也有自己的特点。 游戏特色的兵团指挥系统十分游戏,在游戏内通过攻击敌人可以获得能量,玩家可以在任何时候按下CTRL使出兵团技能,左键召唤步兵围殴、中键触发长枪冲锋、右键让弓箭手定点打击,F键释放专属战术,游戏内不同兵种的定位很清晰,长枪兵的冲锋主要是面对重甲敌人,冲锋可以一定程度上克制霸体并击破护甲,步兵擅长围攻,并且士兵在攻击时会造成一定量的削韧,虽然伤害不高但是能当一个控制用,弓兵定点打击伤害比较高,范围比较小,同事也能造成一定程度上的破甲效果。局内构筑流派自由度尚可,可根据几个大的体系来解锁灵珠追击、火焰灼烧、重击爆伤等特色组合,搭配商店购买的血量上限、连击增伤等道具,可搭配出多样实战流派。 不过尽管游戏的玩法框架亮眼,但本作现阶段数值平衡做的很差,严重影响游玩体验。首先是游戏内的回血资源十分稀缺,除了场景内免费的鸡腿可以恢复一点生命值外,治疗雕像,商店回血都需要大量的局内货币,并且游戏游戏想要打造割草爽游的快感,己方单位数量极少,而敌方单位数量极多。我承认那些小兵没什么用,但是多了扎堆刷新,技能连招压制力还是很强的,加上精英怪一个个都是数值怪,格挡极易被击破,闪避冷却长,一旦残血几乎没有翻盘空间。 除此之外,游戏肉鸽构筑深度严重不足,局内天赋基本都是一些数值的提升,而且比较大头的数值提升很多都需要点亮局外。加上游戏的多人联机体验也比较一般,游戏存在动态平衡,多人联机会导致敌人成倍的增加,而又不能保证队友都很强,导致游玩压力拉满。根本体会不到割草游戏的快感。 整体而言,《金属之泪》是一款典型的“美工尽力、玩法拉胯”的潜力之作,优秀的视听风格、新颖的兵团割草框架,足以看出制作组的创意与用心。但现阶段失衡的数值、浅薄的肉鸽构筑、糟糕的联机玩法,让游戏体验大打折扣期待制作组大幅优化数值平衡、丰富BD体系、修复联机问题,补齐短板后才能真正发挥游戏的核心潜力。 [table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table]
Scottish redhead girls pls add me i support Scotlands independence
Das grundsätzliche Konzept ist gut und hat potential. Leider gibt es folgende Probleme - Progression fühlt sich nicht gut an > keine guten Updates nur langweiliges zeug, +10% leben +5% Ausweichen, sorry aber das ist viel zu wenig und fühlt sich nicht gut an - Updates im Run fühlen sich nicht gut an, man merkt nicht viel von den Updates ausser etwas optik - Auch passen die Hitboxen nicht immer, also es macht oft keinen sinn das man getroffen wird
Дайте мне шизодеда в шкуре с гвизармой, я больше не могу терпеть!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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